Continuous Knapsack Problem
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Continuous Knapsack Problem
In theoretical computer science, the continuous knapsack problem (also known as the fractional knapsack problem) is an algorithmic problem in combinatorial optimization in which the goal is to fill a container (the "knapsack") with fractional amounts of different materials chosen to maximize the value of the selected materials... It resembles the classic knapsack problem, in which the items to be placed in the container are indivisible; however, the continuous knapsack problem may be solved in polynomial time whereas the classic knapsack problem is NP-hard. It is a classic example of how a seemingly small change in the formulation of a problem can have a large impact on its computational complexity. Problem definition An instance of either the continuous or classic knapsack problems may be specified by the numerical capacity of the knapsack, together with a collection of materials, each of which has two numbers associated with it: the weight of material that is available to be sel ...
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Theoretical Computer Science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's ACM SIGACT, Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of n ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Combinatorial Optimization
Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combinatorial optimization problems are the travelling salesman problem ("TSP"), the minimum spanning tree problem ("MST"), and the knapsack problem. In many such problems, such as the ones previously mentioned, exhaustive search is not tractable, and so specialized algorithms that quickly rule out large parts of the search space or approximation algorithms must be resorted to instead. Combinatorial optimization is related to operations research, algorithm theory, and computational complexity theory. It has important applications in several fields, including artificial intelligence, machine learning, auction theory, software engineering, VLSI, applied mathematics and theoretical computer science. Some research literature considers discrete o ...
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Knapsack Problem
The knapsack problem is a problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit and the total value is as large as possible. It derives its name from the problem faced by someone who is constrained by a fixed-size knapsack and must fill it with the most valuable items. The problem often arises in resource allocation where the decision-makers have to choose from a set of non-divisible projects or tasks under a fixed budget or time constraint, respectively. The knapsack problem has been studied for more than a century, with early works dating as far back as 1897. The name "knapsack problem" dates back to the early works of the mathematician Tobias Dantzig (1884–1956), and refers to the commonplace problem of packing the most valuable or useful items without overloading the luggage. Applications Knapsack problems ap ...
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Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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NP-hard
In computational complexity theory, NP-hardness ( non-deterministic polynomial-time hardness) is the defining property of a class of problems that are informally "at least as hard as the hardest problems in NP". A simple example of an NP-hard problem is the subset sum problem. A more precise specification is: a problem ''H'' is NP-hard when every problem ''L'' in NP can be reduced in polynomial time to ''H''; that is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve any NP-hard problem would give polynomial time algorithms for all the problems in NP. As it is suspected that P≠NP, it is unlikely that such an algorithm exists. It is suspected that there are no polynomial-time algorithms for NP-hard problems, but that has not been proven. Moreover, the class P, in which all problems can be solved in polynomial time, is contained in the NP class. Defi ...
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Analysis Of Algorithms
In computer science, the analysis of algorithms is the process of finding the computational complexity of algorithms—the amount of time, storage, or other resources needed to execute them. Usually, this involves determining a function that relates the size of an algorithm's input to the number of steps it takes (its time complexity) or the number of storage locations it uses (its space complexity). An algorithm is said to be efficient when this function's values are small, or grow slowly compared to a growth in the size of the input. Different inputs of the same size may cause the algorithm to have different behavior, so best, worst and average case descriptions might all be of practical interest. When not otherwise specified, the function describing the performance of an algorithm is usually an upper bound, determined from the worst case inputs to the algorithm. The term "analysis of algorithms" was coined by Donald Knuth. Algorithm analysis is an important part of a broader ...
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Greedy Algorithm
A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time. For example, a greedy strategy for the travelling salesman problem (which is of high computational complexity) is the following heuristic: "At each step of the journey, visit the nearest unvisited city." This heuristic does not intend to find the best solution, but it terminates in a reasonable number of steps; finding an optimal solution to such a complex problem typically requires unreasonably many steps. In mathematical optimization, greedy algorithms optimally solve combinatorial problems having the properties of matroids and give constant-factor approximations to optimization problems with the submodular structure. Specifics Greedy algorith ...
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George Dantzig
George Bernard Dantzig (; November 8, 1914 – May 13, 2005) was an American mathematical scientist who made contributions to industrial engineering, operations research, computer science, economics, and statistics. Dantzig is known for his development of the simplex algorithm, an algorithm for solving linear programming problems, and for his other work with linear programming. In statistics, Dantzig solved two open problems in statistical theory, which he had mistaken for homework after arriving late to a lecture by Jerzy Neyman.Joe Holley (2005)"Obituaries of George Dantzig" In: ''Washington Post'', May 19, 2005; B06 At his death, Dantzig was the Professor Emeritus of Transportation Sciences and Professor of Operations Research and of Computer Science at Stanford University. Early life Born in Portland, Oregon, George Bernard Dantzig was named after George Bernard Shaw, the Irish writer.Richard W. Cottle, B. Curtis Eaves and Michael A. Saunders (2006)"Memorial Resolution: Ge ...
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Weighted Median
In statistics, a weighted median of a sample is the 50% weighted percentile. It was first proposed by F. Y. Edgeworth in 1888. Like the median, it is useful as an estimator of central tendency, robust against outliers. It allows for non-uniform statistical weights related to, e.g., varying precision measurements in the sample. Definition General case For n distinct ordered elements x_1, x_2,...,x_n with positive weights w_1, w_2,...,w_n such that \sum_^n w_i = 1, the weighted median is the element x_k satisfying :\sum_^ w_i \le 1/2 and \sum_^ w_i \le 1/2 Special case Consider a set of elements in which two of the elements satisfy the general case. This occurs when both element's respective weights border the midpoint of the set of weights without encapsulating it; Rather, each element defines a partition equal to 1/2. These elements are referred to as the lower weighted median and upper weighted median. Their conditions are satisfied as follows: Lower Weighted Median :\sum ...
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