Conspiracy (board Game)
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Conspiracy (board Game)
Conspiracy is a 1973 board game made by Milton Bradley. It can be played by 3 or 4 people, and the main goal is to bring a suitcase to their own headquarters through the use of spies. It has also been published as ''The Sigma File''. About Conspiracy is a family game that was developed by British game-designer Eric Solomon. It is recommended that the game best be played with 4 players. The game takes approximately 90 minutes to play and is for ages 8 and up. Conspiracy requires three skills in order to win: betting/wagering, bluffing, and memory. Details Within the game there are four capitals, four bankbooks, one top secret briefcase, and eight spies that any player can control. The objective to the game is to move the briefcase to your headquarters. Each player has an account of $10,000 and has the opportunity to either secretly pay off or openly move a spy one space on their turn. Each player can also bribe spies in smaller increments of at least $100. Once a spy is moved, anothe ...
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Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It became a division of Hasbro in 1984. History Foundation Milton Bradley found success making board games. In 1860, Milton Bradley moved to Springfield, Massachusetts, and set up the state's first color lithography shop. Its graphic design of Abraham Lincoln sold very well, until Lincoln grew his beard and rendered the likeness out-of-date. Struggling to find a new way to use his lithography machine, Bradley visited his friend George Tapley. Tapley challenged him to a game, most likely an old English game. Bradley conceived the idea of making a purely American game. He created ''The Checkered Game of Life'', which had players move along a track from Infancy to Happy Old Age, in which t ...
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Espionage
Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangible benefit. A person who commits espionage is called an ''espionage agent'' or ''spy''. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as industrial espionage. One of the most effective ways to gath ...
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Bribe
Bribery is the offering, giving, receiving, or soliciting of any item of value to influence the actions of an official, or other person, in charge of a public or legal duty. With regard to governmental operations, essentially, bribery is "Corrupt solicitation, acceptance, or transfer of value in exchange for official action." Gifts of money or other items of value which are otherwise available to everyone on an equivalent basis, and not for dishonest purposes, is not bribery. Offering a discount or a refund to all purchasers is a legal rebate and is not bribery. For example, it is legal for an employee of a Public Utilities Commission involved in electric rate regulation to accept a rebate on electric service that reduces their cost for electricity, when the rebate is available to other residential electric customers. However, giving a discount specifically to that employee to influence them to look favorably on the electric utility's rate increase applications would be consid ...
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Game Of Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker may invo ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. This gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." Its headquarters was in London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow .... The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped ag ...
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Gibsons Games
Gibsons Games (Gibsons) is an independent, family-owned British board game and jigsaw puzzle manufacturer, and one of the oldest of its kind in the United Kingdom. Gibsons is the trading name of H. P. Gibsons & Sons Ltd. The company is now run by the 4th generation of the Gibsons family. The company head office is located in Sutton, England. History Early beginnings: International Card Company The company was founded by Harry Percy Gibson in 1903 when he obtained an unsecured £500 loan from the Royal Bank of Scotland in Bishopsgate, London, with which he used to purchase Glasgow-founded International Card Company (ICC). Gibson and the ICC was the sole agent for the popular De La Rue playing card brand, and supplied retailers with a range of postcards and card games. H. P. Gibson & Sons Ltd. ICC continued to trade during the First World War World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. ...
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Board Games Introduced In 1973
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