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Chess Live
Chess Live, formerly called US Chess Live (when it was affiliated with the United States Chess Federation), was a subscription Internet chess server that opened on August 8, 2000, and closed on 29 May 2007 when it was bought by Internet Chess Club and merged with World Chess Network to form World Chess Live. Membership There were three membership options: Trial, Basic, and Royal; Basic and Royal levels required periodic payments. Higher levels of membership included more features, such as the ability to observe or participate in certain tournaments often held on the server. Features In addition to providing Internet users the opportunity to engage in games of chess with others, Chess Live also provided free lectures on skill and tactics to improve one's ability at the game. Chess Live also included instant messaging features and the ability to chat with other users in IRC-like public chat rooms. There were a range of paid and voluntary staff positions to ensure the smooth and e ...
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United States Chess Federation
The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating system, awards national titles, sanctions over twenty national championships annually, and publishes two magazines: ''Chess Life'' and '' Chess Life for Kids''. The USCF was founded and incorporated in Illinois in 1939, from the merger of two older chess organizations. It is a 501(c)(3) non-profit organization headquartered in St. Louis, Missouri. Its membership as COVID hit was 97,000; as of July 2022 it is 85,000. History In 1939, the United States of America Chess Federation was created in Illinois through the merger of the American Chess Federation and National Chess Federation. The American Chess Federation, formerly the Western Chess Association, had held an annual open championship since 1900; that tournament, after the merger, b ...
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Subscription
The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century, and is now used by many businesses, websites and even pharmaceutical companies in partnership with the government. Subscriptions Rather than selling products individually, a subscription offers periodic (daily, weekly, bi-weekly, monthly, semi-annual, yearly/annual, or seasonal) use or access to a product or service, or, in the case of performance-oriented organizations such as opera companies, tickets to the entire run of some set number of (e.g., five to fifteen) scheduled performances for an entire season. Thus, a one-time sale of a product can become a recurring sale and can build brand loyalty. Industries that use this model include mail order book sales clubs and music sales clubs, private web mail providers, cable television, satel ...
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Internet Chess Server
An Internet chess server (ICS) is an external server that provides the facility to play, discuss, and view the board game of chess over the Internet. The term specifically refers to facilities for connecting players through a variety of graphical chess clients located on each user's computer. History In the 1970s, one could play correspondence chess in a PLATO System program called 'chess3'. Several users used chess3 regularly; often a particular user would make several moves per day, sometimes with several games simultaneously in progress. In theory one could use chess3 to play a complete game of chess in one sitting, but chess3 was not usually used this way. PLATO was not connected to Internet predecessor ARPANET in any way that allowed mass use by the public, and consequently, chess3 was and still is relatively unknown to the public. In the eighties, chess play by email was still fairly novel. Latency with email was less significant than with traditional correspondence ches ...
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Internet Chess Club
The Internet Chess Club (ICC) is a commercial Internet chess server devoted to the play and discussion of chess and chess variants. ICC had over 30,000 subscribing members in 2005.John Black, Martin Cochran, Martin Ryan Gardner"Lessons Learned: A Security Analysis of the Internet Chess Club" acsac, pp.245–253, 21st Annual Computer Security Applications Conference (ACSAC'05), 2005. It was the first Internet chess server and was the largest pay to play chess server in 2005. History The first Internet chess server (ICS), programmed by Michael Moore and Richard Nash, was launched on 15 January 1992. Players logged in by telnet, and the board was displayed as ASCII text. Bugs in the server software allowed illegal moves, false checkmates etc. Over time more and more features were added to ICS, such as Elo ratings and a choice of graphical interfaces. The playing pool grew steadily, many of the server bugs were fixed, and players began to have higher expectations for stability. L ...
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World Chess Network
The World Chess Network (WCN) was a commercial Internet chess server devoted to the play and discussion of chess that launched in 1997 and closed ten years later in 2007 when it was bought by Internet Chess Club and merged with Chess Live to form World Chess Live. As a typical chess server, the network provided basic services such as the conduction of live chess games over the Internet between two human players. Chess tournaments were occasionally conducted by the service, including a select few matches between known chess Grandmasters where spectators could watch the game in real-time. During its heyday, the network was frequented by professional chess players including notable Grandmasters like Elena Donaldson, Susan Polgar, Larry Christiansen and Larry Evans. Overview The World Chess Network provided a number of services to its subscribers. Besides the facilitation of online chess games, it also provided members with a method of conducting online chess tournaments. The network ...
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World Chess Live
The Internet Chess Club (ICC) is a commercial Internet chess server devoted to the play and discussion of chess and chess variants. ICC had over 30,000 subscribing members in 2005.John Black, Martin Cochran, Martin Ryan Gardner"Lessons Learned: A Security Analysis of the Internet Chess Club" acsac, pp.245–253, 21st Annual Computer Security Applications Conference (ACSAC'05), 2005. It was the first Internet chess server and was the largest pay to play chess server in 2005. History The first Internet chess server (ICS), programmed by Michael Moore and Richard Nash, was launched on 15 January 1992. Players logged in by telnet, and the board was displayed as ASCII text. Bugs in the server software allowed illegal moves, false checkmates etc. Over time more and more features were added to ICS, such as Elo ratings and a choice of graphical interfaces. The playing pool grew steadily, many of the server bugs were fixed, and players began to have higher expectations for stability. L ...
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Instant Messaging
Instant messaging (IM) technology is a type of online chat allowing real-time text transmission over the Internet or another computer network. Messages are typically transmitted between two or more parties, when each user inputs text and triggers a transmission to the recipient(s), who are all connected on a common network. It differs from email in that conversations over instant messaging happen in real-time (hence "instant"). Most modern IM application (computing), applications (sometimes called "social messengers", "messaging apps" or "chat apps") use push technology and also add other features such as emojis (or graphical smileys), file transfer, chatbots, voice over IP, or Videotelephony, video chat capabilities. Instant messaging systems tend to facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list"), and can be standalone applications or integrated into e.g. a wider social media platform, or a website ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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List Of Internet Chess Servers
This is a list of notable Internet chess servers. Active * Chess.com * Chess24 * Caissa.com * ChessBase * FIDE Online Arena * Free Internet Chess Server * Internet Chess Club * Kasparov Chess * Lichess * Playchess * SchemingMind Defunct * ChessCube * Chess Live * KasparovChess.com — same domain as used by Kasparov Chess but launched in the early 2000s * World Chess Network References {{DEFAULTSORT:List Of Internet Chess Servers Chess websites * Internet protocols Internet chess servers The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ... Online games ...
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Internet Chess Servers
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. Th ...
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Chess Websites
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two bi ...
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2000 In Chess
Events in chess during the year 2000: Top players FIDE top 10 players by Elo rating - July 2000; #Garry Kasparov 2849 #Vladimir Kramnik 2770 #Viswanathan Anand 2762 #Alexander Morozevich 2756 # Michael Adams 2755 #Alexei Shirov 2746 #Peter Leko 2743 #Vassily Ivanchuk 2719 #Veselin Topalov 2707 #Michał Krasenkow 2702 Tournaments Births * Zhansaya Abdumalik, Kazakhstani chess player - 12 January *Alexey Sarana - 26 January *Max Warmerdam - 30 March * Gunay Mammadzada - 19 June *Haik M. Martirosyan - 14 July * Temur Kuybokarov - 22 July *Parham Maghsoodloo - 11 August *Jeffery Xiong - 30 October * Carlos Daniel Albornoz Cabrera - 26 December *Samuel Sevian - 26 December Deaths *Daniel Yanofsky, Canada's first chess Grandmaster - March 5 *Aivars Gipslis, Latvian Grandmaster and chess writer - April 13 *Arthur Dake, American chess master - April 28 *Vladimir Bagirov, Grandmaster, chess author, and chess trainer - died of a heart attack while playing chess in Finlan ...
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