Cosmic Chasm
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Cosmic Chasm
''Cosmic Chasm'' is a 1982 vector game originally created by GCE for the Vectrex home game system. It became the first game developed for a home system to be turned into an arcade game after Cinematronics, which was in Chapter 11 bankruptcy at the time, released it as their last color vector game. Gameplay The player controls a space ship armed with lasers and shields on a mission to destroy the Cosmic Chasm space station from the inside out. Each room of the space station has protector ships that attack the player directly and a center that slowly expands thus forcing the player not to linger in the room for too long after defeating the protector ships. The player must shoot away force fields that protect the exits in order to traverse the corridors that lead to other rooms. Each exit corresponds to a different direction on the map so choosing the shortest route is key. The goal is to fight your way to the station's reactor room, destroy it and make your way out of the station ...
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Cinematronics
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability (at the time), at the cost of being only black and white (initially). Cinematronics also published '' Dragon's Lair'' in 1983, the first major LaserDisc video game. Beginnings Cinematronics Inc. was founded in 1975 by San Diego Chargers football players Dennis Partee and Gary Garrison in Kearny Mesa, California. Soon after, they brought in a third partner named Jim Pierce to manage the company's day-to-day operations. Cinematronics' first games, a '' Pong'' clone, a ''Flipper Ball'' copy and their first original game design, ''Embargo'', were released in 1975, 1976, and 1977, but they were not particularly notable. In 1977, Pier ...
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