Dale Henson
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Dale Henson
Dale "slade" Henson is a game designer who has worked primarily on role-playing games. Career When the Spelljammer line ended, slade came up with the idea of building a new setting on Jeff Grubb's first-edition ''Manual of the Planes'' (1987); a year later David Cook picked up the idea and developed Planescape (1993) as a result. Henson's ''D&D'' design work included '' Monstrous Compendium Spelljammer Appendix'' (1990), ''Realmspace'' (1991), '' Monstrous Compendium Forgotten Realms Appendix II'' (1991), ''Howl From the North'' (1991), ''Book of Crypts'' (1991), ''Unsung Heroes'' (1992), '' The Magic Encyclopedia'' (1992), '' The Knight of Newts'' (1993), '' Blood Enemies: Abominations of Cerilia'' (1995), and '' Netheril: Empire of Magic'' (1996). Henson also did significant work on TSR's ''Buck Rogers XXVC Buck Rogers XXVC (sometimes written as Buck Rogers in the 25th Century) is a game setting created by TSR, Inc. in the late 1980s. Products based on this setting includ ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Book Of Crypts
A book is a medium for recording information in the form of writing or images, typically composed of many page (paper), pages (made of papyrus, parchment, vellum, or paper) bookbinding, bound together and protected by a book cover, cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a Recto, leaf and each side of a leaf is a page (paper), page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it co ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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American Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * B ...
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Buck Rogers XXVC
Buck Rogers XXVC (sometimes written as Buck Rogers in the 25th Century) is a game setting created by TSR, Inc. in the late 1980s. Products based on this setting include novels, graphic novels, a role-playing game (RPG), board game, and video games. The setting was active from 1988 until 1995. History Buck Rogers is a fictional character created in 1928 by Philip Francis Nowlan. A Buck Rogers comic strip written by Nowlan was syndicated by John F. Dille (who may have contributed the nickname "Buck" to the character). Ownership of Buck Rogers and other works passed into the hands of the Dille Family Trust. In the 1980s, John Dille's granddaughter, Lorraine Williams, was the president of TSR. In that decade, business for TSR was booming, mainly as a result of their popular RPG, ''Advanced Dungeons & Dragons''. Lorraine Williams decided to merge Buck Rogers and ''D&D'' to make the XXVc game setting. First, a board game came out in 1988, later followed by a role-playing game in ...
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Empire Of Magic
An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) exercises political control over the peripheries. Within an empire, there is non-equivalence between different populations who have different sets of rights and are governed differently. Narrowly defined, an empire is a sovereign state whose head of state is an emperor; but not all states with aggregate territory under the rule of supreme authorities are called empires or ruled by an emperor; nor have all self-described empires been accepted as such by contemporaries and historians (the Central African Empire, and some Anglo-Saxon kingdoms in early England being examples). There have been "ancient and modern, centralized and decentralized, ultra-brutal and relatively benign" Empires. An important distinction has been between land empires m ...
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Abominations Of Cerilia
''Abominations'' is a three-issue Marvel Comics limited series created by Ivan Velez Jr (writer), Angel Medina (penciller) and Brad Vancata Brad may refer to: * Brad (given name), a masculine given name Places * Brad, Hunedoara, a city in Hunedoara County, Romania * Brad, a village in Berești-Bistrița Commune, Bacău County, Romania * Brad, a village in Filipeni, Bacău, Romania * ... (inker). The series ran from December 1996 to February 1997. It was a follow-up tale from the Incredible Hulk storylines "Ghosts of the Past" and "Future Imperfect". The story begins a few weeks after the end of Future Imperfect with a small group of the Gravity Police (the Maestro's soldiers) wandering outside of the city. They were forced to leave the city following the fall of the Maestro and have since run out of supplies, such as food and water. The group stumbles upon a water supply, only to find the future incarnation of the Abomination. The Abomination questions the soldiers, who re ...
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The Knight Of Newts
''The Knight of Newts'' is an adventure for the Rules Cyclopedia edition of the '' Dungeons & Dragons'' fantasy role-playing game, published in 1993. Publication history ''The Knight of Newts'' was written by Dale "Slade" Henson. Doug Stewart was the editor. Cover art was by David Dorman, with interior art by Dave Simons and Karl Waller. Contents This beginner's module (for level 1–2 players) is 16-pages long. * The Newt, A New Monster * New Color Monster Standups * New Magical Items * Color Poster Map * New Rules for Adventuring Underwater Reception Keith H. Eisenbeis reviewed the module in issue No. 38 of '' White Wolf'' magazine. He stated that the "module's strong point is simplicity, which is highly desirable for very inexperienced players", and compared it to the "''Dungeonquest''" and "''Dragonquest ''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to ''Dragonflight'', set seven years later and the seco ...
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The Magic Encyclopedia
''The Magic Encyclopedia'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game, published in 1992. It comprises ''Volume One'' and ''Volume Two''. It was compiled for Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition, ''Advanced Dungeons & Dragons'', 2nd edition. Contents ''The Magic Encyclopedia'' is a two-volume product, an index of virtually every magical item from virtually every TSR rulebook, accessory, and magazine, listing roughly 5,500 Magic item (Dungeons & Dragons), magic items spread out over the two volumes in the series. The time period encompasses 1974 to 1991. The book alphabetizes the items into general categories, listing their experience point values, costs, and original appearances; also included is a complete list of TSR's role-playing products published from 1974 up to that time. ''Volume One'' contains items from A–G. ''Volume Two'' contains items from H–Z. Publication history Both volumes were published by TSR ...
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Howl From The North
''Howl from the North'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in the game's ''World of Greyhawk'' campaign setting. The module bears the code WGS2 and was published by TSR, Inc. in 1991 for the second edition ''Advanced Dungeons & Dragons'' rules. Plot summary The events in this module take place in the Flanaess immediately preceding the onset of the Greyhawk Wars themselves. As with WGS1, the plot of the module focuses on the Five Blades of Corusk. These are ancient magical swords which, according to the legends of ''Greyhawk's'' Suloise barbarians, can be brought together to be made even more powerful. Publication history The adventure was written by Dale "Slade" Henson with cover art by Glen Orbik and interior art by Ken Frank. It was originally intended as the second of three modules in the "World of Greyhawk Swords" (WGS) trilogy. It is therefore the sequel to the first "Swords" module, WGS1 - ''Five Shall Be One''. The ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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