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Chuck Rock
''Chuck Rock'' is a 1991 slapstick side-scrolling platform video game developed and published by Core Design for the Atari ST and Amiga computers. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, and the Game Gear. Sony Imagesoft published the game for the Sega Mega-CD, Super NES, and Game Boy. The character of Chuck Rock was an early mascot for Core Design before the introduction of Lara Croft in the 1996 game ''Tomb Raider'', and the character of Chuck Rock himself and his family even featured in some UK comic books of the 1990s. ''Chuck Rock'' spawned two video game sequels. Plot The setting of the game is a fictional prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters suc ...
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Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010. History Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath-Smith regarded the acquisit ...
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Mega-CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the tim ...
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Comic Book
A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialogue contained in word balloons emblematic of the comics art form. " Comic Cuts" was a British comic published from 1890 to 1953. It was preceded by " Ally Sloper's Half Holiday" (1884) which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside of the popular lurid "Penny dreadfuls" (such as " Spring-heeled Jack"), boys' " Story papers" and the humorous Punch (magazine) which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The interweaving of drawings and the written word had been pioneered by, among others, William Blake (1757 - 1857) in works such as Blake's "The Descent Of Ch ...
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Tomb Raider (1996 Video Game)
''Tomb Raider'' is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). It is the debut entry in the ''Tomb Raider'' media franchise. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. The initial concept was created by Toby Gard, who is credited as Lara's creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. The character of Lara was based on several influences, including '' Tank Girl'', ''Indiana Jones'' and '' Hard Boiled ...
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1996 In Video Gaming
1996 saw many sequels and prequels in video games, such as ''Super Mario 64'', ''Duke Nukem 3D'', ''Street Fighter Alpha 2'', ''Super Mario RPG'', ''Virtua Fighter 3'', and ''Tekken 3'', along with new titles such as '' Blazing Heroes'', '' NiGHTS into Dreams...'', ''Crash Bandicoot'', '' Pokémon Red/Green/Blue'', ''Resident Evil'', '' Dead or Alive'', '' Quake'' and ''Tomb Raider''. The year's best-selling video game console worldwide was the PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-selling home video game worldwide was ''Super Mario 64'', while highest-grossing arcade games in Japan were '' Street Fighter Zero 2'' (''Street Fighter Alpha 2'') and ''Virtua Fighter 2''. Events *March – Swedish video game magazine "Super Power" changes name to Super Play. *15 July – Tom Kalinske announces he will leave his position as president for Sega of America on 1 October. *May 16–18 – The second annual E3 is held in L ...
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Lara Croft
Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game ''Tomb Raider (1996 video game), Tomb Raider'' in 1996. Core Design handled the initial development of the character and the series. Inspired by strong female icons, Gard designed Lara Croft to counter stereotypical female characters. The company modified the character for subsequent titles, which included graphical improvements and gameplay additions. American developer Crystal Dynamics took over the series after the 2003 sequel ''Tomb Raider: The Angel of Darkness'' was received poorly. The new developer Reboot (fiction), rebooted the character along with the video game series by altering her physical propor ...
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Sega Mega-CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time was ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. It plays a library of more than 900 games on ROM-based cartridges. Several add-ons were released, including a Power Base Converter to play Master System games. It was re ...
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1992 In Video Gaming
1992 saw many sequels and prequels in video games, such as ''Dragon Quest V'', ''Final Fantasy V'', ''Sonic the Hedgehog 2'', '' Street Fighter II: Champion Edition'', '' Super Mario Land 2: 6 Golden Coins'', and ''Super Mario Kart'', along with new titles such as ''Art of Fighting'', ''Lethal Enforcers'', ''Mortal Kombat'' and ''Virtua Racing''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game ''Street Fighter II'' for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were ''Sonic the Hedgehog 2'' for the Sega Mega Drive/Genesis and the Super NES port of ''Street Fighter II'', which were both also the year's highest-grossing home entertainment products. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1992. ''Famitsu'' Platinum ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including