Daybreak (board Game)
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Daybreak (board Game)
''Daybreak'' is an upcoming cooperative board game that models the technological and political response to climate change. It is designed by ''Pandemic (board game), Pandemic'' creator Matt Leacock and Matteo Menapace, and will be published by CMYK. It has no set release date. Gameplay Throughout the game, the Earth's temperature begins to rise. Simultaneously, players must contend with crisis events, such as droughts, wildfires, rising sea levels, each exacerbated by Earth's rising temperature. Players assume the role of national superpowers or coalitions (the United States, China, Europe, or the Global South), which each have traits to combat the ecological circumstances. For example, the United States has research and development and China has direct economic control. Players divide their investments between Climate change mitigation, carbon emission mitigation and Climate change adaptation, adapting their societies to environmental changes. Based on the game's design, eve ...
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Matt Leacock
Matt Leacock is an American board game designer, most known for cooperative games such as Pandemic (board game), Pandemic, Pandemic (board game), Pandemic Legacy: Season 1, Forbidden Island (game), Forbidden Island and Forbidden Desert. Early life Leacock grew up in Long Lake, Minnesota. He studied visual communication at Northern Illinois University. Career Matt designed ''Pandemic'', published in 2008 by Z-Man Games. Leacock had previously worked as a developer of social media and as a user experience designer, primarily in community and communications products for AOL and Yahoo. He switched to designing board games full time in July 2014. Pandemic (board game), Pandemic Legacy: Season 1, which Leacock co-designed with Rob Daviau, has been rated very highly among board gamers and by the website Board Game Geek on its board game rankings. His latest games are Pandemic Fall of Rome and Forbidden Sky (both released in 2018). Leacock is developing a tabletop game about climat ...
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Cooperative Board Game
Cooperative board games are board games in which players work together to achieve a common goal rather than competing against each other. Either the players win the game by reaching a pre-determined objective, or all players lose the game, often by not reaching the objective before a certain event ends the game. Definition In cooperative board games, all players win or lose the game together. These games should not be confused with ''noncompetitive'' games, such as '' The Ungame'', which simply do not have victory conditions or any set objective to complete. While adventure board games with role playing and dungeon crawl elements like ''Gloomhaven'' may be included, pure tabletop role-playing games like '' Descent: Journeys in the Dark'' are excluded as they have potentially infinite victory conditions with persistent player characters. Furthermore, games in which players compete together in two or more groups, teams or partnerships (such as ''Axis & Allies'', and card games lik ...
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Climate Change
In common usage, climate change describes global warming—the ongoing increase in global average temperature—and its effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes to Earth's climate. The current rise in global average temperature is more rapid than previous changes, and is primarily caused by humans burning fossil fuels. Fossil fuel use, deforestation, and some agricultural and industrial practices increase greenhouse gases, notably carbon dioxide and methane. Greenhouse gases absorb some of the heat that the Earth radiates after it warms from sunlight. Larger amounts of these gases trap more heat in Earth's lower atmosphere, causing global warming. Due to climate change, deserts are expanding, while heat waves and wildfires are becoming more common. Increased warming in the Arctic has contributed to melting permafrost, glacial retreat and sea ice loss. Higher temperatures are also causing m ...
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Pandemic (board Game)
''Pandemic'' is a cooperative board game designed by Matt Leacock and first published by Z-Man Games in the United States in 2008. ''Pandemic'' is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates two to four players, each playing one of seven possible roles: dispatcher, medic, scientist, researcher, operations expert, contingency planner, or quarantine specialist. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached. Three expansions, ''Pandemic: On the Brink'', ''Pandemic: In the Lab'', and ''Pandemic: State of Emergency'', co-designed by Matt Leacock and Tom Lehmann, each add several new roles and special events, as well as rule adjustments to allow a fifth player or to play in teams. In addition, several rule expansions are included, referred to as "challenge kits". ''Pandemic'' is considered one of th ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Climate Change Mitigation
Climate change mitigation is action to limit climate change by reducing Greenhouse gas emissions, emissions of greenhouse gases or Carbon sink, removing those gases from the atmosphere. The recent rise in global average temperature is mostly caused by emissions from fossil fuels burning (coal, oil, and natural gas). Mitigation can reduce emissions by energy transition, transitioning to sustainable energy sources, energy conservation, conserving energy, and Efficient energy use, increasing efficiency. In addition, can be carbon dioxide removal, removed from the atmosphere by carbon sink, enlarging forests, Wetland restoration, restoring wetlands and using other natural and technical processes, which are grouped together under the term of carbon sequestration. Solar energy and wind power have the highest climate change mitigation potential at lowest cost compared to a range of other options. Variable availability of sunshine and wind is addressed by energy storage and improved elec ...
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Climate Change Adaptation
Climate change adaptation is the process of adjusting to current or expected effects of climate change.IPCC, 2022Annex II: Glossary öller, V., R. van Diemen, J.B.R. Matthews, C. Méndez, S. Semenov, J.S. Fuglestvedt, A. Reisinger (eds.) InClimate Change 2022: Impacts, Adaptation and Vulnerability. Contribution of Working Group II to the Sixth Assessment Report of the Intergovernmental Panel on Climate Change .-O. Pörtner, D.C. Roberts, M. Tignor, E.S. Poloczanska, K. Mintenbeck, A. Alegría, M. Craig, S. Langsdorf, S. Löschke, V. Möller, A. Okem, B. Rama (eds.) Cambridge University Press, Cambridge, UK and New York, NY, USA, pp. 2897–2930, doi:10.1017/9781009325844.029. For humans, adaptation aims to moderate or avoid harm, and exploit opportunities; for natural systems, humans may intervene to help adjustment. Adaptation actions can be either incremental (actions where the central aim is to maintain the essence and integrity of a system) or transformative (actions that chang ...
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The New York Times
''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid digital subscribers. It also is a producer of popular podcasts such as '' The Daily''. Founded in 1851 by Henry Jarvis Raymond and George Jones, it was initially published by Raymond, Jones & Company. The ''Times'' has won 132 Pulitzer Prizes, the most of any newspaper, and has long been regarded as a national " newspaper of record". For print it is ranked 18th in the world by circulation and 3rd in the U.S. The paper is owned by the New York Times Company, which is publicly traded. It has been governed by the Sulzberger family since 1896, through a dual-class share structure after its shares became publicly traded. A. G. Sulzberger, the paper's publisher and the company's chairman, is the fifth generation of the family to head the pa ...
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21st-century Board Games
The 1st century was the century spanning AD 1 ( I) through AD 100 ( C) according to the Julian calendar. It is often written as the or to distinguish it from the 1st century BC (or BCE) which preceded it. The 1st century is considered part of the Classical era, epoch, or historical period. The 1st century also saw the appearance of Christianity. During this period, Europe, North Africa and the Near East fell under increasing domination by the Roman Empire, which continued expanding, most notably conquering Britain under the emperor Claudius (AD 43). The reforms introduced by Augustus during his long reign stabilized the empire after the turmoil of the previous century's civil wars. Later in the century the Julio-Claudian dynasty, which had been founded by Augustus, came to an end with the suicide of Nero in AD 68. There followed the famous Year of Four Emperors, a brief period of civil war and instability, which was finally brought to an end by Vespasian, ninth Roman ...
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