Chris Donahue
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Chris Donahue
Chris Donahue (born John Christopher Donahue) is an American film and television producer. He began his career as a producer in television news and documentaries, then transitioned to narrative film and television at the American Film Institute. Donahue's work has been honored with numerous awards including an Academy Award for Live Action Short Film for producing '' Visas and Virtue'' (1998), and an Emmy for his documentary ''Be Good, Smile Pretty'' (2003). His love for documentaries has him returning to the form often, and his current interests have him exploring themes in Artificial Intelligence, Creativity, Immersive Storytelling ( VR, AR, 360), and Social Impact Entertainment. Donahue founded West Main Street Productions, and is a member of the Academy of Motion Picture Arts and Sciences, the Academy of Television Arts and Sciences, and the Producers Guild of America. He is a board member for the Humanitas Prize. Early life and education Donahue was born in Dallas ...
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Film Producer
A film producer is a person who oversees film production. Either employed by a production company or working independently, producers plan and coordinate various aspects of film production, such as selecting the script, coordinating writing, directing, editing, and arranging financing. The producer is responsible for finding and selecting promising material for development. Unless the film is based on an existing script, the producer hires a screenwriter and oversees the script's development. These activities culminate with the pitch, led by the producer, to secure the financial backing that enables production to begin. If all succeeds, the project is "greenlighted". The producer also supervises the pre-production, principal photography and post-production stages of filmmaking. A producer is also responsible for hiring a director for the film, as well as other key crew members. Whereas the director makes the creative decisions during the production, the producer typically ma ...
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Issuu
Issuu, Inc. (pronounced "issue") is a Danish-founded American electronic publishing platform based in Palo Alto, California, United States. Founded in 2004 as a Danish startup, the company moved its headquarters to the United States in 2013. Purpose Issuu converts PDFs into digital publications that can be shared via links or embedded into websites. Users can edit their publications by customizing the design, using templates, or adding links and multimedia to the pages of their documents. Issuu also provides tools for measuring and monetization of content. History Issuu was founded in Copenhagen, Denmark, in 2006 by Michael and Rubyn Bjerg Hansen, Mikkel Jensen, and Martin Ferro-Thomsen. By 2011, Issuu software was used by several online publications. In early 2013, the company opened an office in Palo Alto, California and appointed CEO Joe Hyrkin, formerly of Reverb, Trinity Ventures, and Yahoo!, to helm its Silicon Valley operations. The company soon moved its headquarter ...
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Jesuit College Preparatory School Of Dallas
Jesuit College Preparatory School of Dallas (commonly referred to as Jesuit Dallas or Dallas Jesuit, and formerly known as Jesuit High School) is a private, college-preparatory school for young men under the direction of the Society of Jesus and home to the Jesuit Dallas Museum in Dallas, Texas. While Jesuit operates independently of the Catholic Diocese of Dallas, it exists and serves the Catholic community with the leave of the bishop. History Timeline Jesuit High School opened on September 14, 1942. Located on the former grounds of Holy Trinity College on 3872 Oak Lawn Avenue in Dallas, Texas, the school had 195 students registered. September 1, 1955, it was the first school in Dallas to integrate, when sophomore Charles Edmond and freshman Arthur Allen, both African-Americans, enrolled. On August 1, 1963, the school opened its current campus at 12345 Inwood Road. In 1969 Jesuit High School became Jesuit College Preparatory School of Dallas under school president Rev. Pau ...
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Producers Guild Of America
The Producers Guild of America (PGA) is a 501(c)(6) trade association representing television producers, film producers and New media, New Media producers in the United States. The PGA's membership includes over 8,000 members of the producing establishment worldwide. Its co-presidents are Gail Berman and Lucy Fisher. The PGA is overseen by a board of directors that represents producers from across the nation. Susan Sprung has served as the organization's National Executive Director since 2019. The Producers Guild of America offers several benefits to its members, including seminars and mentoring programs, and entrance to special screenings of movies during Oscar season. History The Producers Guild of America began as two separate organizations, with the Screen Producers Guild being formed on May 16, 1950. Its first president was William Perlberg. In 1957, television producers followed suit, forming the Television Producers Guild, with Ben Brady as its first president. These merge ...
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Academy Of Television Arts And Sciences
The Academy of Television Arts & Sciences (ATAS), also colloquially known as the Television Academy, is a professional honorary organization dedicated to the advancement of the television industry in the United States. It is a 501(c)(6) non-profit organization founded in 1946, the organization presents the Primetime Emmy Awards, an annual ceremony honoring achievement in U.S. primetime television. History Syd Cassyd considered television a tool for education and envisioned an organization that would act outside the "flash and glamor" of the industry and become an outlet for "serious discussion" and award the industry's "finest achievements". Envisioning a television counterpart of the Academy of Motion Picture Arts and Sciences, Cassyd founded the Academy of Television Arts & Sciences in 1946 in conjunction with leaders of the early television industry who had gathered at a meeting he organized. Cassyd's academy in Los Angeles merged with a New York academy founded by Ed Sulliv ...
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Academy Of Motion Picture Arts And Sciences
The Academy of Motion Picture Arts and Sciences (AMPAS, often pronounced ; also known as simply the Academy or the Motion Picture Academy) is a professional honorary organization with the stated goal of advancing the arts and sciences of motion pictures. The Academy's corporate management and general policies are overseen by a board of governors, which includes representatives from each of the craft branches. As of April 2020, the organization was estimated to consist of around 9,921 motion picture professionals. The Academy is an international organization and membership is open to qualified filmmakers around the world. The Academy is known around the world for its annual Academy Awards, now officially and popularly known as "The Oscars". In addition, the Academy holds the Governors Awards annually for lifetime achievement in film; presents Scientific and Technical Awards annually; gives Student Academy Awards annually to filmmakers at the undergraduate and graduate level; ...
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is largely synonymous with mixed reality. There is also overlap ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Creativity
Creativity is a phenomenon whereby something new and valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a printed literary work, or a painting). Scholarly interest in creativity is found in a number of disciplines, primarily psychology, business studies, and cognitive science. However, it can also be found in education, the humanities (philosophy, the arts) and theology, social sciences (sociology, linguistics, economics), engineering, technology and mathematics. These disciplines cover the relations between creativity and general intelligence, personality type, mental and neural processes, mental health, artificial intelligence; the potential for fostering creativity through education, training, leadership and organizational practices; the factors that determine how creativity is evaluated and perceived; the fostering of creativity for national economic bene ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Emmy Award
The Emmy Awards, or Emmys, are an extensive range of awards for artistic and technical merit for the American and international television industry. A number of annual Emmy Award ceremonies are held throughout the calendar year, each with their own set of rules and award categories. The two events that receive the most media coverage are the Primetime Emmy Awards and the Daytime Emmy Awards, which recognize outstanding work in American primetime and daytime entertainment programming, respectively. Other notable U.S. national Emmy events include the Children's & Family Emmy Awards for children's and family-oriented television programming, the Sports Emmy Awards for sports programming, News & Documentary Emmy Awards for news and documentary shows, and the Technology & Engineering Emmy Awards and the Primetime Engineering Emmy Awards for technological and engineering achievements. Regional Emmy Awards are also presented throughout the country at various times through the year, re ...
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