Cog (software)
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Cog (software)
Cog is an open source audio player for macOS. The basic layout is a single-paned playlist interface with two retractable drawers, one for navigating the user's music folders and another for viewing audio file properties, like bitrate. Along with supporting most audio formats compatible with macOS's Core Audio API, Cog supports a wide array of other audio formats, along with their metadata, which are otherwise unsupported on macOS. In April 2006, Cog joined other Mac OS X audio software Tag and Max in an effort by the respective authors to consolidate Mac OS X open source audio software on the internet. Subsequently, the Cog website was redesigned to Tag and Max's website design, and its forums were also moved to the Tag and Max Forums. In July 2007, Cog moved to its own separate forums shortly before the release of version 0.06. Last build been created in 2013. As the original project appears to be abandoned, with the website last updated in 2008, there are now several forks of ...
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AIFF
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems. The audio data in most AIFF files is uncompressed pulse-code modulation (PCM). This type of AIFF file uses much more disk space than lossy formats like MP3—about 10 MB for one minute of stereo audio at a sample rate of 44.1 kHz and a bit depth of 16 bits. There is also a compressed variant of AIFF known as AIFF-C or AIFC, with various defined compression codecs. In addition to audio data, AIFF can include loop point data and the musical note of a sample, for use by hardware samplers and musical applications. The file extension for the standard AIFF format is .aiff or .aif. For the compressed variants it is supposed to be .aif ...
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Hudson Entertainment System Sound Format
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VGM (file Format)
VGM (Video Game Music) is an audio file format for multiple video game platforms, such as Sega Master System, Game Gear, Mega Drive/Genesis, MSX, Neo Geo, IBM PC AT (Adlib/SoundBlaster), and has expanded to a variety of arcade system boards since its release. The standard filename extension is ''.vgm'', but files can also be Gzip compressed into ''.vgz'' files. Technically ''.vgz'' files should be named ''.vgm.gz'', but because some operating systems' file managers cannot handle file name suffixes that themselves contain a period (e.g. Microsoft Windows), ''.vgz'' is instead used in order to launch a VGM player and not a file archiver program such as WinZip or WinRAR WinRAR is a trialware file archiver utility for Windows, developed by Eugene Roshal of win.rar GmbH. It can create and view archives in RAR (file format), RAR or Zip (file format), ZIP file formats, and unpack numerous archive file formats. To en .... The VGM format is different from formats like NSF or SID, whic ...
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Game Boy Sound System
The Game Boy Sound System (GBS) is a file format containing Nintendo Game Boy sound driver data designed for the Game Boy sound hardware. GBS rips are an arduous task often involving debuggers and compiled assembly code, as there was no uniform sound driver for each Game Boy game. As a result, GBS players and the files themselves emulate just enough of the original hardware and ROM data to play back the music driver and data. Players *Kobarin Media Player - Includes a front end, supports GBS and many chiptune formats natively, has a Winamp plugin converter. *Audacious - *nix player that accepts GBS. *Chipamp - Winamp plug-in bundle compiled by OverClocked ReMix allowing playback of over 40 chiptune and tracker formats *gbsplay - Open source player (Linux, *nix) (and XMMS plugin in older versions) *NEZPlug++ - Winamp plug-in that currently supports the most up-to-date implementation of the GBS format. *Audio Overload - A media player capable of playing a variety of audio format ...
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NES Sound Format
This is a list of file formats used by computers, organized by type. Filename extension it is usually noted in parentheses if they differ from the file format name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File Allocation Table (FAT) file system. Examples of operating systems that do not impose this limit include Unix-like systems, and Microsoft Windows NT, 95- 98, and ME which have no three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension. Some file form ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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WavPack
WavPack is a free and open-source lossless audio compression format and application implementing the format. It is unique in the way that it supports hybrid audio compression alongside normal compression which is similar to how FLAC works. It also supports compressing a wide variety of lossless formats, including various variants of PCM and also DSD as used in SACDs, together with its support for surround audio. Features WavPack compression can compress (and restore) 8-, 16-, 24-, and 32-bit fixed-point, and 32-bit floating-point PCM audio files in the .WAV file format. It also supports surround sound streams and high sampling rates. Like other lossless compression schemes, the data reduction rate varies with the source, but it is generally between 30% and 70% for typical popular music and somewhat better than that for classical music and other sources with greater dynamic range. Hybrid mode WavPack also incorporates a "hybrid" mode, which still provides the features of ...
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Shorten (file Format)
Shorten (SHN) is a file format used for compressing audio data. It is a form of data compression of files and is used to losslessly compress CD-quality audio files (44.1 kHz 16-bit stereo PCM). Shorten is no longer developed and other lossless audio codecs such as FLAC, Monkey's Audio (APE), TTA, and WavPack (WV) have become more popular. However, Shorten is still in use by some people because there are legally traded concert recordings in circulation that are encoded as Shorten files. Shorten files use the .shn file extension. Handling Shorten files Since few players or media writers attempt to decompress Shorten files, a standalone decompression program is usually required to convert to a different file format that those applications can handle. Some Rockbox applications can play Shorten files without decompression, and third-party Shorten plug-ins exist for Nero Burning ROM, Foobar2000, and Winamp. All libavcodec based players and converters support the Shorten codec. Co ...
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Ogg Vorbis
Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis. Vorbis is a continuation of audio compression development started in 1993 by Chris Montgomery. Intensive development began following a September 1998 letter from the Fraunhofer Society announcing plans to charge licensing fees for the MP3 audio format. The Vorbis project started as part of the Xiphophorus company's Ogg project (also known as OggSquish multimedia project). Chris Montgomery began work on the project and was assisted by a growing number of other developers. They continued refining the source code until the Vorbis file format was frozen for 1.0 in May 2000. Originally licensed as LGPL, in 2001 the Vorbis license was changed to the BSD li ...
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Musepack
Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 (manual set allows bitrates up to 320) kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+. Development of MPC was initiated in 1997 by Andree Buschmann and later assumed by Frank Klemm, and as of 2004 is maintained by the Musepack Development Team (MDT) with assistance from Buschmann and Klemm. Encoders and decoders are available for Microsoft Windows, Linux and Mac OS X, and plugins for several third-party media players available from the Musepack website, licensed under the GNU Lesser General Public License (LGPL) or BSD licenses, and an extensive list of programs supporting the format. Technical details Musepack was developed using the MP2 codec as a starting point, but many features have since been added, including: * subband selectable M/S encoding (as in AAC) * Huffman coding (as in MP3 and AAC, but more efficient). S ...
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