Crusader Of Centy
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Crusader Of Centy
''Crusader of Centy'' is an action-adventure game developed by Nextech for the Sega Genesis. The story centers on Corona, a boy who has just turned 14 years of age and must inherit his late father's sword to fight the monsters that threaten the human race's existence. Gameplay uses an overhead perspective and focuses on exploring, battling enemies with a sword, and solving puzzles. As the story progresses, numerous animals join the hero and aid him. They are used in gameplay like weapons or tools, which often grant passage to previously inaccessible areas. Gameplay Early in the game, Corona finds himself losing his ability to speak to fellow humans, and instead gaining the ability to speak to animals. Some of them will join him, lending Corona their abilities while they are "equipped". Each animal has its own special technique. The very first animal the player gets is Corona's pet dog, Mac (US version), or Johnny (UK version). He can hold enemies down for Corona to attack. Later ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Game Players
''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in ''Nintendo Power''). The magazine evolved over the years, spinning off a separate publication called ''Game Players Sega Genesis Guide'' when Sega entered the console market. These two magazines were later folded together into one magazine. In 1996, the magazine changed its name to ''Ultra Game Players'' and introduced a radically different format. At the end of its run, it turned into ''Game Buyer'', before being cancelled in 1998. History Around 1992, Signal Research was shut down by investors that seized the company because of fiscal mismanagement. The publishing house was revived by an investment group as G ...
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Larry Flynt Publications
Larry Flynt Publications, or LFP, Inc. is an American business enterprise that owns, manages and operates the adult entertainment businesses founded by American entrepreneur Larry Flynt. Founded in 1976, two years after Flynt began publishing ''Hustler'' magazine, LFP was originally established to serve as the legal business entity i.e. parent company of this magazine. ''Hustler'' magazine In March 1972, Flynt created the ''Hustler Newsletter,'' a four-page, black-and-white publication of information about his Hustler Clubs. This item became so popular with his customers that by May 1972 he expanded the ''Hustler Newsletter'' to 16 pages and in August 1973, to 32 pages. As a result of the 1973 oil crisis the United States entered an economic recession; Hustler Club customers tightened their spending and Flynt had to find financing to pay his debts or go bankrupt. He decided to turn the ''Hustler Newsletter'' into a sexually-explicit national magazine. He paid the start-up costs of ...
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VideoGames - The Ultimate Gaming Magazine
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit family of home computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the first issue of the magazine, which had the cover dat ...
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Paragon Publishing
Paragon Publishing Ltd (or Paragon for short) was a magazine publisher in the UK, which published computer games and other entertainment titles from 1991 to 2003. Brief history Paragon Publishing Ltd was formed in a small office in Trowbridge, Wiltshire by ex-Future Publishing staff Richard Monteiro and Diane Tavener. With a small team of staff they began work on their first publication ''Sega Pro''. With the success of ''Sega Pro'' the company began expanding and launched several other titles, hiring more staff to produce these new titles. It was not long before the company moved into new premises in Bournemouth. The company continued to publish magazines for the video games market as well as other areas for the next decade. In July 2003 Paragon Publishing and its 30-odd magazine titles were sold to Highbury House Communications for £32m. Imagine Publishing, which was formed by ex-Paragon staff Damian Butt, Steve Boyd and Mark Kendrick, would buy back most of these titles ...
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Sega Pro
''Sega Pro'' was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis (games editor), Dave Perry (designer), James Scullion and Damian Butt as staff writers. The magazine existed between 1991 and 1996. A German edition of ''Sega Pro'' was also published (1992-1994). ''Sega Pro CD'' During the end of 1994, Paragon Publishing launched a CD version of the magazine, to be released alongside the normal version, simply title ''Sega Pro CD''. Published separately from ''Sega Pro'', starting in October 1994 with issue 1 through to issue 3. From January 1995 Paragon started releasing both magazine editions with the same issue number sequence carried on from the original ''Sega Pro'' (issue 40). Versions with and without the cover CD were available, with a price difference, and those who bought the wrong one could send away their request to get ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Sega Power
''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as ''Saturn Power'' when the other Sega consoles were discontinued. ''S: The Sega Magazine'' Edited by Steve Jarratt, Future plc's early Sega incarnation covered the Master System console and the page count was quite small compared to later issues of ''Sega Power''. Issue 10's cover heralded the arrival of the Mega Drive. Issue 1 was sent out to owners who had registered their Sega Master Systems via warranty cards, with further early issues only being available via subscription and through select retailers. The launch issue was also obtainable for free with the purchase of a game from selected retailers. After 6 issues the magazine went on general sale. ''Sega Power'' After 12 issues the magazine was re-launched with its ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Mega (magazine)
''Mega'', subtitled "100% pure Sega Mega Drive...", was a monthly magazine, published in the United Kingdom, aimed at users of the Sega Mega Drive and its additions, the Mega-CD and 32X. During its time as one of the main Mega Drive publications, ''Mega'' covered the golden age of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of ''Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from '' Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine ''Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-''Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. Pr ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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