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DOOM Eternal
''Doom Eternal'' is a first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to ''Doom'' (2016), and the sixth main game in the ''Doom'' series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with a version for Nintendo Switch being released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X and Series S being released on June 29, 2021. Set some time after the events of the 2016 game, the story follows the Doomslayer once again, on a mission to end Hell's consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this mode, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another mode, Horde mode, was added in October 2021. ''The Ancient Gods'', a two-part standalone campaign DLC set afte ...
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Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
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Doom (2016 Video Game)
''Doom'' is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. It is the first major installment in the Doom (franchise), ''Doom'' series since 2004's ''Doom 3''. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of ''Doom 3''. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". ''Doom'' was announced as ''Doom 4'' in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply ''Doom'' in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game ''Wol ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Grappling Hook
A grappling hook or grapnel is a device that typically has multiple hooks (known as ''claws'' or ''flukes'') attached to a rope; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold onto objects. Generally, grappling hooks are used to temporarily secure one end of a rope. They may also be used to dredge for submerged objects. The device was invented by the Romans in approximately 260 BC. The grappling hook was originally used in naval warfare to catch ship rigging so that it could be boarded. Design A common design has a central shaft with a hole ("eye") at the shaft base to attach the rope, and three or four equally spaced hooks at the end, arranged so that at least one is likely to catch on some protuberance of the target. Some modern designs feature folding hooks to resist unwanted attachment. Most grappling hooks are thrown by hand, but some used in rescue work are propelled by compressed air (e.g., the Plum ...
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Energy Sword
A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip. A slashing sword is more likely to be curved and to have a sharpened cutting edge on one or both sides of the blade. Many swords are designed for both thrusting and slashing. The precise definition of a sword varies by historical epoch and geographic region. Historically, the sword developed in the Bronze Age, evolving from the dagger; the Bronze Age sword, earliest specimens date to about 1600 BC. The later Iron Age sword remained fairly short and without a crossguard. The spatha, as it developed in the Late Roman army, became the predecessor of the European sword of the Middle Ages, at first adopted as the Migration Period sword, and only in the High Middle Ages, developed into the classical Knightly sword, ar ...
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BFG (weapon)
The BFG ("Big Fucking Gun") is a fictional weapon found in many video games, mostly in id Software-developed series' such as ''Doom'' and '' Quake''. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original ''Doom'' design document and in the user manual of '' Doom II: Hell on Earth''. The ''Quake II'' manual says it stands for "Big, Uh, Freakin' Gun". This euphemistic label implies the more profane name of the BFG. Another version of the name used in the ''Doom'' motion picture is "Bio Force Gun". The versions found in the ''Doom'' games are called "BFG 9000" and those in ''Quake'' "BFG 10K". Appearances ''Doom'' The weapon first appeared in the press beta release of ''Doom''. In that version, the BFG 9000 released a cloud of 80 small plasma balls (randomly green or red) per shot, which could bounce off floors and ceilings. However, this version of the BFG was scrapped, as developer John Romero stated that it "looked like Christmas" and severely sl ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Hell
In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hells as eternal destinations, the biggest examples of which are Christianity and Islam, whereas religions with reincarnation usually depict a hell as an intermediary period between incarnations, as is the case in the dharmic religions. Religions typically locate hell in another dimension or under Earth's surface. Other afterlife destinations include heaven, paradise, purgatory, limbo, and the underworld. Other religions, which do not conceive of the afterlife as a place of punishment or reward, merely describe an abode of the dead, the grave, a neutral place that is located under the surface of Earth (for example, see Kur, Hades, and Sheol). Such places are sometimes equated with the English word ''hell'', though a more correct translatio ...
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Doomguy
The Doomguy (also spelt Doom Guy, as well as referred to as the Doom Marine, Doom Slayer or just the Slayer in ''Doom'' (2016) and '' Doom Eternal'') is a fictional character and the protagonist of the ''Doom'' video game franchise of first-person shooters created by id Software. He was created by American video game designer John Romero. He was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom'' series, Doomguy is a demon hunter space marine dressed in green combat armor who rarely speaks onscreen, and his personality and backstory were intentionally vague to reinforce his role as a player avatar. In '' Doom Eternal'', he is voiced by American voice actor Matthew Waterson, while Jason Kelley voices the character in that game's downloadable content ''The Ancient Gods: Part Two''. He has appeared in several other games developed by id Software, including ''Quake Champions'' and '' Quake III Arena''. He has been featured in several o ...
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The Game Award For Game Of The Year
The Game Award for Game of the Year is an award presented annually by The Game Awards. It is given to a video game judged to deliver the best experience across creative and technical fields. The award is traditionally accepted by the game's directors or studio executives. The process begins with over 100 video game publications and websites, which collectively name six games as nominees. After the nominees are selected, the winner is chosen by a combined vote between the jury (90 percent) and public voting (10 percent). Since its inception, the award has been given to nine video games. Publishers Electronic Arts and Sony Interactive Entertainment have won the award twice, the latter being nominated a record eleven times, while FromSoftware is the only developer with more than one win. Bethesda Softworks is the most nominated company without a win at four. The most recent winner is ''Elden Ring'', developed by FromSoftware and published by Bandai Namco Entertainment. Process an ...
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The Game Awards 2020
The Game Awards 2020 was an award show that honored the best video games of 2020. It was produced and hosted by Geoff Keighley, and took place on December 10, 2020. The preshow ceremony was hosted by Sydnee Goodman. Unlike previous Game Awards, the show was broadcast virtually due to the COVID-19 pandemic; Keighley presented at a soundstage in Los Angeles, while musical performances took place virtually at stages in London and Tokyo. The show introduced the award's first Future Class, a list of individuals from the video game industry who best represent the future of video games, Innovation in Accessibility award, an award for games that featured notable accessibility options. The show was live streamed across 45 different platforms. It featured musical performances from Chvrches, Green Day, and Grimes, and presentations from celebrity guests, including Reggie Fils-Aimé, Gal Gadot, Brie Larson, and Keanu Reeves. ''The Last of Us Part II'' received the most nominations and wi ...
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