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Dai Shogi
Dai shogi (大将棋, 'large chess') or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means ''large shogi'', from a time when there were three sizes of shogi games. Early versions of dai shogi can be traced back to the Kamakura period, from about AD 1230. It was the historical basis for the later, much more popular variant chu shogi. Rules of the game Other than the additional pieces (the iron and stone generals, knights, angry boars, cat swords, evil wolves, violent oxen, and flying dragons, which all promote to gold generals), the rules of dai shogi are thought to have corresponded very closely to those of its descendant chu shogi. Objective The objective of the game is to capture the opponent's king and, if present, the prince, which counts as a second ...
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A Russian Civilian Gets Upset During A Game Of Dai Shogi, While His Japanese Opponent Appears Confident Of Victory LCCN2009630498
A, or a, is the first letter and the first vowel of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''a'' (pronounced ), plural ''aes''. It is similar in shape to the Ancient Greek letter alpha, from which it derives. The uppercase version consists of the two slanting sides of a triangle, crossed in the middle by a horizontal bar. The lowercase version can be written in two forms: the double-storey a and single-storey ɑ. The latter is commonly used in handwriting and fonts based on it, especially fonts intended to be read by children, and is also found in italic type. In English grammar, " a", and its variant " an", are indefinite articles. History The earliest certain ancestor of "A" is aleph (also written 'aleph), the first letter of the Phoenician alphabet, which consisted entirely of consonants (for that reason, it is also called an abjad to distinguish it fro ...
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White Horse Temple
White Horse Temple () is a Buddhist temple in Luoyang, Henan that, according to tradition, is the first Buddhist temple in China, having been first established in 68 AD under the patronage of Emperor Ming in the Eastern Han dynasty. The site is just outside the walls of the ancient Eastern Han capital, some east of Luoyang in Henan Province. It is approximately 40 minutes by bus No. 56 from Luoyang railway station. The temple, although small in comparison to many others in China, is considered by most believers as "the cradle of Chinese Buddhism". The geographical landmarks to the south are Manghan mountain and Lucoche River. The main temple buildings, a large complex, were reconstructed during the Ming (1368 to 1644) and Qing (1644 to 1912) dynasties. They were refurbished in the 1950s, and again in March 1973 after the Cultural Revolution. It has numerous halls divided by courtyards and manicured gardens, covering an area of about . The display plaques in Chinese and English ...
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Japanese Numerals
The Japanese numerals are the number names used in Japanese. In writing, they are the same as the Chinese numerals, and large numbers follow the Chinese style of grouping by 10,000. Two pronunciations are used: the Sino-Japanese (on'yomi) readings of the Chinese characters and the Japanese yamato kotoba (native words, kun'yomi readings). Basic numbering in Japanese There are two ways of writing the numbers in Japanese: in Arabic numerals (1, 2, 3) or in Chinese numerals (, , ). The Arabic numerals are more often used in horizontal writing, and the Chinese numerals are more common in vertical writing. Most numbers have two readings, one derived from Chinese used for cardinal numbers (On reading) and a native Japanese reading (Kun reading) used somewhat less formally for numbers up to 10. In some cases (listed below) the Japanese reading is generally preferred for all uses. Archaic readings are marked with †. * The special reading 〇 ''maru'' (which means "round" or "circle ...
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Algebraic Chess Notation
Algebraic notation (or AN) is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the chessboard. It is used by most books, magazines, and newspapers. In English-speaking countries, the parallel method of descriptive notation was generally used in chess publications until about 1980. A few players still use descriptive notation, but it is no longer recognized by FIDE, the international chess governing body. Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma. Stamma used the modern names of the squares, but he used p for pawn moves and the original of a piece (a through h) instead of the initial letter of the piece name. The term "algebraic notation" may be considered a misnomer, as the system is unrelated to algebra. Other terms such as "standard notation" and "coordinate notation" have been proposed, but the traditional ...
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Stalemate
Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check and has no legal move. Stalemate results in a draw. During the endgame, stalemate is a resource that can enable the player with the inferior position to draw the game rather than lose. In more complex positions, stalemate is much rarer, usually taking the form of a swindle that succeeds only if the superior side is inattentive. Stalemate is also a common theme in endgame studies and other chess problems. The outcome of a stalemate was standardized as a draw in the 19th century. Before this standardization, its treatment varied widely, including being deemed a win for the stalemating player, a half-win for that player, or a loss for that player; not being permitted; and resulting in the stalemated player missing a turn. Stalemate rules vary in other games of the chess family. Etymology and usage The first recorded use of stalemate is from 1765. It is a compounding of Middl ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Gambit
A gambit (from Italian , the act of tripping someone with the leg to make them fall) is a chess opening in which a player sacrifices with the aim of achieving a subsequent advantage. The word ''gambit'' is also sometimes used to describe similar tactics used by politicians or business people in a struggle with rivals in their respective fields, for example: "The early election was a risky gambit by Theresa May." Terminology The word "gambit" was originally applied to chess openings in 1561 by Spanish priest Ruy López de Segura, from an Italian expression ''dare il gambetto'' (to put a leg forward in order to trip someone). López studied this maneuver, and so the Italian word gained the Spanish form ''gambito'' that led to French ''gambit'', which has influenced the English spelling of the word. The broader sense of "opening move meant to gain advantage" was first recorded in English in 1855. Gambits are most commonly played by White. Some well-known examples of a gambit ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Wazir (chess)
The wazir or vazir ''(word used for describing Queen in Indian chess)'' is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol ''W''. In this article, the wazir is represented by an inverted rook. Name etymology The name wazīr (vazir) (Arabic/Persian: وزير from Middle Persian vichir) means "minister" in several West and South Asian languages and is found in English as vizier. Wazīr (Vazir) is also the Arabic and Persian name of the queen. History and nomenclature The wazir is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. The wazir also appears in some historical large shogi variants, such as in dai shogi under the name ''angry boar'' (嗔猪 ''shinchō''). The general in xiangqi moves like a wazir but may not leave its palace or end its turn in check. Value The wazir by itself is not much more powerful than a pawn, but as an additional power to other pieces, it is worth ...
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Ferz (chess)
The ferz or fers is a fairy chess piece that may move one square diagonally.Piececlopedia: Ferz
at '''' It was used in orthodox chess before being replaced by the .


History and nomenclature

The ferz is a very old piece, appearing in

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Dabbaba (chess)
The dabbaba, also known as the dabaaba or dabbabah, is a fairy chess piece that jumps two squares orthogonally (the directions a rook can move), leaping over any intermediate piece. In algebraic notation, it is given the symbol ''D''. History and nomenclature The dabbaba is a very old piece, appearing in some very early chess variants, such as Tamerlane chess. The name ''dabbaba'' (Arabic: دَبَّابَة) means "tank" in Modern Arabic. In older Arabic, it referred to a type of medieval siege engine designed to shelter men who are digging a hole in enemy fortifications (Latin: ''vinea''). The name has sometimes been translated as "war engine". The name ''dabbaba'' was also used for other pieces in old chess variants, such as one that moved like the modern bishop. Value The dabbaba by itself is not much more powerful than a pawn, but as an additional power to other pieces, it is worth about half a knight. Its value as a piece by itself is severely compromised by its being ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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