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Darkwood
''Darkwood'' is a survival horror video game developed and published by Acid Wizard Studio. The game was first released through Steam Early Access on July 24, 2014, eventually becoming a full game release on August 17, 2017 for Linux, macOS, and Windows. On March 20, 2019, a Nintendo Switch version was announced during the Nindies Nintendo Direct and was released on May 16, 2019. The game was also ported and released for the PlayStation 4 on May 14, 2019, for Xbox One on May 16, under the publisher Crunching Koalas, and for Google Stadia on September 17, 2021. It later released for PlayStation 5 on October 28, 2022, and for Xbox Series X/S on December 23, 2022. The game takes place in a mysterious dark forest "somewhere in the territory of the Soviet Bloc", wherein the main characters have been trapped. Gameplay The game features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Soviet Bloc
The Eastern Bloc, also known as the Communist Bloc and the Soviet Bloc, was the group of socialist states of Central and Eastern Europe, East Asia, Southeast Asia, Africa, and Latin America under the influence of the Soviet Union that existed during the Cold War (1947–1991). These states followed the ideology of Marxism–Leninism, in opposition to the Capitalism, capitalist Western Bloc. The Eastern Bloc was often called the Second World, whereas the term "First World" referred to the Western Bloc and "Third World" referred to the Non-Aligned Movement, non-aligned countries that were mainly in Africa, Asia, and Latin America but notably also included former Tito–Stalin split, pre-1948 Soviet ally SFR Yugoslavia, which was located in Europe. In Western Europe, the term Eastern Bloc generally referred to the USSR and Central and Eastern European countries in the Comecon (East Germany, Polish People's Republic, Poland, Czechoslovak Socialist Republic, Czechoslovakia, Hungarian ...
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Warsaw Pact
The Warsaw Pact (WP) or Treaty of Warsaw, formally the Treaty of Friendship, Cooperation and Mutual Assistance, was a collective defense treaty signed in Warsaw, Poland, between the Soviet Union and seven other Eastern Bloc socialist republics of Central and Eastern Europe in May 1955, during the Cold War. The term "Warsaw Pact" commonly refers to both the treaty itself and its resultant defensive alliance, the Warsaw Treaty Organization (WTO). The Warsaw Pact was the military complement to the Council for Mutual Economic Assistance (Comecon), the regional economic organization for the socialist states of Central and Eastern Europe. The Warsaw Pact was created in reaction to the integration of West Germany into the North Atlantic Treaty Organization (NATO)"In reaction to West Germany's NATO accession, the Soviet Union and its Eastern European client states formed the Warsaw Pact in 1955." Citation from: in 1955 as per the London and Paris Conferences of 1954.The Warsaw Pact R ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Yuri Gagarin
Yuri Alekseyevich Gagarin; Gagarin's first name is sometimes transliterated as ''Yuriy'', ''Youri'', or ''Yury''. (9 March 1934 – 27 March 1968) was a Soviet pilot and cosmonaut who became the first human to journey into outer space. Travelling in the Vostok 1 capsule, Gagarin completed one orbit of Earth on 12 April 1961. By achieving this major milestone in the Space Race he became an international celebrity, and was awarded many medals and titles, including Hero of the Soviet Union, his nation's highest honour. Gagarin was born in the Russian village of Klushino, and in his youth was a foundryman at a steel plant in Lyubertsy. He later joined the Soviet Air Forces as a pilot and was stationed at the Luostari/Pechenga (air base), Luostari Air Base, near the Norwegian border, before his selection for the Soviet space programme with five other cosmonauts. Following his spaceflight, Gagarin became deputy training director of the Yuri Gagarin Cosmonaut Training Center, Cos ...
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1980s
File:1980s replacement montage02.PNG, 420px, From left, clockwise: The first Space Shuttle, ''Columbia'', lifts off in 1981; US president Ronald Reagan and Soviet leader Mikhail Gorbachev ease tensions between the two superpowers, leading to the end of the Cold War; The fall of the Berlin Wall in 1989 is considered to be one of the most momentous events of the 1980s; In 1981, the IBM Personal Computer is released; In 1985, the Live Aid concert is held in order to fund relief efforts for the famine in Ethiopia during the time Mengistu Haile Mariam ruled the country; Pollution and ecological problems persisted when the Soviet Union and much of the world is filled with radioactive debris from the 1986 Chernobyl disaster, and in 1984, when thousands of people perished in Bhopal during a gas leak from a pesticide plant ; The Iran–Iraq War leads to over one million dead and $1 trillion spent, while another war between the Soviets and Afghans leaves over 2 million dead. rect 2 3 199 ...
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Poland
Poland, officially the Republic of Poland, is a country in Central Europe. It is divided into 16 administrative provinces called voivodeships, covering an area of . Poland has a population of over 38 million and is the fifth-most populous member state of the European Union. Warsaw is the nation's capital and largest metropolis. Other major cities include Kraków, Wrocław, Łódź, Poznań, Gdańsk, and Szczecin. Poland has a temperate transitional climate and its territory traverses the Central European Plain, extending from Baltic Sea in the north to Sudeten and Carpathian Mountains in the south. The longest Polish river is the Vistula, and Poland's highest point is Mount Rysy, situated in the Tatra mountain range of the Carpathians. The country is bordered by Lithuania and Russia to the northeast, Belarus and Ukraine to the east, Slovakia and the Czech Republic to the south, and Germany to the west. It also shares maritime boundaries with Denmark and Sweden. ...
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Permanent Death
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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Item (game Terminology)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups. Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story. Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, ...
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Stealth Game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers. Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including '' Pac Man'' (1980). Early maze games have been credited with spawning the genre, including ''Manbiki Shounen'' (1979), ''Lupin III'' (1980), ''Castle Wolfenstein'' (1981) ...
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