Cybermorph
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Cybermorph
''Cybermorph'' is a shooter video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar first in North America on November 23, 1993, where it was included as the pack-in game for the console when it launched. It was later released in Europe on June 23, 1994 and finally in Japan as a stand-alone release on December 15 of the same year, where it was published by Mumin Corporation. The player takes control of a morphing fighter craft prototype named the Transmogriffon (shortened to TGriffon during the game's mission briefs), with an on-board artificial intelligence called Skylar, to battle in The Galactic War against the Pernitia Empire, who have seized information and supplies of the Resistance into pods within planets dominated by them that need to be freed to defeat the empire. Being one of the first titles released for the system, ''Cybermorph'' is widely believed to have been originally in development for the Atari Panther and ported to th ...
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Battlemorph
''Battlemorph'' is a 1995 shooter video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to '' Cybermorph'' (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, who plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back into their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire. ''Battlemorph'' was pitched by Attention to Detail to Atari after the launch of ''Cybermorph'', being announced in 1994 as one of the first upcoming titles for the Jaguar CD add-on. The team wanted to make a sequel and implement ideas that they were not able to include, while also usi ...
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Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit Tom and in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with '' Cybermorph'' as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games. Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support. Atari atte ...
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Attention To Detail
Attention to Detail Ltd (ATD) was a British video game developer based in Hatton. Founded by University of Birmingham graduates in September 1988, it was acquired by Kaboom Studios in January 1997. The studio shut down in August 2003 due to financial issues at Kaboom Studios. The studio is known for developing the ''Rollcage'' series. History In mid-1987, Chris Gibbs, Martin Green, Nalin Sharma, and Jon Steele created the Atari ST port of ''Super Sprint'' for Activision. Sharma had already had experience developing Commodore 64 and contacts in the video game industry, which enabled the group's partnership with Activision. The conversion was finished in twelve weeks. Simultaneously, Fred Gill had developed the game ''Octan'' for the ZX Spectrum, which he sold to Firebird. Gibbs, Gill, Green, and Stelle, as well as Jim Torjussen, founded Attention to Detail in September 1988. All founders were University of Birmingham graduates. The company occupied of converted barns in Ha ...
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David Lowe (video Game Composer)
David Lowe also known as "Uncle Art" is a British composer known for his work on computer games from 1985 to 1998. Lowe got attention by making music with professional synthesizers ( CX5, DX7, RX11 drum machine) for an additional cassette tape distributed with the games Starglider 2 and Carrier Command. His Starglider soundtrack for 16-bit computers (ST & Amiga) was also notable of having 15-second long song (a single sound file) with vocals and synthesizers on both versions. Amiga version's title music used high quality instrument sounds (for then prevailing standards - before tracker music). Lowe composed and recorded the music for '' Frontier: Elite II''. Lowe was also co author and assembler programmer for 'Buggy Blast' and also programmer for the Spectrum Z80 version of 'Thrust': both published by Rainbird 1985 & 1986 respectively. In 2017, Lowe and his daughter finished their latest album; A Temporal Shift. It features remastered versions of some of Lowe's best-known ...
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University Of Birmingham
, mottoeng = Through efforts to heights , established = 1825 – Birmingham School of Medicine and Surgery1836 – Birmingham Royal School of Medicine and Surgery1843 – Queen's College1875 – Mason Science College1898 – Mason University College1900 – gained university status by royal charter , city = Birmingham , province = West Midlands , country = England, UK , coor = , campus = Urban, suburban , academic_staff = 5,495 (2020) , administrative_staff = , head_label = Visitor , head = The Rt Hon Penny Mordaunt MP , chancellor = Lord Bilimoria , vice_chancellor = Adam Tickell , type = Public , endowment = £134.5 million (2021) , budget = £774.1 million (2020–21) , students = () , undergrad = () , postgrad = () , affiliations = Universitas 21Universities UK EUA ACUSutton 13Russell Group , free_label = , free = , colours = The University , website = , logo = The University of Birmingham (informally Birmingham University) i ...
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List Of Fictional Spacecraft
This is a list of fictional spacecraft, starships and exo-atmospheric vessels that have been identified by name in notable published works of fiction. The term "spacecraft" is mainly used to refer to spacecraft that are real or conceived using present technology. The terms " spaceship" and "starship" are generally applied only to fictional space vehicles, usually those capable of transporting people. Spaceships are often one of the key plot devices in science fiction. Numerous short stories and novels are built up around various ideas for spacecraft, and spacecraft have featured in many films and television series. Some hard science fiction books focus on the technical details of the craft. Some fictional spaceships have been referenced in the real world, notably Starship ''Enterprise'' from ''Star Trek'' which gave its name to Space Shuttle ''Enterprise'' and to the VSS ''Enterprise''. For other ships from ''Star Wars'', ''Star Trek'', ''Robotech'', and other major franchises, s ...
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Cryogenically
In physics, cryogenics is the production and behaviour of materials at very low temperatures. The 13th IIR International Congress of Refrigeration (held in Washington DC in 1971) endorsed a universal definition of “cryogenics” and “cryogenic” by accepting a threshold of 120 K (or –153 °C) to distinguish these terms from the conventional refrigeration. This is a logical dividing line, since the normal boiling points of the so-called permanent gases (such as helium, hydrogen, neon, nitrogen, oxygen, and normal air) lie below 120K while the Freon refrigerants, hydrocarbons, and other common refrigerants have boiling points above 120K. The U.S. National Institute of Standards and Technology considers the field of cryogenics as that involving temperatures below -153 Celsius (120K; -243.4 Fahrenheit) Discovery of superconducting materials with critical temperatures significantly above the boiling point of nitrogen has provided new interest in reliable, low cost methods ...
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Robots
"\n\n\n\n\nThe robots exclusion standard, also known as the robots exclusion protocol or simply robots.txt, is a standard used by websites to indicate to visiting web crawlers and other web robots which portions of the site they are allowed to visit.\n\nThis relies on voluntary compliance. Not all robots comply with the standard; email harvesters, spambots, malware and robots that scan for security vulnerabilities may even start with the portions of the website where they have been told to stay out.\n\nThe \"robots.txt\" file can be used in conjunction with sitemaps, another robot inclusion standard for websites.\n History\nThe standard was proposed by Martijn Koster, when working for Nexor in February 1994\n on the ''www-talk'' mailing list, the main communication channel for WWW-related activities at the time. Charles Stross claims to have provoked Koster to suggest robots.txt, after he wrote a badly-behaved web crawler that inadvertently caused a denial-of-service attack on Kost ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Antimatter
In modern physics, antimatter is defined as matter composed of the antiparticles (or "partners") of the corresponding particles in "ordinary" matter. Antimatter occurs in natural processes like cosmic ray collisions and some types of radioactive decay, but only a tiny fraction of these have successfully been bound together in experiments to form antiatoms. Minuscule numbers of antiparticles can be generated at particle accelerators; however, total artificial production has been only a few nanograms. No macroscopic amount of antimatter has ever been assembled due to the extreme cost and difficulty of production and handling. Theoretically, a particle and its antiparticle (for example, a proton and an antiproton) have the same mass, but opposite electric charge, and other differences in quantum numbers. A collision between any particle and its anti-particle partner leads to their mutual annihilation, giving rise to various proportions of intense photons (gamma rays), neutrin ...
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EEPROM
EEPROM (also called E2PROM) stands for electrically erasable programmable read-only memory and is a type of non-volatile memory used in computers, usually integrated in microcontrollers such as smart cards and remote keyless systems, or as a separate chip device to store relatively small amounts of data by allowing individual bytes to be erased and reprogrammed. EEPROMs are organized as arrays of floating-gate transistors. EEPROMs can be programmed and erased in-circuit, by applying special programming signals. Originally, EEPROMs were limited to single-byte operations, which made them slower, but modern EEPROMs allow multi-byte page operations. An EEPROM has a limited life for erasing and reprogramming, now reaching a million operations in modern EEPROMs. In an EEPROM that is frequently reprogrammed, the life of the EEPROM is an important design consideration. Flash memory is a type of EEPROM designed for high speed and high density, at the expense of large erase blocks (ty ...
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