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Cyber-
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', ''info-'', ''techno-'' and ''net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from "cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: ''cyberspace'', ''cyberlaw'', ''cyberbullying'', ''cybercrime'', ''cyberwarfare'', ''cyberterrorism'', ''cybersex'', and ''cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms ''e-mail'', ''e-commerce'', ''e-business'', ''e-banking'', ''e-sports'', ''e-paper'', ...
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Cyberwarfare
Cyberwarfare is the use of cyber attacks against an enemy state, causing comparable harm to actual warfare and/or disrupting vital computer systems. Some intended outcomes could be espionage, sabotage, propaganda, manipulation or economic warfare. There is significant debate among experts regarding the definition of cyberwarfare, and even if such a thing exists. One view is that the term is a misnomer, since no cyber attacks to date could be described as war. An alternative view is that it is a suitable label for cyber attacks which cause physical damage to people and objects in the real world. Many countries including the United States, United Kingdom, Russia, China, Israel, Iran, and North Korea have active cyber capabilities for offensive and defensive operations. As states explore the use of cyber operations and combine capabilities, the likelihood of physical confrontation and violence playing out as a result of, or part of, a cyber operation is increased. However, meeti ...
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Cyberbullying
Cyberbullying or cyberharassment is a form of bullying or harassment using electronic means. Cyberbullying and cyberharassment are also known as online bullying. It has become increasingly common, especially among teenagers, as the digital sphere has expanded and technology has advanced. Cyberbullying is when someone, typically a teenager, bullies or harasses others on the internet and other digital spaces, particularly on social media sites. Harmful bullying behavior can include posting rumors, threats, sexual remarks, a victims' personal information, or pejorative labels (i.e. hate speech). Bullying or harassment can be identified by repeated behavior and an intent to harm. Victims of cyberbullying may experience lower self-esteem, increased suicidal ideation, and various negative emotional responses, including being anxious, frustrated, angry, or depressed. Cyberbullying is in many cases an extension of already existing traditional bullying. Students who are bullied ...
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Cyberterrorism
Cyberterrorism is the use of the Internet to conduct violent acts that result in, or threaten, the loss of life or significant bodily harm, in order to achieve political or ideological gains through threat or intimidation. Acts of deliberate, large-scale disruption of computer networks, especially of personal computers attached to the Internet by means of tools such as computer viruses, computer worms, phishing, malicious software, hardware methods, programming scripts can all be forms of internet terrorism. Cyberterrorism is a controversial term. Some authors opt for a very narrow definition, relating to deployment by known terrorist organizations of disruption attacks against information systems for the primary purpose of creating alarm, panic, or physical disruption. Other authors prefer a broader definition, which includes cybercrime. Participating in a cyberattack affects the terror threat perception, even if it isn't done with a violent approach. By some definitions, it mi ...
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Info-
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', '' info-'', ''techno-'' and '' net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from " cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: ''cyberspace'', '' cyberlaw'', '' cyberbullying'', ''cybercrime'', ''cyberwarfare'', '' cyberterrorism'', '' cybersex'', and '' cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms '' e-mail'', ''e-commerce'', '' e-business'', '' e-banking'', '' e-sports'', ' ...
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Techno-
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', ''info-'', ''techno-'' and '' net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from " cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: ''cyberspace'', '' cyberlaw'', '' cyberbullying'', ''cybercrime'', ''cyberwarfare'', '' cyberterrorism'', '' cybersex'', and '' cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms '' e-mail'', ''e-commerce'', '' e-business'', '' e-banking'', '' e-sports'', '' ...
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Net-
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', ''info-'', ''techno-'' and '' net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from " cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: ''cyberspace'', '' cyberlaw'', '' cyberbullying'', ''cybercrime'', ''cyberwarfare'', '' cyberterrorism'', '' cybersex'', and '' cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms '' e-mail'', ''e-commerce'', '' e-business'', '' e-banking'', '' e-sports'', '' ...
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Cyber-
Internet-related prefixes such as '' e-'', '' i-'', ''cyber-'', ''info-'', ''techno-'' and ''net-'' are added to a wide range of existing words to describe new, Internet- or computer-related flavors of existing concepts, often electronic products and services that already have a non-electronic counterpart. The adjective '' virtual'' is often used in a similar manner. Cyber-, e-, i, and virtual "Cyber-" ''Cyber-'' is derived from "cybernetic", from the Greek κυβερνητικός 'skilled in steering or governing'. Examples: ''cyberspace'', ''cyberlaw'', ''cyberbullying'', ''cybercrime'', ''cyberwarfare'', ''cyberterrorism'', ''cybersex'', and ''cyberdelic''. It is commonly used for policies and politics regarding computer systems and networks (as in the above cases), but also for information technology products and services. "E-" ''E-'', standing for ''electronic'', is used in the terms ''e-mail'', ''e-commerce'', ''e-business'', ''e-banking'', ''e-sports'', ''e-paper'', ...
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Cybersex
Cybersex, also called computer sex, Internet sex, netsex and, colloquially, cyber or cybering, is a virtual sex encounter in which two or more people have long distance sex via electronic video communication (webcams, VR headsets, etc) and other electronics (such as teledildonics) connected to a computer network. Cybersex can also mean sending each other sexually explicit messages without having sex, and simply describing a sexual experience (also known as "sexting"). Cybersex is a sub-type of technology-mediated sexual interactions. In one form, this is accomplished by the participants describing their actions and responding to their chat partners in a mostly written form designed to stimulate their own sexual feelings and fantasies. Cybersex often includes real life masturbation. Environments in which cybersex takes place are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message of invitation. Non-marital, ad ...
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Cybercrime
A cybercrime is a crime that involves a computer or a computer network.Moore, R. (2005) "Cyber crime: Investigating High-Technology Computer Crime," Cleveland, Mississippi: Anderson Publishing. The computer may have been used in committing the crime, or it may be the target. Cybercrime may harm someone's security or finances. There are many privacy concerns surrounding cybercrime when confidential information is intercepted or disclosed, lawfully or otherwise. Internationally, both governmental and non-state actors engage in cybercrimes, including espionage, financial theft, and other cross-border crimes. Cybercrimes crossing international borders and involving the actions of at least one nation-state are sometimes referred to as cyberwarfare. Warren Buffett describes cybercrime as the "number one problem with mankind" and said that cybercrime "poses real risks to humanity." A 2014 report sponsored by McAfee estimated that cybercrime resulted in $445 billion in annual damage ...
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Cyberspace
Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday reality. In cyberspace people can hide behind fake identities, as in the famous The New Yorker cartoon." (Delfanti, Arvidsson, 150) The term entered popular culture from science fiction and the arts but is now used by technology strategists, security professionals, government, military and industry leaders and entrepreneurs to describe the domain of the global technology environment, commonly defined as standing for the global network of interdependent information technology infrastructures, telecommunications networks and computer processing systems. Others consider cyberspace to be just a notional environment in which communication over computer networks occurs. The word became popular in the 1990s when the use of the Internet, networking, a ...
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Cyberlaw
Information technology law (also called cyberlaw) concerns the law of information technology, including computing and the internet. It is related to legal informatics, and governs the digital dissemination of both (digitized) information and software, information security and electronic commerce aspects and it has been described as "paper laws" for a "paperless environment". It raises specific issues of intellectual property in computing and online, contract law, privacy, freedom of expression, and jurisdiction. History The regulation of information technology, through computing and the internet evolved out of the development of the first publicly funded networks, such as ARPANET and NSFNET in the United States or JANET in the United Kingdom. Areas of law IT law does not constitute a separate area of law rather it encompasses aspects of contract, intellectual property, privacy and data protection laws. Intellectual property is an important component of IT law, including c ...
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E-sports
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', '' Dota'', ''Counter-Strike'', '' Valorant'', ''Overwatch'', ' ...
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