Dark Thane
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Dark Thane
''Dark Thane'' is a fantasy novel in the setting of Dragonlance, based on the campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Jeff Crook. It is volume three of the six volume book series A book series is a sequence of books having certain characteristics in common that are formally identified together as a group. Book series can be organized in different ways, such as written by the same author, or marketed as a group by their pub ... The Age of Mortals. It is set in the year 422 AC ( After Cataclysm), also known as 39 SC (Second Cataclysm). Plot introduction After a series of ugly battles and incidents, the dwarven community becomes increasingly isolationist in its city under the mountains. Unfortunately dark magic, backstabbings, betrayal and power grabs threaten to destroy the already destabilized dwarf society. Explanation of the novel's title A Thane is a ruler of a dwarven faction. Characters in "Dark Thane" *Tarn Bellowgra ...
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Jeff Crook
Jeff Crook is a novelist, author, and former technical writer for the United States Postal Service. Works Jeff Crook's first Dragonlance novel, ''The Rose and the Skull'', was published in March 1999. His other novels for the Dragonlance setting include ''The Thieves' Guild'' (2000), '' Conundrum'' (2001), and '' Dark Thane'' (2003). One of Crook's stories was also included in the 2000 Dragonlance anthology, ''Rebels and Tyrants''. His story, "The Fractal," appeared in ''Relics and Omens'', his poetry in "The Final Word," and his ''AD&D'' adventures in ''Dungeon'' Magazine. He was later the editor of ''Campaigns'', the newsletter for the Southern Realms region of the RPGA. He has also had short stories published in the anthology ''The Search for Magic: Tales from the War of Souls'' (2001), and co-authored ''Bertrem's Guide to the War of Souls, Volume One'' (2001). Crook also wrote short stories for the ''Sovereign Stone'' world setting. Crook co-designed the ''Dungeons & Dragons' ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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American Fantasy Novels
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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2003 American Novels
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Cataclysm (Dragonlance)
''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a Dragonlance modules (DL series), series of gaming modules, a List of Dragonlance novels, series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Dragonlance Chronicles, Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret We ...
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The Age Of Mortals Series
The ''Age of Mortals'' series is a series of novels set in the Dragonlance setting. For the ''Dungeons & Dragons'' game supplement, see Age of Mortals: Dragonlance Campaign Setting Companion. Contents * '' Conundrum'' (December 2001), by Jeff Crook, () * '' The Lioness'' (August 2002), by Nancy Varian Berberick, (), Note: The Lioness is also featured in the short story "Freedom's Pride" from '' Rebels and Tyrants'' set prior to ''The Lioness''. * ''Dark Thane'' (November 2003), by Jeff Crook, () * '' Prisoner of Haven'' (June 2004), by Nancy Varian Berberick, (), Note: The short story "Lost Causes" from '' Rebels and Tyrants'' serves as a prequel to ''Prisoner of Haven''. * ''Wizard's Conclave'' (July 2004), by Douglas Niles, () * '' The Lake of Death'' (October 2004), by Jean Rabe Jean Rabe is an American journalist, editor, gamer and writer of fantasy and mystery. After a career as a newspaper reporter, she was employed by TSR, Inc. for several years as head of the Role Pla ...
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Book Series
A book series is a sequence of books having certain characteristics in common that are formally identified together as a group. Book series can be organized in different ways, such as written by the same author, or marketed as a group by their publisher. Publishers' reprint series Reprint series of public domain fiction (and sometimes nonfiction) books appeared as early as the 18th century, with the series ''The Poets of Great Britain Complete from Chaucer to Churchill'' (founded by British publisher John Bell (publisher), John Bell in 1777). In 1841 the German Tauchnitz publishers, Tauchnitz publishing firm launched the ''Collection of British and American Authors'', a reprint series of inexpensive paperbound editions of both public domain and copyrighted fiction and nonfiction works. This book series was unique for paying living authors of the works published even though copyright protection did not exist between nations in the 19th century. Later British reprint series were ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Matt Stawicki
Matt Stawicki (born in Delaware) is a professional illustrator best known for providing cover art for science fiction and fantasy novels. Career His work has also been used for videogame covers, collectible card images, collectors plates and fantasy pocket knives. He claims the work of Maxfield Parrish, N.C. Wyeth, Norman Rockwell as his traditional influences. Working mainly in " digital paint" he is also influenced by the visual worlds created by Walt Disney, George Lucas and Steven Spielberg. He studied at the Pennsylvania College of Art and Design in Lancaster, Pennsylvania, graduating in 1991. He began his professional career in 1992. He is noted for his work for the Dragonlance series. Stawicki has illustrated cards for the ''Magic: The Gathering'' collectible card game. His work is included in the book ''Masters of Dragonlance Art''.D'Ammassa, Don (January 2003). "Masters of Dragonlance Art", ''Chronicle A chronicle ( la, chronica, from Greek ''chroniká'', from , ...
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Campaign Setting (Dungeons & Dragons)
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech''. ...
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