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Dark Sector
''Dark Sector'', stylized as ''darkSector'' is a third-person shooter video game developed by Digital Extremes for the Xbox 360, PlayStation 3 and Microsoft Windows. The game is set in the fictional Eastern Bloc country of Lasria, and centers on protagonist Hayden Tenno (voiced by Michael Rosenbaum), a morally ambivalent CIA "clean-up man". While trying to intercept rogue agent named Robert Mezner, Hayden's right arm is infected with the fictional Technocyte virus, which gives him the ability to grow a three-pronged "Glaive" at will. ''Dark Sector'' received mixed reviews for its visual design, originality of action and weapon-based gameplay. Many critics have compared the game to ''Resident Evil 4'' and ''Gears of War'', for their similar style of play and story. Gameplay Gameplay of ''Dark Sector'' revolves around the use of the Glaive, a tri-blade throwing weapon similar to a boomerang which returns to Hayden after each throw. The Glaive can be used for long-distance comb ...
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Digital Extremes
Digital Extremes is a Canadian video game developer founded in 1993 by James Schmalz. They are best known for creating ''Warframe'', a free-to-play cooperative online action game, and co-creating Epic Games' ''Unreal'' series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President James Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it. On May 22, 2016 Leyou exercised a call option and now owns 97% of Digital Extremes for a total consideration of $138.2 million US. History Founder James Schmalz created ''Epic Pinball'', published by then shareware publisher, Epic MegaGames. Bolstered from the success of ''Epic Pinball'' and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's ...
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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Sleeper Agent
A sleeper agent, also called sleeper cell, is a spy who is placed in a target country or organization not to undertake an immediate mission but to act as a potential asset if activated. Even if unactivated, the "sleeper agent" is still an asset and can still play an active role in sedition, espionage or possibly treason by virtue of agreeing to act if activated. Sleeper agents may also work in groups of a Clandestine cell system with other agents. In espionage In espionage, a sleeper agent is one who has infiltrated into the target country and has "gone to sleep", sometimes for many years. The agent does nothing to communicate with the sponsor or any existing agents or to obtain information beyond what is in public sources. The agent acquires jobs and identities, ideally ones that will prove useful in the future, and attempts to blend into everyday life as a normal citizen. Counter-espionage agencies in the target country cannot, in practice, closely watch all those who may poss ...
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Jürgen Prochnow
Jürgen Prochnow ( ; born 10 June 1941) is a German-American actor. His international breakthrough was his portrayal of the good-hearted and sympathetic U-boat Captain "Der Alte" ("Old Man") in the 1981 war film ''Das Boot''. He is also known for his roles in ''The Lost Honour of Katharina Blum'' (1975), ''Dune'' (1984), ''Beverly Hills Cop II'' (1987), ''In the Mouth of Madness'' (1994), ''The English Patient'' (1996), ''Air Force One'' (1997), ''The Da Vinci Code'' (2006), and played Sergei Bazhaev on the eighth season of ''24'' (2010). He is a Goldene Kamera, Bavarian Film Awards, and Bambi Award winner. Early life Prochnow was born in Berlin and brought up in Düsseldorf, the son of an engineer. Career Jürgen Prochnow portrayed Arnold Schwarzenegger in ''See Arnold Run'', a 2005 film about the actor's political career in California. He played Commander Paul Gerald in ''Wing Commander'' (1999). He was the main antagonist in the Broken Lizard film, ''Beerfest'' (2006). ...
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Congenital Insensitivity To Pain
Congenital insensitivity to pain (CIP), also known as congenital analgesia, is one or more extraordinarily rare conditions in which a person cannot feel (and has never felt) physical pain. The conditions described here are separate from the HSAN group of disorders, which have more specific signs and cause. Because feeling physical pain is vital for survival, CIP is an extremely dangerous condition. It is common for people with the condition to die in childhood due to injuries or illnesses going unnoticed. Burn injuries are among the more common injuries. Signs and symptoms For people with this disorder, cognition and sensation are otherwise normal; for instance, patients can still feel discriminative touch (though not always temperature), and there are generally no detectable physical abnormalities. Because children and adults with the disorder cannot feel pain, they may not respond to problems, thus being at a higher risk of more severe diseases. Children with this condition ...
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Ambivalence
Ambivalence is a state of having simultaneous conflicting reactions, beliefs, or feelings towards some object. Stated another way, ambivalence is the experience of having an attitude towards someone or something that contains both positively and negatively valenced components. The term also refers to situations where "mixed feelings" of a more general sort are experienced, or where a person experiences uncertainty or indecisiveness. Although attitudes tend to guide attitude-relevant behavior, those held with ambivalence tend to do so to a lesser extent. The less certain an individual is in their attitude, the more impressionable it becomes, hence making future actions less predictable and/or less decisive. Ambivalent attitudes are also more susceptible to transient information (e.g., mood), which can result in a more malleable evaluation. However, since ambivalent people think more about attitude-relevant information, they also tend to be more persuaded by (compelling) attitude-rel ...
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Cold War
The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because there was no large-scale fighting directly between the two superpowers, but they each supported major regional conflicts known as proxy wars. The conflict was based around the ideological and geopolitical struggle for global influence by these two superpowers, following their temporary alliance and victory against Nazi Germany and Imperial Japan in 1945. Aside from the nuclear arsenal development and conventional military deployment, the struggle for dominance was expressed via indirect means such as psychological warfare, propaganda campaigns, espionage, far-reaching embargoes, rivalry at sports events, and technological competitions such as the Space Race. The Western Bloc was led by the United States as well as a number of other First W ...
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Soviet Union
The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, it was nominally a federal union of fifteen national republics; in practice, both its government and its economy were highly centralized until its final years. It was a one-party state governed by the Communist Party of the Soviet Union, with the city of Moscow serving as its capital as well as that of its largest and most populous republic: the Russian SFSR. Other major cities included Leningrad (Russian SFSR), Kiev (Ukrainian SSR), Minsk ( Byelorussian SSR), Tashkent (Uzbek SSR), Alma-Ata (Kazakh SSR), and Novosibirsk (Russian SFSR). It was the largest country in the world, covering over and spanning eleven time zones. The country's roots lay in the October Revolution of 1917, when the Bolsheviks, under the leadership of Vladimir Lenin, overthrew the Russian Provisional Government ...
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Satellite State
A satellite state or dependent state is a country that is formally independent in the world, but under heavy political, economic, and military influence or control from another country. The term was coined by analogy to planetary objects orbiting a larger object, such as smaller moons revolving around larger planets, and is used mainly to refer to Central and Eastern European countries of the Warsaw Pact during the Cold War or to Mongolia or Tannu Tuva between 1924 and 1990, for example. As used for Central and Eastern European countries it implies that the countries in question were "satellites" under the hegemony of the Soviet Union. In some contexts it also refers to other countries in the Soviet sphere of influence during the Cold War, such as North Korea (especially in the years surrounding the Korean War of 1950–1953), Cuba (particularly after it joined the Comecon in 1972), North Vietnam during Vietnam War, and to some countries in the American sphere of influence, such as ...
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Black Market
A black market, underground economy, or shadow economy is a clandestine market or series of transactions that has some aspect of illegality or is characterized by noncompliance with an institutional set of rules. If the rule defines the set of goods and services whose production and distribution is prohibited by law, non-compliance with the rule constitutes a black market trade since the transaction itself is illegal. Parties engaging in the production or distribution of prohibited goods and services are members of the . Examples include the illegal drug trade, prostitution (where prohibited), illegal currency transactions, and human trafficking. Violations of the tax code involving income tax evasion in the . Because tax evasion or participation in a black market activity is illegal, participants attempt to hide their behavior from the government or regulatory authority. Cash is the preferred medium of exchange in illegal transactions since cash transactions are less-easi ...
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Heads-up Display
A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned "up" and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments. Although they were initially developed for military aviation, HUDs are now used in commercial aircraft, automobiles, and other (mostly professional) applications. Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment. Overview A typical HUD contains three primary components: a ' ...
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