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Dacadoo
dacadoo is a Zurich-based technology company that combines mobile technologies, social networking, gamification, Artificial Intelligence (AI) and big data analytics with the aim of helping users improve their health and wellbeing. History and background dacadoo is based in Zurich, Switzerland and was founded as QUENTIQ AG in 2010 by Peter Ohnemus, a serial Swiss entrepreneur. It was later renamed to dacadoo ag in January 2012. Ohnemus worked since the early days of dacadoo together with Prof. Laurence Jacobs and Andre Naef on the core research and development of the dacadoo Health Score. dacadoo has client service offices in Boston (USA), Odense (Denmark), Sydney (Australia), Shanghai (China) and Tokyo (Japan). The company is privately funded. dacadoo's first product, the Digital Health Engagement platform, went live in December 2011. Since then, they have released several updates and major improvements and currently runs on version 4.4.0, titled Wheel of Life™, in over 1 ...
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Health Score
Health Score is a scoring system used by several mobile health companies in various ways to track an individual's health via Quantified Self and the help of mobile applications, social networking and elements of gamification. According to them when tracked over time, it offers a good directional indicator of how the users health and well-being is evolving over time. The scoring engine varies considerably from one company to another, and in some cases, the scoring engine is trademarked and/or patented, such as in the case of dacadoo. Health is invisible and therefore, all health scores in use have one thing in common: they want to capture and measure health and wellness and make it visible. Overview Health is invisible and intangible. The basic premise of a health scoring concept is that what you can measure, you can manage. If you can measure health and wellness good enough as an indicator, then you can start working with it. None of the available health scores is in medical diagno ...
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Gamification
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished through the application of game-design elements and game principles (dynamics and mechanics) in non-game contexts. Gamification is part of persuasive system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Techniques Gamification techniques are intended to leverag ...
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Chinese Language
Chinese (, especially when referring to written Chinese) is a group of languages spoken natively by the ethnic Han Chinese majority and many minority ethnic groups in Greater China. About 1.3 billion people (or approximately 16% of the world's population) speak a variety of Chinese as their first language. Chinese languages form the Sinitic branch of the Sino-Tibetan languages family. The spoken varieties of Chinese are usually considered by native speakers to be variants of a single language. However, their lack of mutual intelligibility means they are sometimes considered separate languages in a family. Investigation of the historical relationships among the varieties of Chinese is ongoing. Currently, most classifications posit 7 to 13 main regional groups based on phonetic developments from Middle Chinese, of which the most spoken by far is Mandarin (with about 800 million speakers, or 66%), followed by Min (75 million, e.g. Southern Min), Wu (74 million, e.g. Shangh ...
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Withings
Withings (pronounced "WITH-things") is a French consumer electronics company headquartered in Issy-les-Moulineaux, France. It also has offices in Boston, Massachusetts, USA, and Hong Kong, and distributes its products worldwide. Withings is known for design and innovation in connected devices, such as the first Wi-Fi scale on the market (introduced in 2009), an FDA-cleared blood pressure monitor, a smart sleep system, and a line of automatic activity tracking watches. It also provides B2B solutions for healthcare providers and researchers. Withings was purchased by Finnish company Nokia on 26 April 2016 and became a division of Nokia known as Nokia Health. The Withings brand continued to be used until June 2017, when it was replaced by the Nokia brand. In May 2018, Éric Carreel, Withings' founder, finalized a deal to regain control and the company became independent again, under the Withings name. History Early history Withings was founded in 2008 by three executives fr ...
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Polar Electro
Polar Electro Oy (globally known as Polar) is a manufacturer of sports training computers, particularly known for developing the world's first wireless heart rate monitor. The company is based in Kempele, Finland and was founded in 1977. Polar has approximately 1,200 employees worldwide, it has 26 subsidiaries that supply over 35,000 retail outlets in more than 80 countries. Polar manufactures a range of heart rate monitoring devices and accessories for athletic training and fitness and also to measure heart rate variability. History In 1975, there was no accurate way to measure heart rate during training, and the idea of a wireless, portable heart rate monitor was conceived on a cross-country skiing track in Finland. Polar was founded in 1977, and the company filed its first patent for wireless heart rate measurement three years later. Its late founder Seppo Säynäjäkangas (1942–2018) was the inventor of the first wireless EKG heart rate monitor. In 1978, the company laun ...
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Garmin
Garmin Ltd. (shortened to Garmin, stylized as GARMIN, and formerly known as ProNav) is an American, Swiss-domiciled multinational technology company founded in 1989 by Gary Burrell and Min Kao in Lenexa, Kansas, United States, with headquarters in Olathe, Kansas. Since 2010, the company is legally incorporated in Schaffhausen, Switzerland. The company specializes in GPS technology for automotive, aviation, marine, outdoor, and sport activities. Due to their development in wearable technology, they have also been competing with activity tracker and smartwatch consumer developers such as Fitbit and Apple. History Founding and growth In 1983, Gary Burrell recruited Min H. Kao from the defense contractor Magnavox while working for the former King Radio. They founded Garmin in 1989 in Lenexa, Kansas, as "ProNav". ProNav's first product was a GPS unit which sold for . The company was later renamed "Garmin", a portmanteau of its two founders, Gary Burrell and Min H. Kao ...
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Fitbit
Fitbit (stylized as fitbit) is an American consumer electronics and fitness company. It produces wireless-enabled wearable technology, physical fitness monitors and activity trackers such as smartwatches, pedometers and monitors for heart rate, quality of sleep and stairs climbed as well as related software. The company was acquired by Alphabet, Inc. in January 2021. In 2019, Fitbit was the fifth largest wearable technology company in shipments. The company has sold more than 120 million devices and has 29 million users in over 100 countries. History The company was founded as Healthy Metrics Research, Inc. in San Francisco, California on March 26, 2007 by James Park ( CEO) and Eric Friedman ( CTO). In October 2007, it changed its name to Fitbit, Inc. In January 2015, the company successfully defended against a trademark lawsuit from Fitbug. On March 5, 2015, Fitbit acquired fitness coaching app developer Fitstar for $17.8 million. In June 2015, the company became a public ...
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Big Data Analytics
Though used sometimes loosely partly because of a lack of formal definition, the interpretation that seems to best describe Big data is the one associated with large body of information that we could not comprehend when used only in smaller amounts. In it primary definition though, Big data refers to data sets that are too large or complex to be dealt with by traditional data-processing application software. Data with many fields (rows) offer greater statistical power, while data with higher complexity (more attributes or columns) may lead to a higher false discovery rate. Big data analysis challenges include capturing data, data storage, data analysis, search, sharing, transfer, visualization, querying, updating, information privacy, and data source. Big data was originally associated with three key concepts: ''volume'', ''variety'', and ''velocity''. The analysis of big data presents challenges in sampling, and thus previously allowing for only observations and sampling. Th ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Health Risk Quantification
Health, according to the World Health Organization, is "a state of complete physical, Mental health, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organization''– ''Basic Documents'', Forty-fifth edition, Supplement, October 2006. A variety of definitions have been used for different purposes over time. Health can be promoted by encouraging healthful activities, such as regular physical exercise and adequate sleep, and by reducing or avoiding unhealthful activities or situations, such as smoking or excessive Stress (biology), stress. Some factors affecting health are due to Agency (sociology), individual choices, such as whether to engage in a high-risk behavior, while others are due to Social structure, structural causes, such as whether the society is arranged in a way that makes it easier or harder for people to get necessary healthcare services. Still, other factors are be ...
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Digital Health Engagement
Digital usually refers to something using discrete digits, often binary digits. Technology and computing Hardware *Digital electronics, electronic circuits which operate using digital signals ** Digital camera, which captures and stores digital images *** Digital versus film photography ** Digital computer, a computer that handles information represented by discrete values **Digital recording, information recorded using a digital signal Socioeconomic phenomena * Digital culture, the anthropological dimension of the digital social changes *Digital divide, a form of economic and social inequality in access to or use of information and communication technologies *Digital economy, an economy based on computing and telecommunications resources Other uses in technology and computing *Digital data, discrete data, usually represented using binary numbers *Digital marketing, search engine & social media presence booster, usually represented using online visibility. *Digital media, media ...
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