Computer Facial Animation
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Computer Facial Animation
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of face, human faces in communication, verbal and non-verbal communication and advances in Graphics processing unit, computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation. Although development of computer graphics methods for facial animation started in the early-1970s, major achievements in this field are more recent and happened since the late 1980s. The body of work around computer facial animation can be divided into two main areas: techniques to generate animation data, ...
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Computer Graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific c ...
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Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Nadia Magnenat Thalmann
Nadia Magnenat Thalmann is a computer graphics scientist and robotician and is the founder and head of MIRALab at the University of Geneva. She has chaired the Institute for Media Innovation at Nanyang Technological University (NTU), Singapore from 2009 to 2021. Biography Thalmann received an MS in Psychology, an MS in Biology and a Master in Biochemistry at the University of Geneva. She obtained a PhD in Quantum Physics in 1977 from the same university. She started her career as an assistant professor at the University Laval in Canada, then became a professor at HEC, University of Montreal until 1988. In 1989, she moved to the University of Geneva where she founded the MIRALab laboratory. Thalmann has authored and co-authored more than 600 papers in the area of Virtual Humans, social robots, VR, and 3D simulation of human articulations. She has participated in more than 45 European research projects. She has served the Computer Graphics community by creating the Computer Ani ...
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Keith Waters
Keith Waters (born 1962 in Kent, England) is a British animator who is best known for his work in the field of computer facial animation. He has received international awards from Parigraph, the National Computer Graphics Association and the Computer Animation Film Festival. Early life Keith Waters was born in Kent in 1962 and attended Sevenoaks School. He received his PhD from Middlesex University (UK) in 1988 after completing a BA in Graphic Design at Cat Hill Barnet. His early work on algorithms for face animation in 1986 allowed him to transfer from a MPhil to a PhD while studying under the supervision of Paul Brown and John Vince at Middlesex Polytechnic at the Centre for Advanced Studies in Computer Aided Art and Design. His studies required numerous trips to Bounds Green to use the computing facilities within the school of engineering. Waters is best known for his work in computer facial animation that includes a muscle-based model for facial animation, a physically ...
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Tony De Peltrie
Tony de Peltrie is a Canadian computer-animated short film from 1985. The short shows the first animated human character to express emotion through facial expressions and body movements, which touched the feelings of the audience.Philippe Bergeron, Pierre Robidoux, Pierre Lachapelle und Daniel Langlois''Tony de Peltrie (1985)'' Website ''The Daniel Langlois Foundation: Image du Futur collection''. The film was produced from 1982 to 1985 at the French-speaking University of Montreal, Quebec, and Canada.''Infographie et cinéma numérique''
Website der ''Faculté des arts et des sciences. Département d'informatique et de recherche opérationelle'' der ''Université de Montreal'' (PDF 437 KB).
The four team members, Pierre Lachapelle (including production), Philippe Bergeron, Pierre Robidoux and ...
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Friesen
Friesen (; gsw-FR, Friese) is a commune in the Haut-Rhin department in Alsace in north-eastern France. See also * Communes of the Haut-Rhin département The following is a list of the 366 communes of the French department of Haut-Rhin. The communes cooperate in the following intercommunalities (as of 2020):Communes of Haut-Rhin {{HautRhin-geo-stub ...
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Paul Ekman
Paul Ekman (born February 15, 1934) is an American psychologist and professor emeritus at the University of California, San Francisco who is a pioneer in the study of emotions and their relation to facial expressions. He was ranked 59th out of the 100 most cited psychologists of the twentieth century. Ekman conducted seminal research on the specific biological correlations of specific emotions, attempting to demonstrate the universality and discreteness of emotions in a Darwinian approach. Biography Childhood Paul Ekman was born in 1934 in Washington, D.C., and grew up in a Jewish family in New Jersey, Washington, Oregon, and California. His father was a pediatrician and his mother was an attorney. His sister, Joyce Steinhart, is a psychoanalytic psychologist who, before her retirement, practiced in New York City. Ekman originally wanted to be a psychotherapist, but when he was drafted into the army in 1958 he found that research could change army routines, making them more ...
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Facial Action Coding System
The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. Ekman, Friesen, and Joseph C. Hager published a significant update to FACS in 2002. Movements of individual facial muscles are encoded by the FACS from slight different instant changes in facial appearance. It is a common standard to systematically categorize the physical expression of emotions, and it has proven useful to psychologists and to animators. Due to subjectivity and time consumption issues, the FACS has been established as a computed automated system that detects faces in videos, extracts the geometrical features of the faces, and then produces temporal profiles of each facial movement. Uses Using the FACS human coders can manually code nearly any anatomically possible facial ...
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Fred Parke
Frederic Ira Parke is an American computer graphics researcher and academic. He did early work on animated computer renderings of human faces. Parke graduated from the University of Utah with a BS degree in physics in 1965. He was then a graduate student of the University of Utah College of Engineering where he received his MS (1972) and PhD (1974) in computer science. In 1972, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. A Computer Animated Face In 1974, he created a more complex, parametric model of a human face, demonstrating various expressions and speech synchronization. Snippets of this animation, along with Ed Catmull's 1972 animation of his left hand, were used in the 1976 film ''Futu ...
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Biology
Biology is the scientific study of life. It is a natural science with a broad scope but has several unifying themes that tie it together as a single, coherent field. For instance, all organisms are made up of cells that process hereditary information encoded in genes, which can be transmitted to future generations. Another major theme is evolution, which explains the unity and diversity of life. Energy processing is also important to life as it allows organisms to move, grow, and reproduce. Finally, all organisms are able to regulate their own internal environments. Biologists are able to study life at multiple levels of organization, from the molecular biology of a cell to the anatomy and physiology of plants and animals, and evolution of populations.Based on definition from: Hence, there are multiple subdisciplines within biology, each defined by the nature of their research questions and the tools that they use. Like other scientists, biologists use the sc ...
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Charles Darwin
Charles Robert Darwin ( ; 12 February 1809 – 19 April 1882) was an English naturalist, geologist, and biologist, widely known for his contributions to evolutionary biology. His proposition that all species of life have descended from a common ancestor is now generally accepted and considered a fundamental concept in science. In a joint publication with Alfred Russel Wallace, he introduced his scientific theory that this branching pattern of evolution resulted from a process he called natural selection, in which the struggle for existence has a similar effect to the artificial selection involved in selective breeding. Darwin has been described as one of the most influential figures in human history and was honoured by burial in Westminster Abbey. Darwin's early interest in nature led him to neglect his medical education at the University of Edinburgh; instead, he helped to investigate marine invertebrates. His studies at the University of Cambridge's Christ's Col ...
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John Bulwer
John Bulwer (baptised 16 May 1606 – buried 16 October 1656 ) was an English physician and early Baconian natural philosopher who wrote five works exploring the Body and human communication, particularly by gesture. He was the first person in England to propose educating deaf people, the plans for an Academy he outlines in ''Philocophus'' and ''The Dumbe mans academie''. Life John Bulwer was born in London in 1606 and continued to work and live in the city until his death in October 1656 when he was buried in St Giles in the Fields, Westminster. He was the only surviving son of an apothecary named Thomas Bulwer and Marie Evans of St. Albans. On her death in 1638 John Bulwer inherited some property in St Albans from which he derived a small income. Although information about his education is unclear, there is evidence that he was probably educated in Oxford as an unmatriculated student in the 1620s. His known friends had nearly all been educated there and he supported Will ...
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