HOME
*





Chulip
, stylized as ''Chu♥lip'', is an adventure/simulation video game developed by Punchline (company), Punchline and released on October 3, 2002 in Japan by Victor Interactive Software for the PlayStation 2. After numerous delays, the game was released in North America by Natsume (company), Natsume on February 13, 2007 as a GameStop-exclusive title. It was released on the PlayStation Network as a "PS2 Classic" on December 4, 2012, exclusively in North America. ''Chulip'' puts the player in the role of a young man who has just moved to a new town and next door to the girl of his dreams. Although she wants nothing to do with him due to his family's poor economic status, he decides to write her a heartfelt love letter. When the letter is stolen, it is up to the protagonist to travel around the village and retrieve all of its pieces. The gameplay of ''Chulip'' revolves around improving the player's reputation with the citizens in order to access all parts of the town. To do this, the p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Chulip Gameplay
, stylized as ''Chu♥lip'', is an adventure game, adventure/simulation video game, simulation video game developed by Punchline (company), Punchline and released on October 3, 2002 in Japan by Victor Interactive Software for the PlayStation 2. After numerous delays, the game was released in North America by Natsume (company), Natsume on February 13, 2007 as a GameStop-exclusive title. It was released on the PlayStation Network as a "PS2 Classic" on December 4, 2012, exclusively in North America. ''Chulip'' puts the player in the role of a young man who has just moved to a new town and next door to the girl of his dreams. Although she wants nothing to do with him due to his family's poor economic status, he decides to write her a heartfelt love letter. When the letter is stolen, it is up to the protagonist to travel around the village and retrieve all of its pieces. The gameplay of ''Chulip'' revolves around improving the player's reputation with the citizens in order to access a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Chu-Lip
"Chu-Lip" is Ai Otsuka's 14th single under the avex trax label. It is also her first single released in 2007. "Chu-Lip", marks the first time that Otsuka has released more than 3 singles before the release of an album. "Chu-Lip" is a play on the Japanese word for tulip, combining the sound of a kiss ("chu") with the English word "lip." The title track of the single is used as the theme song for the TBS drama ''Kirakira Kenshuii'', starring Manami Konishi and Eiji Wentz from WaT. The b-side of the single is "Kimi ni Kaeru.", which is a med-tempo song. The term ''kaeru'' can mean "returning" or "frog," thus the title can also be translated into "Giving You a Frog.". Otsuka can sometimes be seen carrying a stuffed animal frog on her TV performances for "CHU-LIP" because of this. Otsuka also wore a frog ring at the 58th Kōhaku Uta Gassen. The single debuted at #3 during its first week with 55,362 copies sold. Altogether it has sold 105,233 copies and continues to chart on Oricon ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Punchline (company)
Punchline was a Japanese company that developed video games. It was founded by former Love-de-Lic employee Yoshiro Kimura. As of June 2006, the company had around 25 employees. Games *''Chulip'' – (2002, PlayStation 2) *''Rule of Rose'' – (2006, PlayStation 2) References External links * (archived from thoriginal Defunct video game companies of Japan Video game companies established in 2002 Video game companies disestablished in 2006 Video game development companies Japanese companies established in 2002 Japanese companies disestablished in 2006 {{japan-videogame-company-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Victor Interactive Software
was a Japanese video game software publisher and developer, established on October 1, 1996 as a division of Victor Entertainment. Their first game was ''Fish Eyes'' and their last game was ''Fish Eyes 3''. Some of their games used the brand. History On October 1, 1996, Victor Entertainment merged with Pack-In-Video to establish Victor Interactive Software. On March 31, 2003, Victor Interactive Software was acquired by Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ... and became Marvelous Interactive, which was merged into Marvelous Entertainment in June 2007. Games Localizations See also * JVCKenwood Victor Entertainment * Electronic Arts Victor References Video game development companies Video game companies established in 1996 Defunct video ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Natsume (company)
is the name of two video game publishers, Natsume-Atari and Natsume Inc., that were once the same company but are now completely separated. Natsume Co., Ltd. was founded in Japan on October 20, 1987. It established an American division called Natsume Inc. in 1988. In 1995, Natsume Inc. split from Natsume Co., Ltd. to become an independent company. The name "Natsume" was retained by both companies in their respective countries. In 2013, Natsume Co., Ltd. renamed itself Natsume-Atari following a merger with its subsidiary Atari that year. Also in 2013, Natsume Inc. (the American company) inaugurated a Japanese division called Natsume Inc. Japan with no connection to its former parent company. Natsume-Atari is based in Shinjuku, Tokyo, Japan and is known for developing licensed titles and mobile games. Natsume Inc. is located in Burlingame, California and is best known for publishing unique, family-oriented niche games, such as '' Harvest Moon'' and ''Reel Fishing''. Products Duri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Agency For Cultural Affairs
The is a special body of the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT). It was set up in 1968 to promote Japanese arts and culture. The agency's budget for FY 2018 rose to ¥107.7 billion. Overview The agency's Cultural Affairs Division disseminates information about the arts within Japan and internationally, and the Cultural Properties Protection Division protects the nation's cultural heritage. The Cultural Affairs Division is concerned with such areas as art and culture promotion, art copyrights, and improvements in the national language. It also supports both national and local arts and cultural festivals, and it funds traveling cultural events in music, theater, dance, art exhibitions, and film-making. Special prizes are offered to encourage young artists and established practitioners, and some grants are given each year to enable them to train abroad. The agency funds national museums of modern art in Kyoto and Tokyo and The National ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine '' Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game de ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameStop
GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. The company is headquartered in Grapevine, Texas (a suburb of Dallas), and is the largest video game retailer worldwide. , the company operates 4,573 stores including 3,018 in the United States, 231 in Canada, 417 in Australia and 907 in Europe under the GameStop, EB Games, EB Games Australia, Micromania-Zing, ThinkGeek and Zing Pop Culture brands. The company was founded in Dallas in 1984 as Babbage's, and took on its current name in 1999. The company's performance declined during the mid-to-late 2010s due to the shift of video game sales to online shopping and failed investments by GameStop in smartphone retail. In 2021, the company's stock price skyrocketed due to a short squeeze orchestrated by users of the Internet forum r/wallstreetbets. The company received significant media attention during January and February 2021 due to the volatility of its stock price and t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usu ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]