Chinese Paladin 5 Prequel
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Chinese Paladin 5 Prequel
''The Legend of Sword and Fairy 5 Prequel'' ( zh, t=仙劍奇俠傳五前傳, s=仙剑奇侠传五前传, p=Xiānjiàn Qíxiá Zhuàn Wǚ Qián Zhuàn), also known as ''Sword and Fairy 5 Prequel'' () or ''Chinese Paladin 5 Prequel'', is a ''xianxia''-themed fantasy adventure role-playing video game developed by Taiwanese game company Softstar Entertainment's Beijing subsidiary. It is the seventh installment in '' The Legend of Sword and Fairy'' video game series, and is the direct prequel of ''The Legend of Sword and Fairy 5 ''The Legend of Sword and Fairy 5'' ( zh, t=仙劍奇俠傳五, s=仙剑奇侠传五, p=Xiānjiàn Qíxiá Zhuàn Wǚ), also known as ''Sword and Fairy 5'' () or ''Chinese Paladin 5'', is a ''shenmo''/''xianxia''-themed fantasy adventure role-pla ...'', set about 25 years before the plot of the latter. References External links *Official The Legend of Sword and Fairy website*Official The Legend of Sword and Fairy 5 Prequel website (Mainland) *Softstar's ...
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Softstar
Softstar Entertainment Inc. (), abbreviated as Softstar (), is a Taiwanese video game developer and publisher based in Zhonghe District, New Taipei, with Mainland subsidiary branches in Beijing, Shanghai and Xiamen. Softstar is famous among the Greater China regions for designing and publishing Chinese language role-playing and puzzle/simulation games, mainly for the PC platform. Its most popular franchises include ''The Legend of Sword and Fairy'' series, ''Xuan-Yuan Sword'' series, ''Richman Richman as a surname may refer to: * Adam Richman (born 1974), host of the Travel Channel's ''Man v. Food'' * Adam Richman (singer) (born ca. 1983), American indie pop singer-songwriter * Alfred A. Richman (c. 1892 - December 8, 1984), orthopedi ...'' series and ''Star Dream'' series. References External links * * Video game companies of Taiwan Taiwanese companies established in 1988 Video game companies established in 1988 Companies based in New Taipei {{Asia-videogam ...
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The Legend Of Sword And Fairy 5
''The Legend of Sword and Fairy 5'' ( zh, t=仙劍奇俠傳五, s=仙剑奇侠传五, p=Xiānjiàn Qíxiá Zhuàn Wǚ), also known as ''Sword and Fairy 5'' () or ''Chinese Paladin 5'', is a ''shenmo''/''xianxia''-themed fantasy adventure role-playing video game developed by Taiwanese game company Softstar Entertainment's Beijing subsidiary. It is the sixth installment in the '' Legend of Sword and Fairy'' video game series, and serves as a sequel to the second game ''The Second Game'' (Romanian: ''Al doilea joc'') is a 2014 Romanian documentary film directed by Corneliu Porumboiu. The film integrally depicts the Dinamo — Steaua football derby played on 3 December 1988; the game is commented on by Porumb ..., with the plot set around 30 years later. External links *Official The Legend of Sword and Fairy website*Softstar's website* {{DEFAULTSORT:Legend Of Sword And Fairy 5, The Role-playing video games Video games set in Imperial China Chinese-language-only video games ...
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Video Games With Isometric Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Video Games Set In Imperial China
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Taiwan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Based On Chinese Mythology
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Role-playing Video Games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Interquel Video Games
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories abo ...
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Fantasy Video Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ...
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2013 Video Games
Numerous video games were released in 2013. Many awards went to games such as ''BioShock Infinite'', ''Grand Theft Auto V'', ''The Last of Us'' and '' The Legend of Zelda: A Link Between Worlds''. New video game consoles released in 2013 include the PlayStation 4 from Sony Computer Entertainment and the Xbox One from Microsoft. Top-rated games Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Highest-grossing games The following were 2013's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Events Console releases The list of game consoles released in 2013 in North America. Series with new entries Series with new installments in 2013 include ''Ace Attorney'', '' ARMA'', ''Army of Two'', ''Assassin' ...
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