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Dead Island (series)
''Dead Island'' is an action role-playing survival horror video game series published by Deep Silver for Microsoft Windows, PlayStation 3, Xbox 360 and mobile platforms iOS and Android. There are three installments in the series, with a fourth scheduled to be released on April 28, 2023. ''Dead Island'' is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat. '' Dead Island'' was originally announced at E3 2006, but was pushed back to 2011. It was initially released on September 6 in North America, September 9 in PAL regions, and October 20 in Japan. A stand-alone expansion, '' Dead Island: Riptide'', was released in 2013 while a sequel, ''Dead Island 2'', is in development. A spin-off, ''Escape Dead Island'', was released in 2014. A MOBA game based on the ''Dead Island'' series called ''Dead Island: Epidemic'' was cancelled during the open beta phase in 2015. The free-to-play title had been available on Steam ear ...
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Techland
Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed ''Call of Juarez'' (2006) and its prequel '' Call of Juarez: Bound in Blood'' (2009), as well as ''Dead Island'' (2011) and ''Dying Light'' (2015). The company is headquartered in Wrocław in western Poland and has offices in Wrocław and Warsaw. History The company was founded in 1991 by Paweł Marchewka. Marchewka, born in 1973 in Ostrów Wielkopolski, displayed an interest in video games since his early childhood. In his final years of high school, together with his friends, he started distributing video games to different shops across Poland. The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland. Initially, the company focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: Dictionaries ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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First-person (video Gaming)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically c ...
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Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help improve the software or fix software bugs still present in the software. There are several models for such a life cycle. A common method is that suggested by Microsoft, which divides software development into five phases: Pre-alpha, Alpha, Beta, Release candidate, and Stable. Pre-alpha refers to all activities performed during the software project before formal testing. The alpha phase generally begins when the software is feature complete but likely to contain several known or unknown bugs. The beta phase generally begins when the software is deemed feature complete, yet likely to contain several known or unknown bugs. Software in the production phase will generally have many more bugs in it than completed software, as well as speed/performan ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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Dead Island 2
''Dead Island 2'' is an upcoming action role-playing game developed by Dambuster Studios and published by Deep Silver. It is the sequel to the 2011 video game ''Dead Island'' and the third major installment in the ''Dead Island'' series. Set roughly a couple months after the events of ''Dead Island'' and '' Dead Island: Riptide'', ''Dead Island 2'' differentiates itself from its predecessors by taking place in the city of Los Angeles, which has been quarantined due to the zombie outbreak. The game is scheduled to be released on April 28, 2023, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Announced in 2014, the game has undergone a difficult development period due to multiple changes with the studios working on it. Yager Development was originally hired to develop ''Dead Island 2'' in 2012, but was removed from the project in 2015 and replaced by Sumo Digital the following year. Sumo Digital was also removed, with Dambuster, an internal studio of De ...
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Riptide
A rip tide, or riptide, is a strong offshore current that is caused by the tide pulling water through an inlet along a barrier beach, at a lagoon or inland marina where tide water flows steadily out to sea during ebb tide. It is a strong tidal flow of water within estuaries and other enclosed tidal areas. The riptides become the strongest where the flow is constricted. When there is a falling or ebbing tide, the outflow water is strongly flowing through an inlet toward the sea, especially once stabilized by jetties. During these falling and ebbing tides, a riptide can carry a person far offshore. For example, the ebbing tide at Shinnecock Inlet in Southampton, New York, extends more than offshore. Because of this, riptides are typically more powerful than rip currents. During slack tide, the water is motionless for a short period of time until the flooding or rising tide starts pushing the sea water landward through the inlet. Riptides also occur at constricted areas in bays and ...
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E3 2006
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Melee
A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which several aircraft, both friend and foe, are confusingly intermingled". History of the term In the 1579 translation of Plutarch's '' Lives of the noble Grecians and Romanes'', Sir Thomas North uses the term '' to refer to a disorganized retreat. The phrase was later used in its current spelling in Shakespeare's ''Richard III'', 1594: The phrase comes from the French expression ''pêle-mêle'', a rhyme based on the old French ''mesler'', meaning to mix or mingle. The French term ''melee'' was first used in English in c. 1640 (also derived from the old French ''mesler'', but the Old French stem survives in '' medley'' and ''meddle''). Lord Nelson described his tactics for the Battle of Trafalgar as inducing a "pell mell battle" focused o ...
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