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Card Tricks
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the us ...
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Card Trick
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the us ...
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Persi Diaconis
Persi Warren Diaconis (; born January 31, 1945) is an American mathematician of Greek descent and former professional magician. He is the Mary V. Sunseri Professor of Statistics and Mathematics at Stanford University. He is particularly known for tackling mathematical problems involving randomness and randomization, such as coin flipping and shuffling playing cards. Biography Diaconis left home at 14 to travel with sleight-of-hand legend Dai Vernon, and dropped out of high school, returning to school at age 24 to learn math, motivated to read William Feller's famous two-volume treatise on probability theory, ''An Introduction to Probability Theory and Its Applications''. He attended the City College of New York for his undergraduate work, graduating in 1971, and then obtained a Ph.D. in Mathematical Statistics from Harvard University in 1974), learned to read Feller, and became a mathematical probabilist.Jeffrey R. Young, "The Magical Mind of Persi Diaconis" ''Chronicle of Highe ...
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List Of Card Manipulation Techniques
Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used to perform card tricks in magical performances, especially in close-up, parlor, and street magic. A person who practices card manipulation may be called a card sharp, card shark, or card mechanic. Card manipulation techniques * Dealing **Bottom dealing **Second dealing * Shuffling ** Faro shuffle * False shuffling ** Zarrow shuffle * Palming ** Back palm ** Gambler's palm ** Magician's palm ** Tenkai palm * Other techniques **Card marking ** Double lift ** Herrmann pass ** Mechanic's grip ** Si Stebbins stack **Trick decks Named card tricks * The Acme of Control * Ambitious Card * Blackstone's Card Trick Without Cards * The Circus Card Trick * The Four Burglars * Out of This World * Spelling Bee * Twenty-One Card Trick Other related concepts * Card throwing Card throwing is the art of throwi ...
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Crimp (gambling)
In gambling terminology a crimp is a bend that has been intentionally made on the corner(s) of a playing card to facilitate identification. A card cheat will typically bend some of the important cards during the game. Below are just several of the most popular examples. In poker, for instance, a cheat may ''crimp'' one of the cards to mark off the exact location where he wishes his secret conspirator to cut the deck. Similarly, if the card cheat is not working with a confederate, he may bend one or more cards to force a cut upon an unsuspecting victim. In either case the deck will most likely be cut at the exact predetermined spot in the same way an old book always tends to open at the same page. Another poker scenario (also popular in numerous other games) is to ''crimp'' some of the high-value cards during the early rounds. On subsequent rounds the cheat will be able to identify some of those cards during the deal. This enables the cheat to employ a second deal and deal some o ...
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Cut (cards)
In card games, to cut the cards (also "cut the deck" or "cut the pack") is to split the deck into two packets by lifting one packet from the top and placing it face down beside the remainder; before placing the lower packet on top of it. This is typically done after the cards have already been shuffled, and the procedure is used just prior to the cards being dealt to the players. The aim of this is to reduce the possibility of cheating, for example, by knowing the bottom card. Cutting the cards is also a common way of determining the seating order at a card table, the partnerships or the first dealer. Purpose The practice of cutting is primarily a method of reducing the likelihood of someone cheating by manipulating the order of cards to gain advantage. Even if the dealer (or the shuffler, if he is not the dealer) does not plan on cheating, cutting will prevent suspicions, thus many rules require it. Some players also consider the cut to be lucky. Parlett says the purpose of cu ...
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Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Tenkai Palm
The Tenkai palm is a card magic technique used to palm a card. It was invented by the Japanese magician Tenkai was a Japanese Tendai Buddhist monk of the Azuchi-Momoyama and early Edo periods. He achieved the rank of ''Daisōjō'', the highest rank of the priesthood. His Buddhist name was first , which he changed to Tenkai in 1590. Also known as , he ..., whose real name was Teijiro Ishida (1889–1972). The Tenkai palm has many applications in card magic, as well as other manipulative magic with objects of a similar size, such as jumbo coins. Additionally, the Tenkai palm allows a great deal of freedom in the methods of concealing and revealing. References {{reflist Card tricks Card magic Sleight of hand ...
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Palming
Palming is a technique for holding or concealing an object in the hand. It is used frequently by magicians to conceal a card, coin, or other object. When it is done skillfully, the hand containing the palmed object is perceived to be completely empty. Methods A method for palming is known as a palm. These methods differ depending on the object intended to be concealed: its particular size, shape and flexibility. Any method of holding the object in the hand so that it cannot be directly seen by the spectators and such that the position of the hand does not arouse suspicion, i.e. the hand is perceived to be empty, can be used as a palm. Uses Palming an object generally allows for one of four effects to take place: * ''Vanishing'' an object can be achieved by palming it. Used properly, the object will seem to have disappeared completely, and the performer's hands will appear to be empty. * ''Producing'' an object can also be achieved by reversing the action of palming. * ''Transpos ...
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Bottom Dealing
Bottom dealing or base dealing is a sleight of hand technique in which the bottom card from a deck of playing cards is dealt instead of the top card. It is used by magicians as a type of card illusion, and by card sharps and mechanics, and as a method of cheating in poker or other card games. The deck is typically held in a modified mechanic's grip in the dealer's non-dominant hand. The dealer slides the top card partially off the deck as if to deal it, while the dominant hand instead takes hold of the bottom card. The card is snapped away from the deck while the top card is reset. Unless the dealer is particularly skilled at bottom dealing, the technique produces a slightly different sound from standard dealing, and the second-to-bottom card may be drawn slightly out of place. This is called a "hanger." Bottom dealing and second dealing both have application in performance magic. Bottom dealing and second dealing, pp. 27-31. The Glide, pp. 97-99. Bottom dealing experts include ...
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Second Dealing
Second dealing (also known as ''dealing seconds'') is a method of manipulating a deck of cards during a card game by way of dealing the second, rather than the top card of the deck, usually for the purpose of cheating. Second dealing and bottom dealing are also used in performance magic. The Second Deal, pp. 240–241. A card cheat who specializes in manipulating playing cards is called a card mechanic; a card mechanic who specializes in second dealing is called a "second dealer", a "deuce dealer", a "two dealer", or a "number two man." Second dealing is only useful when the cheat knows the value of the top card of the deck. Once the value of the top card is known the cheat may resort to second dealing in order to avoid dealing a good card to an opponent, or to avoid dealing a bad card to himself or to a secret accomplice. In order to secretly gain knowledge of the value of the top card, second dealing is always used in conjunction with other cheating methods. One of the easi ...
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Sleight Of Hand
Sleight of hand (also known as prestidigitation or ''legerdemain'' ()) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Cardini, Tony Slydini and Helder Guimarães. Etymology and history The word ''sleight'', meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. The phrase ''sleight of hand'' means "quick fingers" or "trickster fingers". Common synonyms of Latin and French include ''prestidigitation'' and ' ...
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The Expert At The Card Table
''The Expert at the Card Table'', is an extensive book on the art of sleight of hand published in 1902 by S. W. Erdnase, a pseudonymous author whose identity has remained a mystery for over a century. As a detailed manual of card sharps, the book is considered to be one of the most influential works on magic or conjuring with cards. In August 2020, mnemonic artist David Trustman adapted The Expert at the Card Table into a graphic novel, incorporating the old figure drawings and adding new ones to help explain some of the sleights. This edition of the book also gave S.W. Erdnase a face and identity, which all previous editions of the book have lacked. Description of the book Despite his widespread influence on the magician community, the author's identity remains an unsolved mystery. Many believe his real name was E.S. Andrews (S.W. Erdnase spelled backwards). (See Gardner's Foreword, pp. vii-ix.) Another theory is that the author is Wilbur E. Sanders, son of Senator Wilbur ...
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