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Dames Making Games
Dames Making Games (DMG) is a Toronto-based non-profit organization that provides resources for female interested in the gaming development industry. Providing resources and hosting workshops, Dames Making Games aims to create a comfortable platform for women, non-binary, femme and queer people in the creation of video games. History Dames Making Games' origins can be traced to a 2011 program held by TIFF Nexus called “The Difference Engine Initiative,” also held in collaboration with the Hand Eye Society, to help educate young women in game creation. The co-founder Cecily Craver, inspired by her experience in the program thought of creating a platform to diversify the demographic of people in the game developing industry. Sparking the name Dames Making Games, Craver recruited Jennie Faber to help host meetings. Soon after Alex Leitch was recruited to help with the creation of DMG. Since being founded in 2012, the group has held workshops, game jams, socials and other ev ...
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Nonprofit Organization
A nonprofit organization (NPO) or non-profit organisation, also known as a non-business entity, not-for-profit organization, or nonprofit institution, is a legal entity organized and operated for a collective, public or social benefit, in contrast with an entity that operates as a business aiming to generate a Profit (accounting), profit for its owners. A nonprofit is subject to the non-distribution constraint: any revenues that exceed expenses must be committed to the organization's purpose, not taken by private parties. An array of organizations are nonprofit, including some political organizations, schools, business associations, churches, social clubs, and consumer cooperatives. Nonprofit entities may seek approval from governments to be Tax exemption, tax-exempt, and some may also qualify to receive tax-deductible contributions, but an entity may incorporate as a nonprofit entity without securing tax-exempt status. Key aspects of nonprofits are accountability, trustworth ...
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Native Girls Code
Native Girls Code (NGC) is a Seattle-based program that focuses on providing computer coding skills with grounding in traditional Indigenous knowledge for Native American girls aged 12–18 through workshops, coaching, teaching and role modeling. It is organized by the non-profit organization Na'ah Illahee Fund (Mother Earth in the Chinook language), in partnership with University of Washington Information School Digital Youth Lab and the Washington NASA Space Consortium, as a way to support and perpetuate traditional knowledge, build leadership of women and encourage gr8er participation of Native American students in STEM fields. The program was designed specifically to give Native girls from tribes throughout the United States a place to develop a strong foundation in Native culture, Native science, and build the skills needed to use modern computer technologies, resulting in the creation of websites, online games and virtual worlds. Leaders hope Native Girls Code will enrich bot ...
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Women And Video Games
The relationship between women and video games has received extensive academic and media attention. Since the 1990s, female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Beginning mainly in the 2010s, women have been found to make up around half of all gamers. The gender ratio differs significantly between game genres, and women are highly underrepresented in genres such as first-person shooters and grand strategy games. Sexism in video gaming, including sexual harassment, as well as underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture. Advocates for increasing the number of female gamers stress the problems attending disenfranchisement of women from one of the fastest-growing cultural realms as well as the largely untapped nature of the female gamer market. Efforts to include greater female participation in the medium h ...
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Women In Computing
Women in computing were among the first programmers in the early 20th century, and contributed substantially to the industry. As technology and practices altered, the role of women as programmers has changed, and the recorded history of the field has downplayed their achievements. Since the 18th century, women have developed scientific computations, including Nicole-Reine Lepaute's prediction of Halley's Comet, and Maria Mitchell's computation of the motion of Venus. The first algorithm intended to be executed by a computer was designed by Ada Lovelace who was a pioneer in the field. Grace Hopper was the first person to design a compiler for a programming language. Throughout the 19th and early 20th century, and up to World War II, programming was predominantly done by women; significant examples include the Harvard Computers, codebreaking at Bletchley Park and engineering at NASA. After the 1960s, the "soft work" that had been dominated by women evolved into modern software, an ...
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Women's Organizations Based In Canada
A woman is an adult female human. Prior to adulthood, a female human is referred to as a girl (a female child or adolescent). The plural ''women'' is sometimes used in certain phrases such as "women's rights" to denote female humans regardless of age. Typically, women inherit a pair of X chromosomes, one from each parent, and are capable of pregnancy and giving birth from puberty until menopause. More generally, sex differentiation of the female fetus is governed by the lack of a present, or functioning, SRY-gene on either one of the respective sex chromosomes. Female anatomy is distinguished from male anatomy by the female reproductive system, which includes the ovaries, fallopian tubes, uterus, vagina, and vulva. A fully developed woman generally has a wider pelvis, broader hips, and larger breasts than an adult man. Women have significantly less facial and other body hair, have a higher body fat composition, and are on average shorter and less muscular than men. Throu ...
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Organizations Based In Toronto
An organization or organisation (Commonwealth English; see spelling differences), is an entity—such as a company, an institution, or an association—comprising one or more people and having a particular purpose. The word is derived from the Greek word ''organon'', which means tool or instrument, musical instrument, and organ. Types There are a variety of legal types of organizations, including corporations, governments, non-governmental organizations, political organizations, international organizations, armed forces, charities, not-for-profit corporations, partnerships, cooperatives, and educational institutions, etc. A hybrid organization is a body that operates in both the public sector and the private sector simultaneously, fulfilling public duties and developing commercial market activities. A voluntary association is an organization consisting of volunteers. Such organizations may be able to operate without legal formalities, depending on jurisdiction, includin ...
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Pixelles
Pixelles, located in Montreal, is a non-profit grassroots organization devoted to increasing gender diversity in video game design as a response to issues of sexism in video gaming. History The debut of the Pixelles in Montreal coincided with the Twitter awareness hashtag campaign called #1reasonwhy, where women in the game industry provided personal experiences about sexism in the industry. The idea for Pixelles was inspired by Toronto's Difference Engine Initiative, a game-making incubator organized in 2011 by the Hand Eye Society, a video game arts organizationFeminists in Games an organization of feminist digital researchers, approached game-hobbyist Rebecca Cohen Palacios and game designer Tanya Short to bring a similar project to Montreal. The first incubator had received over sixty applications. In 2015, Pixelles officially became a non-profit organization. Activities Through annual incubators, game jams, and monthly workshops, Pixelles helps women realize their own pot ...
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Women Who Code
Women Who Code (WWCode) is an international non-profit organization that provides services for women pursuing technology careers and a job board for companies seeking coding professionals. The company aims to provide an avenue into the technology world by evaluating and assisting women developing technical skills. In addition to training, professional evaluations, meetings, and scholarships, Women Who Code offers networking and mentorship. As of 2022, the organization has held more than 14,000 free events around the world and built a membership of over 290,000 people representing over 134 countries. The current Chief Executive Officer of Women Who Code is Alaina Percival. History Women Who Code was created in 2011. It was founded as a 501(c)(3) not-for-profit and approved by the IRS in November 2013 and is best known for its weekly publication the CODE Review, free technical study groups, hack nights, career development and leadership development, and speaking events featuri ...
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Black Girls Code
Black Girls CODE (BGC) is a not-for-profit organization that focuses on providing technology education for African-American girls. Kimberly Bryant, an electrical engineer who had worked in biotech for over 20 years, founded Black Girls Code in 2011 to rectify the underrepresentation of African-American girls and women in the technology industry. The organization offers programs in computer programming, coding, as well as website, robot, and mobile application-building, with the goal of providing African-American youth with the skills to occupy some of the 1.4 million computing job openings expected to be available in the U.S. in 2020. Founding Bryant was inspired to start BGC after her gamer daughter, Kai, attended a computing summer camp and was disappointed in the experience. Her daughter was one in a handful of girls who were at the camp and was the only African American girl present. She also noted that the boys at the camp were given much more attention from the counselors ...
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Toronto
Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anchor of the Golden Horseshoe, an urban agglomeration of 9,765,188 people (as of 2021) surrounding the western end of Lake Ontario, while the Greater Toronto Area proper had a 2021 population of 6,712,341. Toronto is an international centre of business, finance, arts, sports and culture, and is recognized as one of the most multicultural and cosmopolitan cities in the world. Indigenous peoples have travelled through and inhabited the Toronto area, located on a broad sloping plateau interspersed with rivers, deep ravines, and urban forest, for more than 10,000 years. After the broadly disputed Toronto Purchase, when the Mississauga surrendered the area to the British Crown, the British established the town of York in 1793 and later designat ...
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Women In Computing In Canada
Many in Canada share concerns about the current and future roles of women in computing, especially as these occupations increase in importance. As in many nations where computing and information technology are large industries, women in Canada have historically faced underrepresentation in education and industry. As a result, some Canadian women pursuing careers in these fields have had a lack of role models and faced sexism. There are many institutions and initiatives in Canada, however, which seek to increase representation for women in computing fields, as well as the fields of natural science and engineering in general. Inequalities In education As is typical in North America, the enrollment of women in computing disciplines at the post-secondary level is significantly lower than the enrollment of males. According to Statistics Canada, in 2009, there were 33,219 students nationwide enrolled in "Mathematics, computer and information sciences" coursework, with only 9,075 of them ...
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Indigenous Peoples
Indigenous peoples are culturally distinct ethnic groups whose members are directly descended from the earliest known inhabitants of a particular geographic region and, to some extent, maintain the language and culture of those original peoples. The term ''Indigenous'' was first, in its modern context, used by Europeans, who used it to differentiate the Indigenous peoples of the Americas from the European settlers of the Americas and from the Sub-Saharan Africans who were brought to the Americas as enslaved people. The term may have first been used in this context by Sir Thomas Browne in 1646, who stated "and although in many parts thereof there be at present swarms of ''Negroes'' serving under the ''Spaniard'', yet were they all transported from ''Africa'', since the discovery of ''Columbus''; and are not indigenous or proper natives of ''America''." Peoples are usually described as "Indigenous" when they maintain traditions or other aspects of an early culture that is assoc ...
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