Counter-Strike (video Game)
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Counter-Strike (video Game)
''Counter-Strike'' (also known as ''Half-Life: Counter-Strike'' or ''Counter-Strike 1.6'') is a tactical first-person shooter game developed by Valve. It was initially developed and released as a ''Half-Life'' modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. ''Counter-Strike'' was released by Valve for Microsoft Windows in 2000, and is the first installment in the ''Counter-Strike'' series. Several remakes and ports were released on Xbox, as well as OS X and Linux. Set in various locations around the globe, players assume the roles of counter-terrorist forces and terrorist militants opposing them. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives or eliminating all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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Ping (video Gaming)
In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a high threshold or even be mostly unaffected by high lag. A game with twitch gameplay such as a first-person shooter with a considerably faster pace may require a significantly lower lag to provide satisfying gameplay. Ping time Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). The lower one's ping is, the lower the latency is and the less lag the player will experience. ''High ping'' and ''low ping'' are commonly used terms in online gaming, where ''high ping'' refers to a ping that causes a severe amount ...
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Condition Zero
''Counter-Strike: Condition Zero'' is a first-person shooter video game developed by Ritual Entertainment, Turtle Rock Studios, and Valve, and published by Sierra Entertainment and Valve. The follow-up to ''Counter-Strike'' (2000), it was released in March 2004 for Windows. ''Condition Zero'' utilizes the GoldSrc engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; ''Tour of Duty'' and ''Condition Zero: Deleted Scenes''. Alongside various other Valve titles, the game received versions for OS X and Linux in 2013. Gameplay Development ''Condition Zero'' started development in 2000 by Rogue Entertainment, and was initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinets, later that year moved to Sony and the development company went defunct, leaving Valve empty. Later, they gave it to Gearbox Software, the developers of the ''Half ...
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Spawning (computer Gaming)
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, ''Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; using ...
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Counter-Strike Screenshot
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, ''Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Delete ...
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Terrorism
Terrorism, in its broadest sense, is the use of criminal violence to provoke a state of terror or fear, mostly with the intention to achieve political or religious aims. The term is used in this regard primarily to refer to intentional violence during peacetime or in the context of war against non-combatants (mostly civilians and neutral country, neutral military personnel). The terms "terrorist" and "terrorism" originated during the French Revolution of the late 18th century but became widely used internationally and gained worldwide attention in the 1970s during The Troubles, the Troubles in Northern Ireland, the Basque conflict, and the Israeli–Palestinian conflict. The increased use of suicide attacks from the 1980s onwards was typified by the 2001 September 11 attacks in the United States. There are various different definitions of terrorism, with no universal agreement about it. Terrorism is a Loaded language, charged term. It is often used with the connotation of some ...
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Counter-terrorism
Counterterrorism (also spelled counter-terrorism), also known as anti-terrorism, incorporates the practices, military tactics, techniques, and strategies that governments, law enforcement, business, and intelligence agencies use to combat or eliminate terrorism. Counterterrorism strategies are a government's motivation to use the instruments of national power to defeat terrorists, the organizations they maintain, and the networks they contain. If definitions of terrorism are part of a broader insurgency, counterterrorism may employ counterinsurgency measures. The United States Armed Forces uses the term foreign internal defense for programs that support other countries' attempts to suppress insurgency, lawlessness, or subversion, or to reduce the conditions under which threats to national security may develop. History The first counter-terrorism body formed was the Special Irish Branch of the Metropolitan Police, later renamed the Special Branch after it expanded its scope ...
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Port (video Gaming)
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Game Mod
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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