Datach Crayon Shin-Chan
The or Datach Joint ROM System, is an aftermarket enhancement accessory by Bandai for the Family Computer, allowing the system to play select compatible games. Released on December 29, 1992, it is packaged with one game, '' Dragon Ball Z: Gekitō Tenkaichi Budokai''. Six other games were released for it, including one of the final games for the Famicom system in 1994. It is one of two mini systems compatible with the NES or Famicom, the other being the Aladdin Deck Enhancer. The Datach consists of a cartridge connection at its bottom, a central cartridge chamber on its back, with two spring-loaded pins on either side, which are pushed up when the unit is inserted into the Famicom, allowing the game to only be removed when the Datach has been removed from the Famicom. Its main feature is the card reading slot on the front. The cartridges resemble half-size Famicom cartridges. One side of the cartridge is flat with title sticker, while the other side is sloped inward with notches ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bandai
is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond, London. Bandai is a subsidiary of Bandai Namco Holdings and is the parent company's core toy production division. From 1981 until 2001, Bandai produced video game consoles. Bandai was founded by World War II veteran Naoharu Yamashina as Bandai-Ya on July 5, 1950 as the corporate spin-off of a textile wholesaler. The company began as a distributor of metallic toys and rubber swimming rings, before moving to metal cars and aircraft models. It was renamed Bandai Co., Ltd. in 1961 and achieved considerable success with its action figures based on the anime ''Astro Boy''. History Origins and success with toys (1947–1968) In 1947, Naoharu Yamashina began working for a Kanazawa-based textile wholesaler. The eldest son to a rice retailer, Ya ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Barcode Battler
The is a handheld game console released by Epoch Co. in March 1991. The console at retail was supplied with a number of cards, each of which had a barcode. Upon starting the game, the player must swipe a barcode representing a player. The game uses barcodes to create a character for the player to use. Not all barcodes work as players; instead some represent enemies or powerups.Conveni Wars Barcode Battler Manuals バーコードバトラー'. Epoch, Co. pp.1-14. 1991. Because of the ubiquity of barcodes in daily life, players were encouraged to go beyond the barcodes provided with the game itself and to experiment to find their own barcode monsters and powerups from everyday products like food and cleaning products. Once the game itself is started, the characters "battle" against each other. The characters' statistics were applied to an algorithm containing a random number generator to determine the outcome of each round in the fight. History The original Barcode Battler was r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Family Trainer
The Power Pad (known in Japan as Family Trainer, and in Europe and briefly in the United States as Family Fun Fitness) is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic. It was originally developed by Bandai. Bandai first released the accessory in 1986 as the ''Family Trainer'' pack for the Famicom in Japan, and later released in the United States. Nintendo released it in 1988 as the Power Pad, along with the game ''World Class Track Meet'', which was a rebranding of an earlier game. Overview The Power Pad was originally released by Bandai as the ''Family Trainer'' in Japan in 1986, and as the ''Family Fun Fitness'' both in North America and Europe in 1987 and 1988 respectively. In 1988, Nintendo acquired the rights from Bandai for the accessory in North America and renamed it the Power Pad, with the remaining Family Fun Fitness mats recalled from stores. Bandai r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Famicom Games
This is a list of video games released for the Famicom video game console — released as the Nintendo Entertainment System outside Japan. The Famicom was released by Nintendo on and featured ports of ''Donkey Kong'', ''Donkey Kong Junior'', and ''Popeye'' as launch titles; the final licensed game for the console was ''Takahashi Meijin no Bōken Jima IV'' (''Adventure Island IV'') in 1994. The Famicom would become the highest-selling video game console by the end of 1984, which paved the way for the North American release of the system in 1985. In addition to the games, a software for programming titled ''Family BASIC'' was created by Nintendo, Hudson Soft and Sharp Corporation and released on June 21, 1984. An updated version of the software titled ''Family BASIC V3'' was released on February 21, 1985. __TOC__ List This list is organized in alphabetical order by Japanese title. By clicking the arrow symbols in column headers it can also be organized alphabetically by Eng ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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J-League Super Top Players
is a soccer game for the Family Computer, utilizing the Datach Joint ROM System, which was the barcode reader accessory sold separately. Gameplay General gameplay The game itself is interesting, with ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing. For the ''PK Battle'' modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). The main mode of play is the ''J.LEAGUE'' mode, of course. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes (3:00) apiece. Prior to starting a game, the pl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Build Up Robot Tournament
Build may refer to: * Engineering something * Construction * Physical body stature, especially muscle size; usually of the human body The human body is the structure of a Human, human being. It is composed of many different types of Cell (biology), cells that together create Tissue (biology), tissues and subsequently organ systems. They ensure homeostasis and the life, viabi ... * Build (game engine), a 1995 first-person shooter engine * "Build" (song), a 1987 song by The Housemartins * Microsoft Build, a developer conference * Software build, a compiled version of software, or the process of producing it See also * * * Built (other) * , German newspaper {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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YuYu Hakusho
is a Japanese manga series written and illustrated by Yoshihiro Togashi. The series tells the story of List of YuYu Hakusho characters#Yusuke Urameshi, Yusuke Urameshi, a Juvenile delinquency, teenage delinquent who is struck and killed by a car while attempting to save a child's life. After a number of tests presented to him by List of YuYu Hakusho characters#Koenma, Koenma, the son of the ruler of the afterlife Underworld, Yusuke is revived and appointed the title of "Underworld Detective", with which he must investigate various cases involving demons and Ghost, apparitions in the Human World. The manga becomes more focused on martial arts film, martial arts battles and tournaments as it progresses. Togashi began creating ''YuYu Hakusho'' around November 1990, basing the series on his interests in the occult and horror films and an influence of Buddhism, Buddhist mythology. The manga was originally serialized in Shueisha's ''Weekly Shōnen Jump'' from December 1990 to J ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Orato Poi Poi
Orato World Media Orato World Media is a digital news outlet that specializes in publishing first-person news and stories written and verified by journalists, presented in the voice of the interview subject who experienced the event. Unlike citizen journalism, Orato contributors are committed to upholding the traditional values and ethical guidelines of responsible journalism. With a global presence, Orato reaches audiences in every country and boasts qualified contributors on every continent. Partnerships and Recognition Orato is an approved content provider for prominent platforms such as Google News, Samsung News, NewsNow, and Upday. The organization has also provided internships in this innovative form of journalism at colleges and universities worldwide. History Orato World Media was founded in the late '90s, at the dawn of the internet era, by Sam Yehia and a team of globally distributed editors, artists, and journalists. Over the following five years, Orato gained ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SD Gundam
is a media franchise that spawned from the ''Gundam'' franchise. SD Gundam takes the mecha (and characters) from Gundam and expresses them in super deformed and anthropomorphic style. Overview SD Gundam originated from a contributed illustration of a junior student from Nagoya by the name of Koji Yokoi to the "Model News" magazine that Bandai was issuing in the 1980s. The illustration is of a Gundam but with an unusual proportion where the overall height of the Gundam is equal to twice that of its head. This illustration interested the chief editor and led to Koji Yokoi serializing SD Gundam in 4 frame comics in "Model News". The super deformed designs were suitable for capsule toys, and so they were first merchandised as small SD Gundam-shaped erasers as part of the Gashapon series ''SD Gundam World'' in 1985. Built with a hole so they could be skewered into a pencil, the series was a hit with Japanese schoolchildren, and the concept soon expanded to other forms of mercha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |