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Dark Castle (band) Albums
''Dark Castle'' is a 1986 platform game for Macintosh that was originally published by Silicon Beach Software. The original game was designed and animated by Mark Pierce and programmed by Jonathan Gay with Real Sound by Eric Zocher. In ''Dark Castle'', a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. A sequel, ''Beyond Dark Castle'', was released in 1987. A second sequel, ''Return to Dark Castle'', was released by Super Happy Fun Fun, Inc. and was released on the Mac App store on March 14, 2008. Ports to other platforms were also published by Three-Sixty Pacific and Electronic Arts for SEGA Genesis. The series sold over 1 million copies. Plot When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble, and Black Knight. After collecting the Fireball and Shield ...
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Silicon Beach Software
Silicon Beach Software, Inc., was an early American developer of software products for the Macintosh personal computer. It was founded in San Diego, California in 1984 by Charlie Jackson and his wife Hallie. Jackson later co-founded FutureWave Software with Jonathan Gay. FutureWave produced the first version of what is now Adobe Flash. Although Silicon Beach Software began as a publisher of game software, it also published what was called "productivity software" at the time. History Silicon Beach's best known "productivity software" product was SuperPaint, a graphics program which combined features of Apple's MacDraw and MacPaint with several innovations of its own. SuperPaint2 and Digital Darkroom were the first programs on the Macintosh to offer a Plug-in Architecture, allowing outside software developers to extend both programs' capabilities. Silicon Beach coined the term "plug-in". Silicon Beach was a pioneer in graphic tools for desktop publishing. Not only was SuperPaint ...
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Toccata And Fugue In D Minor, BWV 565
The Toccata and Fugue in D minor, Bach-Werke-Verzeichnis, BWV 565, is a piece of organ repertoire, organ music written, according to its oldest extant sources, by Johann Sebastian Bach (1685–1750). The piece opens with a toccata section, followed by a fugue that ends in a coda (music), coda. Scholars differ as to when it was composed. It could have been as early as . Alternatively, a date as late as the 1750s has been suggested. To a large extent, the piece conforms to the characteristics deemed typical of the north German organ school of the baroque music, Baroque era with divergent stylistic influences, such as south German characteristics. Despite a profusion of educated guesswork, there is not much that can be said with certainty about the first century of the composition's existence other than that it survived that period in a manuscript written by Johannes Ringk. The first publication of the piece, in the Bach Revival era, was in 1833, through the efforts of Felix Mendelss ...
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John Romero
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope J ...
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Game Programming
Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input. For multiplayer games, knowledge of network programming is required (the resultant code, in addition to its performance characteristics, is commonly referred to as the game's netcode by players and programmers alike). In some genres, e.g. fighting games, advanced network programming is often demanded, as the netcode and its properties (e.g. latency) are considered by players and critics to be some of the most important metrics of the game's quality. For massively multiplayer online games (MMOGs), even further knowledge of database programming and advanced networking programming are required. Though often engaged in ...
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1989 In Video Gaming
1989 saw many sequels and prequels in video games, such as ''Phantasy Star II'', '' Super Mario Land'', ''Super Monaco GP'', along with new titles such as '' Big Run'', '' Bonk's Adventure'', ''Final Fight'', ''Golden Axe'', '' Strider'', ''Hard Drivin''' and ''Teenage Mutant Ninja Turtles''. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with ''Tetris'' and ''Super Mario Land''. The year's highest-grossing arcade games in Japan were Namco's '' Final Lap'' and Sega's ''Tetris'', while the highest-grossing arcade video games in the United States were ''Double Dragon'', '' Super Off Road'' and ''Hard Drivin''' among dedicated arcade cabinets and '' Capcom Bowling'' and ''Ninja Gaiden'' among arcade conversion kits. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the sixth year in a row, while the year's best-selling home video games were '' Super Mario Bros. 3'' in J ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as '' Castlevania II: Simon's Quest'', ''Dragon Quest II'', '' Final Lap'', and '' Zelda 2'', along with new titles such as ''After Burner'', ''Contra'', ''Double Dragon'', ''Final Fantasy'', ''Metal Gear'', ''Operation Wolf'', ''Phantasy Star'', ''Shinobi'', ''Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was '' Dragon Quest II: Akuryō no Kamigami'', while the year's best-selling home video games in Western markets were ''The Legend of Zelda'' in the United States and ''Out Run'' in the United Kingdom. Financial performance Highest-grossing arcade games The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. ...
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1991 In Video Gaming
1991 saw many sequels and prequels in video games, such as ''Street Fighter II'', ''Final Fantasy IV'', '' Super Castlevania IV'', ''Mega Man 4'', '' Super Ghouls 'n Ghosts'', and '' The Legend of Zelda: A Link to the Past'', along with new titles such as ''Sonic the Hedgehog'', ''Battletoads'', ''Lemmings'', '' Sunset Riders'', ''Duke Nukem'', '' Fatal Fury: King of Fighters'', and '' Street of Rage''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game ''Street Fighter II''. The year's best-selling home system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's ''Sonic the Hedgehog'', which was also the year's top video game rental in the United States. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1991. ''Famitsu'' Platinum Hall of Fame The following video game releases in 1991 entered ''Famitsu'' magazine's "Platinum Hall of Fame" for receiving ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Dark Castle Atari ST Screenshot
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complemen ...
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Dick Noel
Richard Noel (May 30, 1927, Brooklyn, New York – October 20, 2017, Escondido, California) was an American band vocalist, jingle singer, and radio and television performer. Noel sang with the Ray Anthony Orchestra, including on the hit " Count Every Star," recorded singles for the Decca and Fraternity labels, was regularly featured on radio shows in Cincinnati and Chicago, appeared on ''Arthur Godfrey's Talent Scouts'' and the '' Tennessee Ernie Ford Show'', and began a career as a jingle singer in 1965. In this latter pursuit, Noel was christened "The King of the Jingles", recording thousands of spots, including national jingles for McDonald's and United Airlines. In 1978 Noel recorded and released the album ''A Time for Love'' in collaboration with pianist Larry Novak. He retired to San Diego, where he was voiceover artist for Silicon Beach Software's ''Dark Castle ''Dark Castle'' is a 1986 platform game for Macintosh published by Silicon Beach Software, later published by ...
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Easter Egg (virtual)
File:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg, 250px, An image that reveals an Easter egg when the hedgehog is clicked or tapped. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. rect 455 383 550 434 commons:File:Bg-easter-eggs.jpg, I am a hedgehog, NOT an egg! desc none An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another, usually electronic, medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game ''Adventure (Atari 2600), Adventure'', in reference to an egg hunt, Easter egg hunt. The earliest known video game Easter egg is in ''Lunar Lander (video game genre)#Graphical games, Moonlander'' (1973), in which the player tries to land a Lunar module on the moon; if the player opts to fly the module horizontally through sever ...
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