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CodeMiko
Youna Kang (born 27 February 1990), better known by her online 3D Virtual YouTuber persona CodeMiko and alias The Technician, is a South Korean-American Twitch streamer and YouTuber. Kang is best known for her live streams on Twitch, interviewing other streamers, content creators and internet personalities as her alter ego persona CodeMiko and for pushing the envelope with regards to interactivity in VTuber technology. Kang created the CodeMiko persona using Unreal Engine, a motion capture suit from Xsens, motion capture gloves from Manus VR and a facial tracking helmet from MOCAP Design. The CodeMiko avatar is composed of 36000 polygons, modelled in Autodesk Maya and textured using Adobe Substance. While Kang originally created CodeMiko alone, the project is now developed by a team consisting of an engineer, an artist / animator / rigger, a publicist, a personal assistant and a manager. Kang now focuses on leading the development effort, on broadcasting and idea generatio ...
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G4 (American TV Network)
G4 (also known as G4TV) was an American pay television and digital network owned by Comcast Spectacor that primarily focused on video games. The network was originally owned by G4 Media, a joint venture between the NBCUniversal Cable division of NBCUniversal and Dish Network, and first launched on April 24, 2002. In late 2012, G4's studio programming ceased in preparation for a planned relaunch as Esquire Network, as part of a licensing deal with Hearst Corporation, owner of ''Esquire'' magazine. Esquire Network would ultimately replace Style Network instead, on September 23, 2013. G4 announced in November 2014 that it would end all operations. The network was shut down on New Year's Eve 2014. By August 2013, it was reported that approximately 61,217,000 American households (53.61% of households with television) were receiving the network. On July 24, 2020, a revival of the G4 brand was announced; the network relaunched on November 16, 2021. On October 16, 2022, a draft memo l ...
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South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and List of islands of South Korea, adjacent islands. It has a Demographics of South Korea, population of 51.75 million, of which roughly half live in the Seoul Capital Area, the List of metropolitan areas by population, fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu. The Korean Peninsula was inhabited as early as the Lower Paleolithic period. Its Gojoseon, first kingdom was noted in Chinese records in the early 7th century BCE. Following the unification of the Three Kingdoms of Korea into Unified Silla, Silla and Balhae in the ...
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Mo-cap Suit
A motion capture suit (or mo-cap suit) is a wearable device that records the body movements of the wearer. Some of these suits also function as haptic suits. History Introduced in the late 1980s, the Data Suit by VPL Research was one of the earliest mo-cap suits in the market. Sensors stitched in the Data Suit were connected by fiber-optic cables to computers that updated the visuals 15 to 30 times a second. The Data Suit was ahead of its time, selling for up to $500,000 for a complete system (along with the EyePhone and the Data Glove). Current market Tesla Suit The Tesla Suit is a mo-cap suit that also uses neuromuscular electrical stimulation (NMES) to give the wearer sensations of touch, force and even warmth. PrioVR The PrioVR is mo-cap suit which is available in three versions: the Core which comes with 8 sensors for upper body tracking; the Lite with 12 sensors for full body tracking; and the Pro with 17 sensors which adds for precision with the feet, shoulders and hips. ...
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Skeletal Animation
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarchical set of interconnected parts (called ''bones'', and collectively forming the ''skeleton'' or ''rig''), a virtual armature used to animate (''pose'' and ''keyframe'') the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy. When the animated object is more general than, for example, a humanoid character, the set of "bones" may not be hierarchical or interconnected, but simply represent a higher-level description of the motion of the part of mesh it is influencing. The technique was introduced in 1988 by Nadia Magnen ...
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Animator
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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Software Engineering
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of soft ...
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Adobe Inc
Adobe Inc. ( ), originally called Adobe Systems Incorporated, is an American multinational computer software company incorporated in Delaware and headquartered in San Jose, California. It has historically specialized in software for the creation and publication of a wide range of content, including graphics, photography, illustration, animation, multimedia/video, motion pictures, and print. Its flagship products include Adobe Photoshop image editing software; Adobe Illustrator vector-based illustration software; Adobe Acrobat Reader and the Portable Document Format (PDF); and a host of tools primarily for audio-visual content creation, editing and publishing. Adobe offered a bundled solution of its products named Adobe Creative Suite, which evolved into a subscription software as a service (SaaS) offering named Adobe Creative Cloud. The company also expanded into digital marketing software and in 2021 was considered one of the top global leaders in Customer Experience Manageme ...
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Autodesk Maya
Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects. History Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and ''Alias Sketch!''. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of ''Dinosaur''. Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popul ...
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Polygon (computer Graphics)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The ''polygon count'' refers to the number of polygons being rendered per frame. Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex. Competing methods for rendering polygons that avoid seams * Point **Floating Point ** Fixed-Point **Polygon **because of rounding, every scanline has its own direction in space and may show its front or back side to the viewer. *Fraction (mathematics) **Bresenham's line algorithm **Polygons have to be split into triangles **The whole triangle shows the same sid ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Depth Camera
Range imaging is the name for a collection of techniques that are used to produce a 2D image showing the distance to points in a scene from a specific point, normally associated with some type of sensor device. The resulting range image has pixel values that correspond to the distance. If the sensor that is used to produce the range image is properly calibrated the pixel values can be given directly in physical units, such as meters. Types of range cameras The sensor device that is used for producing the range image is sometimes referred to as a ''range camera'' or ''depth camera''. Range cameras can operate according to a number of different techniques, some of which are presented here. Stereo triangulation Stereo triangulation is an application of stereophotogrammetry where the depth data of the pixels are determined from data acquired using a stereo or multiple-camera setup system. This way it is possible to determine the depth to points in the scene, for example, from ...
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