Comics In Education
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Comics In Education
The use of comics in education is based on the concept of creating engagement and motivation for students. Overview The effectiveness of comics as medium for effective learning and development has been the subject of debate since the origin modern comic book in the 1930s. Sones (1944) notes that comics "evoked more than a hundred critical articles in educational and non-professional periodicals." The use of comics in education would later attract the attention of Fredric Wertham who noted that the use of comics in education represented "an all-time low in American science." It has been noted that the use of a narrative form such as a comic "can foster pupils' interest in science" and help students remember what they have learnt and providing a means of fostering discussion. However, it has also been noted that many educators remain "ambivalent" about the use of comic books as an educational tool. Comics have also been used as a medium to communicate health care information on sub ...
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Fredric Wertham
Fredric Wertham (; born Friedrich Ignatz Wertheimer, March 20, 1895 – November 18, 1981) was a German-American psychiatrist and author. Wertham had an early reputation as a progressive psychiatrist who treated poor black patients at his Lafargue Clinic at a time of heightened discrimination in urban mental health practice. Wertham also authored a definitive textbook on the brain, and his institutional stressor findings were cited when courts overturned multiple segregation statutes, most notably in ''Brown v. Board of Education.'' Despite this, Wertham remains best known for his concerns about the effects of violent imagery in mass media and the effects of comic books on the development of children. His best-known book is ''Seduction of the Innocent'' (1954), which asserted that comic books caused youth to become delinquents. Besides ''Seduction of the Innocent'', Wertham also wrote articles and testified before government inquiries into comic books, most notably as part of a Uni ...
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Scott McCloud
Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics: ''Understanding Comics'' (1993), '' Reinventing Comics'' (2000), and ''Making Comics'' (2006), all of which also use the medium of comics. He established himself as a comics creator in the 1980s as an independent superhero cartoonist and advocate for creator's rights. He rose to prominence in the industry beginning in the 1990s for his non-fiction works about the medium, and has advocated the use of new technology in the creation and distribution of comics. Early life McCloud was born in 1960McCloud, Scott. (2000), ''Reinventing Comics''. Paradox Press. p. 92 in Boston, Massachusetts, the youngest child of Willard Wise (a blind inventor and engineer) and Patricia Beatrice McLeod, and spent most of his childhood in Lexington, Massachusetts.Albert Boime and David Dodd (August 22, 2000)"PROFILE INTERVIEW: Scott McCloud". PopImage ...
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Comics
a medium used to express ideas with images, often combined with text or other visual information. It typically the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus amongst theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common image-making means in comics; '' fumetti'' is a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and ' have become increasingly common, while online webcomics have proliferated in the 21st century. The histo ...
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Ask A Biologist
Ask A Biologist is a science outreach program originating from Arizona State University's School of Life Sciences, a unit of the ASU College of Liberal Arts and Sciences. About the program Ask A Biologist is a pre-kindergarten through high school program dedicated to answering questions from students, their teachers, and parents. The primary focus of the program is to connect students and teachers with working scientists through a question and answer Web e-mail form. The companion website also includes a large collection of free content and activities that can be used inside, as well as outside, of the classroom. The award-winning program has been continuously running for more than 14 years, with the assistance of more than 150 volunteer scientists, faculty, and graduate students in biology and related fields. In 2010 the program released its new website interface and features that became the subject for articles in the journals Science and PLoS Biology. Primary audience As ...
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First Second Books
First Second Books is an American publisher of graphic novels. An imprint of Roaring Brook Press, part of Holtzbrinck Publishers, First Second publishes fiction, biographies, personal memoirs, history, visual essays, and comics journalism. It also publishes graphic non-fiction for young readers, including thScience ComicsanHistory Comicscollections, and for adults, including thWorld Citizen Comics a line of civics graphic books, and biographical works such as The Accidental Czar'. Some of First Second's biggest hits include ''The Adventure Zone'' graphic novel series, the InvestiGators' series, and the Real Friends' trilogy. Authors and artists published by First Second include Ben Hatke, Gene Luen Yang, Jillian Tamaki, Vera Brosgol, Jen Wang, Shannon Hale, LeUyen Pham, and the legendary Japanese director Hayao Miyazaki. First Second is headed by editorial director Mark Siegel. History First Second launched in U.S. stores and online in May 2006. It was distributed by Macmil ...
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Storytelling Secrets Of Comics, Manga And Graphic Novels
Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story. Historical perspective Storytelling, intertwined with the development of mythologies, predates writing. The earliest forms of storytelling were usually oral, combined with gestures and expressions. Some archaeologists believe that rock art, in addition to a role in religious rituals, may have served as a form of storytelling for many ancient cultures. The Australian aboriginal people painted symbols which also appear in stories on c ...
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How Imagination And Technology Are Revolutionizing An Art Form
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from '' Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from '' Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wisconsin, ...
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The Invisible Art
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Comics And Sequential Art
''Comics and Sequential Art'' is a book by American cartoonist Will Eisner that analyzes the comics medium, published in 1985 and revised in 1990. It is based on a series of essays that appeared in ''The Spirit'' magazine, themselves based on Eisner's experience teaching a course on comics at the School of Visual Arts. It is not presented as a teaching guide, however, but as a series of demonstrations of principles and methods. A 1990 expanded edition of the book includes short sections on the print process and the use of computers in comics. Eisner followed with a companion volume, '' Graphic Storytelling and Visual Narrative'', in 1996. Content In contrast to earlier books on comics, which focused on specific aspects such as drawing anatomy, Eisner's book takes an overall approach, devoting different chapters to different aspects of comics. To demonstrate many of the concepts the book introduces, Eisner provides a ten-page adaptation of the "To be, or not to be..." soliloquy ...
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Pendulum Press
Pendulum Press was a publishing company based in West Haven, Connecticut West Haven is a city in New Haven County, Connecticut, United States. It is located on the coast of Long Island Sound. At the 2020 census, the population of the city was 55,584. History Settled in 1648, West Haven (then known as West Farms) ..., that operated from 1970 to 1994, producing the bulk of their material in the 1970s. The company is most well known for their comic book adaptations of literary classics. The ''Pendulum Now Age Classics'' series published black-and-white paperback adaptations of more than 70 literary classics, such as ''Twenty Thousand Leagues Under the Sea'', ''The War of the Worlds'', and ''Moby-Dick''. These stories were later widely reprinted by other publishers (including by Marvel Comics) well into the 2000s. Pendulum also published a line of historical comics, a line of comic book biographies, and a line of comic book adaptations of inspiring stories and morality tales. ...
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