Codes For Electromagnetic Scattering By Spheres
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Codes For Electromagnetic Scattering By Spheres
Codes for electromagnetic scattering by spheres - this article list codes for electromagnetic scattering by a homogeneous sphere, layered sphere, and cluster of spheres. Solution techniques Majority of existing codes for calculation of electromagnetic scattering by a single sphere is based on Mie theory which is an analytical solution of Maxwell's equations in terms of infinite series. Other approximations to scattering by a single sphere include: Debye series, ray tracing (geometrical optics), ray tracing including the effects of interference between rays, Airy theory, Rayleigh scattering, diffraction approximation. There are many phenomena related to light scattering by spherical particles such as resonances, surface waves, plasmons, near-field scattering. Even though Mie theory offers convenient and fast way of solving light scattering problem by homogeneous spherical particles, there are other techniques, such as discrete dipole approximation, FDTD, T-matrix, which can also ...
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Mie Theory
The Mie solution to Maxwell's equations (also known as the Lorenz–Mie solution, the Lorenz–Mie–Debye solution or Mie scattering) describes the scattering of an electromagnetic plane wave by a homogeneous sphere. The solution takes the form of an infinite series of Vector spherical harmonics, spherical multipole partial waves. It is named after Gustav Mie. The term ''Mie solution'' is also used for solutions of Maxwell's equations for scattering by stratified spheres or by infinite cylinders, or other geometries where one can write separation of variables, separate equations for the radial and angular dependence of solutions. The term ''Mie theory'' is sometimes used for this collection of solutions and methods; it does not refer to an independent physical theory or law. More broadly, the "Mie scattering" formulas are most useful in situations where the size of the scattering particles is comparable to the wavelength of the light, rather than much smaller or much larger. ...
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Boost (C++ Libraries)
Boost, boosted or boosting may refer to: Science, technology and mathematics * Boost, positive manifold pressure in turbocharged engines * Boost (C++ libraries), a set of free peer-reviewed portable C++ libraries * Boost (material), a material branded and used by Adidas in the midsoles of shoes. * Boost, a loose term for turbo or supercharger * Boost converter, an electrical circuit variation of a DC to DC converter, which increases (boosts) the voltage * Boosted fission weapon, a type of nuclear bomb that uses a small amount of fusion fuel to increase the rate, and thus yield, of a fission reaction * Boosting (machine learning), a supervised learning algorithm * Intel Turbo Boost, a technology that enables a processor to run above its base operating frequency * Jump start (vehicle), to start a vehicle * Lorentz boost, a type of Lorentz transformation Arts, entertainment, and media Fictional characters * Boost (''Cars''), a character from the Pixar franchise ''Cars'' * Boo ...
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Optical Properties Of Water And Ice
The refractive index of properties of water, water at 20 °C for visible light is 1.33. The refractive index of normal ice is 1.31 (from List of refractive indices). In general, an index of refraction is a complex number with real and imaginary parts, where the latter indicates the strength of absorption loss at a particular wavelength. In the visible part of the electromagnetic spectrum, the imaginary part of the refractive index is very small. However, water and ice absorb in infrared and close the infrared window, infrared atmospheric window thereby contributing to the greenhouse effect The absorption spectrum of pure water is used in numerous applications, including light scattering and absorption by ice crystals and cloud physics, cloud water droplets, theories of the rainbow, determination of the single-scattering albedo, ocean color, and many others. Quantitative description of the refraction index Over the wavelengths from 0.2 μm to 1.2 μm, and over temperatures from ...
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List Of Atmospheric Radiative Transfer Codes
An atmospheric radiative transfer model, code, or simulator calculates radiative transfer of electromagnetic radiation through a planetary atmosphere. Methods At the core of a radiative transfer model lies the radiative transfer equation that is numerically solved using a solver such as a discrete ordinate method or a Monte Carlo method. The radiative transfer equation is a monochromatic equation to calculate radiance in a single layer of the Earth's atmosphere. To calculate the radiance for a spectral region with a finite width (e.g., to estimate the Earth's energy budget or simulate an instrument response), one has to integrate this over a band of frequencies (or wavelengths). The most exact way to do this is to loop through the frequencies of interest, and for each frequency, calculate the radiance at this frequency. For this, one needs to calculate the contribution of each spectral line for all molecules in the atmospheric layer; this is called a ''line-by-line'' calculat ...
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Light Scattering By Particles
Light scattering by particles is the process by which small particles (e.g. ice crystals, dust, atmospheric particulates, cosmic dust, and blood cells) light scattering, scatter light causing optical phenomena such as the Rayleigh scattering, blue color of the sky, and halo (optical phenomenon), halos. Maxwell's equations are the basis of theoretical and computational methods describing light scattering, but since exact solutions to Maxwell's equations are only known for selected particle geometries (such as spherical), light scattering by particles is a branch of computational electromagnetics dealing with electromagnetic radiation scattering and absorption by particles. In case of shape, geometries for which analytical solutions are known (such as spheres, cluster of spheres, infinite cylinder (geometry), cylinders), the solutions are typically calculated in terms of series (mathematics)#Infinite series, infinite series. In case of more complex geometries and for inhomogeneous p ...
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Computational Electromagnetics
Computational electromagnetics (CEM), computational electrodynamics or electromagnetic modeling is the process of modeling the interaction of electromagnetic fields with physical objects and the environment. It typically involves using computer programs to compute approximate solutions to Maxwell's equations to calculate antenna performance, electromagnetic compatibility, radar cross section and electromagnetic wave propagation when not in free space. A large subfield is ''antenna modeling'' computer programs, which calculate the radiation pattern and electrical properties of radio antennas, and are widely used to design antennas for specific applications. Background Several real-world electromagnetic problems like electromagnetic scattering, electromagnetic radiation, modeling of waveguides etc., are not analytically calculable, for the multitude of irregular geometries found in actual devices. Computational numerical techniques can overcome the inability to derive closed f ...
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Codes For Electromagnetic Scattering By Cylinders
Codes for electromagnetic scattering by cylinders – this article list codes for electromagnetic scattering by a cylinder. Majority of existing codes for calculation of electromagnetic scattering by a single cylinder are based on Mie theory, which is an analytical solution of Maxwell's equations in terms of infinite series.Bohren, Craig F. and Donald R. Huffman, Title Absorption and scattering of light by small particles, New York : Wiley, 1998, 530 p., , (second edition). Classification The compilation contains information about the electromagnetic scattering by cylindrical particles, relevant links, and applications.T. Wreidt, Light scattering theories and computer codes, Journal of Quantitative Spectroscopy and Radiative Transfer, 110, 833–843, 2009. Codes for electromagnetic scattering by a single homogeneous cylinder Relevant scattering codes * Discrete dipole approximation codes * Codes for electromagnetic scattering by spheres See also * Computational electromagneti ...
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Discrete Dipole Approximation Codes
Discrete dipole approximation (DDA), also known as coupled dipole approximation, is a method for computing scattering of radiation by particles of arbitrary shape and by periodic structures. Given a target of arbitrary geometry, one seeks to calculate its scattering and absorption properties by an approximation of the continuum target by a finite array of small polarizable dipoles. This technique is used in a variety of applications including nanophotonics, radar scattering, aerosol physics and astrophysics. Basic concepts The basic idea of the DDA was introduced in 1964 by DeVoe who applied it to study the optical properties of molecular aggregates; retardation effects were not included, so DeVoe's treatment was limited to aggregates that were small compared with the wavelength. The DDA, including retardation effects, was proposed in 1973 by Purcell and Pennypacker who used it to study interstellar dust grains. Simply stated, the DDA is an approximation of the continuum target by ...
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ...
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Web Application
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection. History In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the technical support, support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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Debye Series
The debye (symbol: D) (; ) is a CGS unit (a non- SI metric unit) of electric dipole momentTwo equal and opposite charges separated by some distance constitute an electric dipole. This dipole possesses an electric dipole moment whose value is given as charge times length of separation, it is a vector whose direction is in the direction of the unit vector of the position vector of the positive charge w.r.t negative charge: :p = ''q''r. named in honour of the physicist Peter J. W. Debye. It is defined as statcoulomb-centimeters.The statcoulomb is also known as the franklin or electrostatic unit of charge. :1 statC = 1 Fr = 1 esu = 1 cm3/2⋅g1/2⋅s−1. Historically the debye was defined as the dipole moment resulting from two charges of opposite sign but an equal magnitude of 10−10 statcoulomb10−10 statcoulomb corresponds to approximately 0.2083 units of elementary charge. (generally called e.s.u. (electrostatic unit) in older scientific ...
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