Castles And Crusades
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Castles And Crusades
''Castles & Crusades'' (''C&C'') is a fantasy role-playing game published in 2004 by Troll Lord Games based upon a stripped-down variant of the d20 System by Wizards of the Coast. The game system is designed to emulate the play of earlier editions of the ''Dungeons & Dragons'' game while keeping the unified mechanics of the d20 System. History The game's name comes from the Castle & Crusade Society, founded in the pre-''Dungeons & Dragons'' era by Gary Gygax. The title is in homage to the role-playing industry's birth. The game was first released in 2004 in a boxed edition containing three digest-sized booklets, dice, and a crayon. It featured artwork by artist Peter Bradley of a knight on horseback. The reason for the box set was to have something on hand for sale at Gen Con in August 2004 as the finished ''Players Handbook'' was still four months away. A boxed set was chosen for its resemblance to the earliest versions of ''Dungeons & Dragons'', which could be found, depend ...
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Castles N Crusades PHB7
A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified residence of a lord or noble. This is distinct from a palace, which is not fortified; from a fortress, which was not always a residence for royalty or nobility; from a ''pleasance'' which was a walled-in residence for nobility, but not adequately fortified; and from a fortified settlement, which was a public defence – though there are many similarities among these types of construction. Use of the term has varied over time and has also been applied to structures such as hill forts and 19th-20th century homes built to resemble castles. Over the approximately 900 years when genuine castles were built, they took on a great many forms with many different features, although some, such as curtain walls, arrowslits, and portcullises, were ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Role-playing Game Systems
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Thunderhead Games
A thunderhead is a cumulonimbus cloud seen during a thunderstorm. Thunderhead may also refer to: * Thunderhead (horse), a racehorse * ''Thunderhead'' (Preston and Child novel) * ''Thunderhead'' (Shusterman novel) * Thunderhead (roller coaster) at Dollywood theme park * ''Thunderhead, Son of Flicka'', a 1945 film * Thunderhead Mountain in the Great Smoky Mountains * Thunderhead, a character in the ''Young Heroes in Love'' comic book series * "Thunderhead (I Just Wanted A Little Rain)", a song on the album '' Well...'' by Katey Sagal * "Thunderhead", a song by Phish from their album ''Round Room'' * "Thunderhead", a song by Overkill from their album ''Bloodletting'' * "Thunderhead", a song by W.A.S.P. from their album The Headless Children * Thunderhead Raceway, a fictional raceway in the film ''Speed Racer ''Speed Racer'', also known as , is a Japanese media franchise about Auto racing, automobile racing. ''Mach GoGoGo'' was originally serialized in print in Shueish ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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James M
James is a common English language surname and given name: *James (name), the typically masculine first name James * James (surname), various people with the last name James James or James City may also refer to: People * King James (other), various kings named James * Saint James (other) * James (musician) * James, brother of Jesus Places Canada * James Bay, a large body of water * James, Ontario United Kingdom * James College, a college of the University of York United States * James, Georgia, an unincorporated community * James, Iowa, an unincorporated community * James City, North Carolina * James City County, Virginia ** James City (Virginia Company) ** James City Shire * James City, Pennsylvania * St. James City, Florida Arts, entertainment, and media * ''James'' (2005 film), a Bollywood film * ''James'' (2008 film), an Irish short film * ''James'' (2022 film), an Indian Kannada-language film * James the Red Engine, a character in ''Thomas the Tank En ...
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Open Game License
The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. However, they must share-alike copies and derivative works. Language of the license The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". The OGL defines two forms of content: Open Game Content (or ''OGC'') : Product Identity (or ''PI'') : Use of another company's Product Identity is considered breach of the licensing agreement. History 3rd Edition The OGL (v1.0) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of ''Dungeons & Dragons'', via a System Reference Document (SRD), thus a ...
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Character Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
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Hit Points
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic (role-playing games), statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born Property (philosophy), characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a dice pool, set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate (role-playing game system), Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most b ...
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Alignment (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael M ...
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