Daniel Owsen
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Daniel Owsen
Daniel "Dan" Owsen is an American video game translator at Nintendo of America (NOA), best known for his role in the translation and localization of many Nintendo video games, playing a large role in the translation of ''The Legend of Zelda (series), The Legend of Zelda'' series. He is also known for his now-discontinued "Ask Dan" column on Nintendo's official website. As of 2015, Owsen lives in Seattle, Washington. Career Owsen started at NOA in 1989. He started in Consumer Service during the days of the Nintendo Entertainment System, and has since moved from department to department, first going to Publications, then to Product Development, then back to Publications as the on-line manager. He has worked with Shigeru Miyamoto's R&D team, writing screen texts for ''Legend of Zelda'' titles ''A Link to the Past'', ''Link's Awakening'' and ''Ocarina of Time''. Owsen is one of the first English-language voices used in any Nintendo console, as his voice can be heard at the beginning of ...
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Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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A Link To The Past
''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and 1992 in North America and Europe. The story is set many years before the events of the first two ''Zelda'' games. The player assumes the role of Link as he journeys to save Hyrule, defeat the demon king Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original ''The Legend of Zelda'', dropping the side-scrolling gameplay of '' Zelda II: The Adventure of Link''. It introduced series staples such as parallel worlds and items including the Master Sword. Released to critical and commercial success, ''A Link to the Past'' was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was ported to the Game Boy Advance as '' A Link to the Past and ...
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Diddy's Kong Quest
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 1995 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, and on December 14 in North America and Europe. It is the second installment of the ''Donkey Kong Country'' series and the sequel to '' Donkey Kong Country'' (1994). Players control Diddy Kong and his friend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. Rool. The game is set on Crocodile Isle, with eight worlds of varying environments, totaling 52 levels. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery. ''Diddy's Kong Quest'' received acclaim, being widely regarded as one of the greatest 2D platformers ever made. Praise was directed at its graphics, gameplay, and soundtrack. It was the second-bestselling game of 1995, the sixth-bestselling game on the SNES, and ...
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Donkey Kong Land
''Donkey Kong Land'' is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game ''Donkey Kong Country'' (1994) for the handheld Game Boy. The player controls the gorilla Donkey Kong and his nephew Diddy Kong as they defeat enemies and collect items across 30 levels to recover their stolen banana hoard from the crocodile King K. Rool. Although the gameplay is similar to ''Country'', ''Land'' features original level design and boss fights. Development began in 1994, before ''Donkey Kong Country'' completion, and lasted a year. Rare's Game Boy programmer, Paul Machacek, developed ''Land'' as an original game rather than as a port of ''Country'' after convincing Rare co-founder Tim Stamper it would be a better use of resources. Like ''Country'', ''Land'' features pre-rendered graphics converted to sprites through a compression technique. Rare retooled ''Countr ...
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Galactic Pinball
is a pinball video game for Nintendo's Virtual Boy game console. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. It is set in the Milky Way galaxy, and has players maneuvering a puck around one of four pinball tables available in the game. The Virtual Boy's standard red-and-black color scheme resulted in criticism of this and other games on the platform for causing nausea, headaches, and eye strain. It uses parallax, which allows the game to display three-dimensional effects. It has received a mixed reception; it was praised for its authenticity, while reception to its physics and controls were mixed. It has received criticism for its lack of ambition and originality. Gameplay and premise ''Galactic Pinball'' is set in the Milky Way galaxy, and tells the story of the discovery of a new, strange world. At the title screen, players can choose from four pinball tables: Cosmic, Colony, UFO, and Alien. Players can choose to look at th ...
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Killer Instinct (1994 Video Game)
''Killer Instinct'' is a fighting game, fighting video game developed by Rare (company), Rare and published by Midway Games, Midway. It was released as an arcade game in the fall of 1994 and, the following year, porting, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. According to Ken Lobb, the groundwork for Killer Instinct started as a Namco fighting game project in the early planning stages titled "Melee" (which itself later became Weaponlord) during his time at Namco. Aspects of ''Killer Instinct's'' core gameplay were influenced from SNK fighting games, namely both the ''World Heroes'' series and the ''Fatal Fury'' series.''FIGHT ON: The Killer Instinct Story'' , ''Hold Back to Block'', 2020 June 9, ''Killer Instinct'' featured more detailed graphics and ...
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