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DIPS (Digital Image Processing With Sound)
DIPS (Digital Image Processing with Sound) is a set of plug-in objects that handle real-time digital image processing in Max/MSP programming environment. Combining with the built-in objects of the environment, DIPS enables to program the interaction between audio and visual events with ease, and supports the realization of interactive multimedia art as well as interactive computer music. Summary of Features *A plug-in software for Max/MSP (Max 5 and 6) *More than 300 Max external objects and abstractions *More than 90 OpenGL objects included *More than 110 visual effect objects (Dfx library, Core Image Filters) *A utility library for the easy of programming (prefix Dlib) *A comprehensive set of sample patches, and a detailed tutorial *Handling images & movie files (QuickTime, OpenGL) *Render and move 3D models (OpenGL) *Video signal input (QuickTime, video texture) *Video input analysis: motion detect, face tracking (OpenCV, OpenGL) *Importing 3D models (.obj file) *Importing Q ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Core Image
Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. The framework was later added to iOS in iOS 5. Overview Core Image abstracts the pixel-level manipulation process required when applying a filter to an image, making it simple for applications to implement image transformation capabilities without extensive coding. In a simple implementation, Core Image applies a single ''Image Filter'' to the pixel data of a given source to produce the transformed image. Each Image Filter specifies a single transform or effect, either built into Core Image or loaded from a plugin called an ''Image Unit''. Combined with preset or user-defined input parameters, the filter can be applied to the original pixel data without modifying it, thereby pro ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Audio Programming Languages
This is a list of notable programming languages optimized for sound production, algorithmic composition, and sound synthesis. * ABC notation, a language for notating music using the ASCII character set * ChucK, strongly timed, concurrent, and on-the-fly audio programming language * Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound * Common Lisp Music (CLM), a music synthesis and signal processing package in the Music V family * Csound, a MUSIC-N synthesis language released under the LGPL with many available unit generators * Extempore, a live-coding environment which borrows a core foundation from the Impromptu environment * FAUST, Functional Audio Stream, a functional compiled language for efficient real-time audio signal processingGLICOL a graph-oriented live coding language written in Rust * Hierarchical Music Specification Language (HMSL), optimized more for music than synthesis, developed in the 1980s in Forth * Impromptu, a Scheme language environmen ...
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Visual Programming Languages
In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements ''graphically'' rather than by specifying them ''textually''. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs (known as ''dataflow'' or ''diagrammatic programming'') are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. Definition VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages, and diagram languages. Visual programming environments provide graphical or iconic elements which can be manipulated by users in an interactive way according to some specific spatial grammar for p ...
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International Computer Music Conference
The International Computer Music Conference (ICMC) is a yearly international conference for computer music researchers and composers. It is the annual conference of the International Computer Music Association (ICMA). History In 1986, the Institute of Sonology institute was moved to the Royal Conservatory of The Hague, hosting the International Computer Music Conference there during its inaugural year. Each year there is a specific theme. For example, in 2007, the theme was "Immersed Music" and immersive media. ICMC 2007 took place in Copenhagen. On August 28, there was an "Underwater/Water Concert" at the DGI-byen swimcenter, in the hundred-metre DGI-byen pool, as well as the various other pools of the Vandkulturhuset. This "Immersed Music" theme of ICMC 2007 explored important issues in musical instrument classification and immersion. 2014 40th ICMC is organised joint with the 11th Sound and Music Computing Conference in Athens, Greece 14–20 September 2014. 2017 43rd I ...
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SGI O2
The O2 was an entry-level Unix workstation introduced in 1996 by Silicon Graphics, Inc. (SGI) to replace their earlier Indy series. Like the Indy, the O2 used a single MIPS microprocessor and was intended to be used mainly for multimedia. Its larger counterpart was the SGI Octane. The O2 was SGI's last attempt at a low-end workstation. Hardware System architecture Originally known as the "Moosehead" project, the O2 architecture featured a proprietary high-bandwidth Unified Memory Architecture (UMA) to connect system components. A PCI bus is bridged onto the UMA with one slot available. It had a designer case and an internal modular construction. Two SCSI drives could be mounted on special caddies (1 in the later R10000/R12000 models due to heat constraints) and an optional video capture / sound cassette mounted on the far left side. CPU The O2 comes in two distinct CPU flavours; the low-end MIPS 180 to 350 MHz R5000- or RM7000-based units and the higher-end 150 to 400& ...
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SGI Octane
SGI may refer to: Companies *Saskatchewan Government Insurance *Scientific Games International, a gambling company *Silicon Graphics, Inc., a former manufacturer of high-performance computing products *Silicon Graphics International, formerly Rackable Systems, which acquired the former Silicon Graphics, Inc. *Smoking Gun Interactive, a video game company * Synthetic Genomics, Inc., an alternative fuels company Other uses * Saanich-Gulf Islands, a federal electoral district in British Columbia, Canada *Silicon Graphics Image, a graphics file format for Silicon Graphics workstations *Soka Gakkai International, a Nichiren Buddhist movement and also a non-governmental organization (NGO) * SGI, the IATA code for Mushaf Airbase in Pakistan *''Stargate Infinity'', an animated television series *Spheroidal graphite iron, another name for ductile iron * Sustainable Governance Indicators, statistics measuring the need for reform among Organisation for Economic Co-operation and Developmen ...
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GLSL
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. Background With advances in graphics cards, new features have been added to allow for increased flexibility in the rendering pipeline at the vertex and fragment level. Programmability at this level is achieved with the use of fragment and vertex shaders. Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history. Originally introduced as an extension to OpenGL 1.4, GLSL wa ...
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Music
Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect of all human societies, a cultural universal. While scholars agree that music is defined by a few specific elements, there is no consensus on their precise definitions. The creation of music is commonly divided into musical composition, musical improvisation, and musical performance, though the topic itself extends into academic disciplines, criticism, philosophy, and psychology. Music may be performed or improvised using a vast range of instruments, including the human voice. In some musical contexts, a performance or composition may be to some extent improvised. For instance, in Hindustani classical music, the performer plays spontaneously while following a partially defined structure and using characteristic motifs. In modal jazz ...
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Quartz Composer
Quartz Composer is a node-based visual programming language provided as part of the Xcode development environment in macOS for processing and rendering graphical data. Quartz Composer uses OpenGL (including GLSL), OpenCL (only in Mac OS X Snow Leopard and later), Core Image, Core Video, JavaScript, and other technologies to create an API and a developer tool around a simple visual programming paradigm. Apple has embedded Quartz technologies deeply into the operating system. Compositions created in Quartz Composer can be played standalone in any QuickTime-aware application (although only on Mac OS X Tiger and later), as a system Screen Saver, as an iTunes Visualizer, from inside the Quartz Composer application, or can be embedded into a Cocoa or Carbon application via supplied user interface widgets. While Quartz Composer is included with the iPhone SDK, there is no way of running Quartz Compositions on iOS devices. Starting in macOS Catalina, the Quartz Composer framework h ...
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OpenCV
OpenCV (''Open Source Computer Vision Library'') is a library of programming functions mainly aimed at real-time computer vision. Originally developed by Intel, it was later supported by Willow Garage then Itseez (which was later acquired by Intel). The library is cross-platform and free for use under the open-source Apache 2 License. Starting with 2011, OpenCV features GPU acceleration for real-time operations. History Officially launched in 1999 the OpenCV project was initially an Intel Research initiative to advance CPU-intensive applications, part of a series of projects including real-time ray tracing and 3D display walls. The main contributors to the project included a number of optimization experts in Intel Russia, as well as Intel's Performance Library Team. In the early days of OpenCV, the goals of the project were described as: * Advance vision research by providing not only open but also optimized code for basic vision infrastructure. No more reinventing the wheel ...
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