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Carol Shaw
Carol Shaw (born 1955) is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter ''River Raid'' (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980 where she designed multiple games including ''3-D Tic-Tac-Toe'' (1978) and ''Video Checkers'' (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990. Early life and education Shaw was born in 1955 and was raised in Palo Alto, California. Her father was a mechanical engineer and worked at the Stanford Linear Accelerator Center. In a 2011 interview, she said she did not like playing with dolls as a child, but learned about model railroading from playing with her brother's set, a hobby she continued until college. Shaw first used a computer in high school and discovered she could play text-based games on the system. Shaw attended the University of California, ...
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University Of California, Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant university and the founding campus of the University of California system. Its fourteen colleges and schools offer over 350 degree programs and enroll some 31,800 undergraduate and 13,200 graduate students. Berkeley ranks among the world's top universities. A founding member of the Association of American Universities, Berkeley hosts many leading research institutes dedicated to science, engineering, and mathematics. The university founded and maintains close relationships with three national laboratories at Berkeley, Livermore and Los Alamos, and has played a prominent role in many scientific advances, from the Manhattan Project and the discovery of 16 chemical elements to breakthroughs in computer science and genomics. Berkeley is ...
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Atari BASIC
Atari BASIC is an interpreter (computing), interpreter for the BASIC programming language that shipped with the Atari 8-bit family of MOS Technology 6502, 6502-based home computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays, for example. The language was distributed as an 8 kilobyte, KB ROM cartridge for use with the 1979 Atari 400 and 800 computers. Starting with the 600XL and 800XL in 1983, BASIC is built into the system. Despite the Atari 8-bit computers running at a higher speed than most of its contemporaries, several technical decisions placed Atari BASIC near the bottom in performance benchmarks. The original authors addressed most of these issues in a series of improved versions: BASIC A+ (1981), BASIC XL (1983), and BASIC XE (1985). A host of third-party interpreters and compilers like T ...
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Strong National Museum Of Play
The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester. For at least fifteen years after its opened, the mission of the museum was to interpret the social and cultural history of average Americans between 1830 and 1940, under the direction of H.J. Swinney and William T. Alderson. Mrs. Strong's collections of dolls and toys, American and European decorative arts, prints, paintings, Japanese crafts, and advertising ephemera provided a firm foundation for this mission, and were supplemented with collections purchased and donated to more fully support the museum's early mission. The museum received considerable local ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Memorabilia
A souvenir (), memento, keepsake, or token of remembrance is an object a person acquires for the memories the owner associates with it. A souvenir can be any object that can be collected or purchased and transported home by the traveler as a memento of a visit. The object itself may have intrinsic value, or be a symbol of experience. Without the owner's input, the symbolic meaning is lost and cannot be articulated. As objects The tourism industry designates tourism souvenirs as commemorative merchandise associated with a location, often including geographic information and usually produced in a manner that promotes souvenir collecting. Throughout the world, the souvenir trade is an important part of the tourism industry serving a dual role, first to help improve the local economy, and second to allow visitors to take with them a memento of their visit, ultimately to encourage an opportunity for a return visit, or to promote the locale to other tourists as a form of word-o ...
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Develop (magazine)
''Develop'' was a monthly UK trade magazine for the video game industry. Its online portal, complete with a digital version of the print publication, was active since July 2007. Develop 100 was an annual rating system for game developers produced by ''Develop''. It was a ranking of the world's games development studios based on a variety of criteria including sales data, critical success and industry standing. The Develop Industry Excellence Awards, also annually, honoured the development of video games and award studios across a range of categories. In November 2017, NewBay Media, the owner of ''Develop'' at the time, announced that the websites, magazines and events of ''Develop'' and sister magazine ''Esports Pro'' would be absorbed into ''MCV (magazine), MCV'' by early 2018, with the combined magazine moving to a monthly frequency. References External links

* {{Official website, https://web.archive.org/web/20180101164415/http://www.develop-online.net/ (archived) Mo ...
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The Game Awards 2017
The Game Awards 2017 was an award show that honored the best video games of 2017, and took place at the Microsoft Theater in Los Angeles on December 7, 2017. The event was hosted by Geoff Keighley, and was live streamed around the world across various platforms, with 11.5 million viewers in total watching the event. '' The Legend of Zelda: Breath of the Wild'' won three awards, including Game of the Year. Two indie games, ''Cuphead'' and '' Hellblade: Senua's Sacrifice'', also won three awards each. Presentation The presentation was held at the Microsoft Theater in Los Angeles on December 7, 2017 hosted by Geoff Keighley, and live streamed across sixteen different content platforms worldwide. An integrated public voting system was included on Google Search and Twitter; and on Twitch, the show had an interactive overlay that allowed viewers to predict award winners before they are announced, the first such use of one on the platform. Certain streaming platforms also incentivized ...
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Foresight Institute
The Foresight Institute (Foresight) is a San Francisco-based research non-profit that promotes the development of nanotechnology and other emerging technologies, such as safe AGI, biotech and longevity. Foresight runs four cross-disciplinary program tracks to research, advance, and govern maturing technologies for the long-term benefit of life and the biosphere: Molecular machines nanotechnology for building better materials, biotechnology for health extension, and computer science and crypto commerce for intelligent global cooperation. Foresight also runs a program on "existential hope", pushing forward the concept coined by Toby Ord and Owen Cotton-Barrett in their 2015 paper "Existential risk and Existential hope: Definitions", in which they wrote Foresight's stated strategy is to focus on creating a community that promotes beneficial uses of new technologies and reduce misuse and accidents potentially associated with them. Foresight runs a one-year Fellowship program aime ...
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Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's ''Donkey Kong'', the 5200 included the 1978 arcade game ''Super Breakout'' which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively. The CPU and the graphics and sound hardware are almost identical to that of the Atari 8-bit computers, although software is not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than ...
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Intellivision
The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of Mattel Auto Race, handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have ric ...
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Happy Trails (video Game)
''Happy Trails'' is a video game programmed by Carol Shaw for the Intellivision console and released by Activision in 1983. The player must navigate a character through a broken maze to collect gold. Shaw previously wrote ''River Raid'' for the Atari 2600. ''Happy Trails'' is a clone of the 1982 Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ... arcade game '' Loco-Motion''. Mattel was working on an official port, but ''Happy Trails'' was published first, resulting in ''Loco-Motion'' being sold at a discount and without any marketing support. Reception ''Joystik'' magazine wrote, "This is a great game. The strategic possibilities are seemingly endless," giving an overal rating of 5 out of 5 stars. References Intellivision games Intellivision-only games 1983 video game ...
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Scramble (video Game)
is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels,Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008
serving as a foundation for later side-scrolling shooters. It was Konami's first major worldwide hit. In the United States, it sold 15,136 arcade cabinets within five months and became Stern's second best-selling game. ''Scramble'' was not ported to any major contemporary consoles or computers, but there were releases for the