Component Manager
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Component Manager
In Apple Macintosh computer programming, Component Manager was one of many approaches to sharing code that originated on the pre-PowerPC Macintosh. It was originally introduced as part of QuickTime, which remained the part of the classic Mac OS that used it most heavily. Technical details A ''component'' was a piece of code that provided various functions that may be invoked by clients. Each function was identified by a signed 16-bit integer ID code. Non-positive codes were reserved for predefined functions that should be understood by all components—open/close a component instance, query whether a function was supported, etc. The meanings of positive function codes depended on the type of component. A ''component instance'' was created by ''opening'' a component. This called the component's open function to allocate and initialize any necessary storage for the instance. Closing the instance got rid of this storage and invalidated all references to that instance. Components a ...
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Apple Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is Proprietary software, not licensed to other manufacturers and exclusively Pre-installed software, bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS. Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh 128K, Macintosh was launched in January 1984, after Apple's 1984 (advertisement), "1984" advertisement during Super Bowl XVIII. A series of increment ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple Inc., Apple–IBM–Motorola alliance, known as AIM alliance, AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors. Originally intended for personal computers, the architecture is well known for being used by Apple's desktop and laptop lines from 1994 until 2006, and in several videogame consoles including Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's GameCube, Wii, and Wii U. PowerPC was also used for the Curiosity (rover), Curiosity and Perseverance (rover), Perseverance rovers on Mars and a variety of satellites. It has since become a niche architecture for personal computers, particularly with A ...
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QuickTime
QuickTime (or QuickTime Player) is an extensible multimedia architecture created by Apple, which supports playing, streaming, encoding, and transcoding a variety of digital media formats. The term ''QuickTime'' also refers to the QuickTime Player front-end media player application, which is built-into macOS, and was formerly available for Windows. QuickTime was created in 1991, when the concept of playing digital video directly on computers was "groundbreaking." QuickTime could embed a number of advanced media types, including panoramic images (called QuickTime VR) and Adobe Flash. Over the 1990s, QuickTime became a dominant standard for digital multimedia, as it was integrated into many websites, applications, and video games, and adopted by professional filmmakers. The QuickTime File Format became the basis for the MPEG-4 standard. During its heyday, QuickTime was notably used to create the innovative ''Myst'' and '' Xplora1'' video games, and to exclusively distribute mo ...
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Classic Mac OS
Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The Macintosh operating system is credited with having popularized the graphical user interface concept. It was included with every Macintosh that was sold during the era in which it was developed, and many updates to the system software were done in conjunction with the introduction of new Macintosh systems. Apple released the Macintosh 128K, original Macintosh on January 24, 1984. The System 1, first version of the system software, which had no official name, was partially based on the Lisa OS, which Apple previously released for the Apple Lisa, Lisa computer in 1983. As part of an agreement allowing Xerox to buy Share (finance), shares in Apple at a favorable price, it also used concepts from the PARC (company), Xerox ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ...
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OSType
A FourCC ("four-character code") is a sequence of four bytes (typically ASCII) used to uniquely identify data formats. It originated from the OSType or ResType metadata system used in classic Mac OS and was adopted for the Amiga/Electronic Arts Interchange File Format and derivatives. The idea was later reused to identify compressed data types in QuickTime and DirectShow. History In 1984, the earliest version of a Macintosh OS, System 1, was released. It used the single-level Macintosh File System with metadata fields including file types, creator (application) information, and forks to store additional resources. It was possible to change this information without changing the data itself, so that they could be interpreted differently. Identical codes were used throughout the system, as type tags for all kinds of data. In 1985, Electronic Arts introduced the Interchange File Format (IFF) meta-format (family of file formats), originally devised for use on the Amiga. These fi ...
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AppleScript
AppleScript is a scripting language created by Apple Inc. that facilitates automated control of Mac applications. First introduced in System 7, it is currently included in macOS in a package of automation tools. The term ''AppleScript'' may refer to the scripting language, to a script written in the language, or to the macOS Open Scripting Architecture that underlies the language. AppleScript is primarily a mechanism for driving Apple events an inter-application communication (IAC) technology that exchanges data between and controls applications. Additionally, AppleScript supports basic calculations and text processing, and is extensible via scripting additions that add functions to the language. AppleScript is tightly bound to the Mac environment, similar to how Windows Script Host is bound to the Windows environment. In other words, AppleScript is not a general purpose scripting language like Python. One way that AppleScript is bound to the unique aspects of its env ...
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ColorSync
ColorSync is Apple Inc.'s color management API for the Classic Mac OS and Mac OS X operating systems. Version history Apple developed the original 1.0 version of ColorSync as a Mac-only architecture, which made it into an operating system release in 1993. In the same year, Apple co-founded the International Color Consortium (ICC) to develop a cross-platform profile format which became part of ColorSync 2.0. The system ''Color Management Module'' (CMM) was "LinoColorCMM", which was developed by Linotype-Hell AG (now part of Heidelberger Druckmaschinen AG). The same CMM was used in Microsoft Windows 2000 and XP under the rubric of "Image Color Management" (ICM). Apple, with the help of Adobe had ported ColorSync 2.0 and its SDK to Microsoft Windows. With ColorSync 3.0, the Windows version which was initially planned was discontinued. ColorSync 4.0 is the latest version, introduced in Mac OS X 10.1. Overview Human color perception is a very complex and subtle proces ...
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QuickDraw GX
QuickDraw GX was a replacement for the QuickDraw (QD) 2D graphics engine and Printing Manager inside the classic Mac OS. Its underlying drawing platform was an object oriented, resolution-independent, retained mode system, making it much easier for programmers to perform common tasks (compared to the original QuickDraw). Additionally, GX added various curve-drawing commands that had been lacking from QD, as well as introducing TrueType as its basic font system. While GX addressed many of the problems that QD had, by the time it was made available, most developers had already developed their own solutions to these problems. GX also suffered from causing a number of incompatibilities in existing programs, notably those that had developed their own QD extensions. This, coupled with opposition from an important fraction of the developer market, especially PostScript owner Adobe, and a lack of communication from Apple about the benefits of GX and why users should adopt it, led to the ...
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Macintosh Operating Systems Development
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is Proprietary software, not licensed to other manufacturers and exclusively Pre-installed software, bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS. Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh 128K, Macintosh was launched in January 1984, after Apple's 1984 (advertisement), "1984" advertisement during Super Bowl XVIII. A series of increment ...
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