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Cinematronics Games
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability (at the time), at the cost of being only black and white (initially). Cinematronics also published ''Dragon's Lair'' in 1983, the first major LaserDisc video game. Beginnings Cinematronics Inc. was founded in 1975 by San Diego Chargers football players Dennis Partee and Gary Garrison in Kearny Mesa, California. Soon after, they brought in a third partner named Jim Pierce to manage the company's day-to-day operations. Cinematronics' first games, a ''Pong'' clone, a ''Flipper Ball'' copy and their first original game design, ''Embargo'', were released in 1975, 1976, and 1977, but they were not particularly notable. In 1977, Pierce an ...
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Purchasing
Purchasing is the process a business or organization uses to acquire goods or services to accomplish its goals. Although there are several organizations that attempt to set standards in the purchasing process, processes can vary greatly between organizations. Purchasing is part of the wider procurement process, which typically also includes expediting, supplier quality, transportation, and logistics. Details Purchasing managers/directors, and procurement managers/directors guide the organization’s acquisition procedures and standards. Most organizations use a three-way check as the foundation of their purchasing programs. This involves three departments in the organization completing separate parts of the acquisition process. The three departments do not all report to the same senior manager, to prevent unethical practices and lend credibility to the process. These departments can be purchasing, receiving and accounts payable; or engineering, purchasing and accounts paya ...
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Gary Garrison
Gary Lynn Garrison (born January 21, 1944 in Amarillo, Texas) is an American former professional football player who was a wide receiver in the American Football League (AFL) and the National Football League (NFL). He attended San Diego State University from 1964 to 1965. His 26 touchdown receptions are still a career school record. He began his pro football career with the San Diego Chargers and played 11 seasons (1966–1976) for them in the AFL and NFL, as well as one year (1977) with the Houston Oilers. He was a four-time Pro Bowler, including a year as AFL All-Star with the Chargers in 1968. In 1975, he co-founded the coin-operated video game manufacturer Cinematronics with teammate Dennis Partee Dennis Franklin Partee (born September 2, 1946) is a former American football kicker and punter who played professionally for the San Diego Chargers in the American Football League and later in the National Football League. In 1975, he co-fou .... References ...
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Jeep
Jeep is an American automobile marque, now owned by multi-national corporation Stellantis. Jeep has been part of Chrysler since 1987, when Chrysler acquired the Jeep brand, along with remaining assets, from its previous owner American Motors Corporation (AMC). Jeep's current product range consists solely of sport utility vehicles – both crossovers and fully off-road worthy SUVs and models, including one pickup truck. Previously, Jeep's range included other pick-ups, as well as small vans, and a few roadsters. Some of Jeep's vehicles—such as the Grand Cherokee—reach into the luxury SUV segment, a market segment the 1963 Wagoneer is considered to have started. Jeep sold 1.4 million SUVs globally in 2016, up from 500,000 in 2008, two-thirds of which in North America, and was Fiat-Chrysler's best selling brand in the U.S. during the first half of 2017. In the U.S. alone, over 2400 dealerships hold franchise rights to sell Jeep-branded vehicles, and if Jeep were spun off ...
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Armor Attack
''Armor Attack'' is multidirectional shooter designed by Tim Skelly and released in arcades by Cinematronics in 1980. It was licensed to Sega in Japan. The vector graphics of ''Armor Attack'' present combat between the player's jeep and enemy vehicles in an overhead, maze-like view of a town. The buildings are not drawn in the game, but are an overlay that sits on top of the monitor. The overlay also tints the vectors green. ''Armor Attack'' was released for the Vectrex in 1982. Gameplay One button rotates the jeep clockwise, while a second button rotates counterclockwise. A third button simulates the gas pedal and moves the jeep forward. A fourth button is used for firing a rocket launcher that shoots straight ahead. The player can have two rockets in the air at a time. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank ...
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Tail Gunner
A tail gunner or rear gunner is a crewman on a military aircraft who functions as a gunner defending against enemy fighter or interceptor attacks from the rear, or "tail", of the plane. The tail gunner operates a flexible machine gun or autocannon emplacement in the tail end of the aircraft with an unobstructed view toward the rear of the aircraft. While the term ''tail gunner'' is usually associated with a crewman inside a gun turret, the first tail guns were operated from open apertures within the aircraft's fuselage, such as the Scarff ring mechanism used in the British Handley Page V/1500, which was introduced during latter months of the First World War. Increasingly capable tail gunner positions were developed during the interwar period and the Second World War, resulting in the emergence of the powered turret and fire control systems incorporating radar guidance. In particularly advanced tail gunner arrangements, the tail armament may be operated by remote control fro ...
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Sundance (arcade Game)
''Sundance'' is a puzzle arcade video game using vector graphics released by Cinematronics in 1979. The game consists of two grids floating in a pseudo-3D space with small suns bouncing between them. Gameplay The player scores points by opening a hole in the grid to capture the suns as they danced/bounced. The player can shoot a nova from an open hole, thereby saving time by not having to wait for the sun to bounce into the hole. If the nova misses the sun, it bounces between grids until it is swallowed up into an open hole. There can only be one nova on the screen at any given time. As the suns bounced, the grids moves closer and closer, making gameplay more difficult. The game ends when the grids fully converged. Release The game had only a small production run and was plagued with hardware failures due to its unconventional design. According to Tim Skelly, the game's designer, ''Sundance'' used an additional daughterboard In computing, an expansion card (also ...
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Warrior (arcade Game)
''Warrior'' is a 1979 arcade fighting game. It is considered one of the first fighting games,"The Making of... Warrior". (December 2006) ''Edge Magazine'' 169, pp. 101-103 excepting several boxing games such as ''Heavyweight Champ'', released in 1976, and Atari's unreleased ''Boxer'' (which was cloned as 1980's ''Boxing'' for the Atari 2600). Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam down; they had purchased the company in 1978. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware used, the processor could not render the characters and gaming environment at the same time and backgrounds were printed, with the characters projected on the top. Controls Originally Skelly planned for a two-player system with each player using two joysticks, one to control the movem ...
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Starhawk (arcade Game)
''Starhawk'' is a 1979 Vector monitor, vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics. ''Starhawk'' is a shoot 'em up unofficially based on the ''Star Wars (film), Star Wars: Episode IV'' trench run, one of the first arcade games to blatantly use concepts from ''Star Wars''. The game was unique at the time for its pseudo-3D graphics. It was distributed in Japan by Sega, and was later ported for the Vectrex home system in 1982. The arcade cabinet had a cinder block placed inside of it, to prevent it from tipping onto the player. Plot According to the Vectrex manual, the story involves "protecting your comrades from alien ships trying to infiltrate your culture" and "defending the sovereignty of your planet." Gameplay Various ships, reminiscent of TIE fighters, appear on the horizon of the trench and the player has to shoot them before they destroy the player's ship. The player is given initially sixty seconds, but additional twenty se ...
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Vectorbeam
Vectorbeam was an arcade game manufacturer active in the late 1970s who specialized in vector graphics-based arcade games. It was formed after splitting off from its primary competitor, Cinematronics, and disappeared after re-merging with them soon after. Vectorbeam was founded by Larry Rosenthal based on his graduate work from the Massachusetts Institute of Technology and which he patented for a custom arcade vector display. Vectorbeam was in direct competition with other arcade game manufacturers. The company ceased operations soon after poor sales of its ''Barrier'' arcade game, and sold its assets to Cinematronics. List of Vectorbeam games * ''Space War'' (arcade game) (1977) * ''Barrier'' (1979) * ''Speed Freak'' (arcade game) (1979) * ''Tail Gunner A tail gunner or rear gunner is a crewman on a military aircraft who functions as a gunner defending against enemy fighter or interceptor attacks from the rear, or "tail", of the plane. The tail gunner operates a flexib ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, ''Spacewar!'' was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making ''Spacewar!'' the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common ...
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