Capoeira In Popular Culture
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Capoeira In Popular Culture
The Brazilian martial art of capoeira, noted for its acrobatic movements and kicks, has often been featured in and influenced popular culture. Films Capoeira and capoeira mestres have been featured in several Brazilian films and documentaries including: * ''Cordão de Ouro'' (1977), a futuristic Brazilian movie, stars several well-known Mestres, such as Nestor Capoeira and Mestre Camisa. * ''Capoeira of Brazil (''1980) is a documentary short by Warrington Hudlin, featuring Mestres Jelon Vieira, Loremil Machado and Eusebio da Silva. * ''Mestre Bimba: A Capoeira Illuminada ''(2006) is a documentary about Mestre Bimba and capoeira. * '' BESOURO'' (2009) is based on the story of a legendary fighter and practitioner in Capoeira history who goes by the same name as the title starring Aílton Carmo as Besouro. It includes extensive capoeira fighting scenes. Capoeira has been a focus of several martial arts films, including: * '' Rooftops'' (1989), a film featuring two homeless teenager ...
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Aú Batido
Capoeira has always been an eclectic martial art with a variety of different techniques that make use of the hands, feet, legs, arms, elbows, knees, and head. Some techniques are used for moving along the ground while others are used for evading attacks and it is not uncommon to see a combination of the two. There are hard attacks that include headbutts, slaps, punches, elbows, kicks and knees as well as softer attacks such as takedowns or sweeps; however, the main emphasis is normally placed on the interaction between kicks and evasions. The most confusing group of techniques for many outside the capoeira circle are florieos which often results in capoeira being mistaken for breakdancing or acrobatics. A huge synergy of West African martial arts, cultures, and traditions such as Hausa Dambe, kulunga fighting, Ashanti Akrafena, and Nuba wrestling have all had an influence on capoeira techniques. These combined with the colorful acrobatic performances during the festivals all cam ...
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The Aggressor
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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King Of Fighters
''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of '' The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board. Two ''King of Fighters'' games were produced for the Atomiswave platform ('' The King of Fighters Neowave'' and '' The King of Fighters XI'') before SNK decided to discontinue using it for the series. The series' most recent arcade hardware is the Taito Type X2, first used with the release of '' The King of Fighters XII''. Ports of the arcade games and the original ''The King of Fighters'' games have been released for several video game consoles. The latest entry in the series, ''The King of Fighters XV'', was released in February 2022. The games' story focuses on the title tournament where fighters from multiple SNK games take part. SNK also cr ...
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Elena (Street Fighter)
is a fictional character in the ''Street Fighter'' series who made her first appearance in ''Street Fighter III: New Generation'' in 1997. Elena is an expert in capoeira, and she is the nature-loving and light-hearted daughter of an East African tribal leader who has attended schools abroad and travels the world to make friends. She has been well received for a variety of reasons, including her innovative fighting style and very smooth animation in ''Street Fighter III''. She was noted as a very powerful character in ''Ultra Street Fighter IV''. Background Elena is the young daughter of a small African tribe with a warrior culture tradition from a savannah in Kenya. Her loving father, the patriarch of the tribe, has a doctorate from a French university. Elena was raised in the vast nature of Africa and she aspires to study abroad like her father did before her. She is an extremely skilled adept of capoeira, a fighting style which mostly use one's legs to fight. Elena is 183&nbs ...
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Street Fighter III
is a fighting video game in Capcom's ''Street Fighter'' series, originally released as a coin-operated arcade game in 1997. The game's name as it appears on the cabinet is ''Three: A New Generation of Street Fighters''. ''Street Fighter III'' was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based '' Street Fighter Alpha'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to '' Street Fighter II'', initially discarded every previous character except for Ryu and Ken (hence the "''New Generation''" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bisons role from the previous games as the new boss character. ''Street Fighter III'' was followed by two updates: '' Street Fighter III: 2nd Impact'' in 1997 and '' Street Fighter III: 3rd Strike'' in ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Christie Monteiro
is a fictional character in the '' Tekken'' video game series of 3D fighting games. A fighter of Afro-Brazilian nationality, Christie uses the Brazilian fighting style of capoeira. She is the granddaughter of a legendary capoeira master who taught Eddy Gordo the art of capoeira in prison. After Eddy Gordo's release, Eddy swears an oath to his master to teach his granddaughter, Christie, the art of capoeira. Becoming a prodigy in only two years, Christie mainly involves herself in The King of Iron Fist Tournaments in search for a cure for her grandfather, who has become sick during his incarceration. The character has received positive reception from critics and fans, and, along with Eddy, has been credited with popularizing the art of capoeira to a new audience within the larger gamer and martial arts community. Character development The ''Tekken 3'' development team wanted to include a Capoeira practitioner for the game and turned to the development artists to create the char ...
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Eddy Gordo
is a video game character from the ''Tekken'' series by Namco Bandai Games. The character is a Brazilian capoeira fighter. Introduced in ''Tekken 3'' in 1997, Eddy has since appeared in every game thereafter (albeit he is not a participant in the King of Iron Fist Tournament 4 story-wise), although he shares the same character slot as Christie Monteiro in ''Tekken 4'' and ''Tekken 5'', but regained his own slot in subsequent games beginning with '' Tekken 5: Dark Resurrection''. Eddy's storyline from his debut through ''Tekken 5'' revolved around his quest for revenge for the murder of his parents, culminating in the defeat of Kazuya Mishima during the events of ''Tekken 5''. From ''Tekken 5'' onward, Eddy's plot focused on his and Christie Monteiro's search for a cure to an unknown illness that Christie's grandfather, Eddy's Capoeira master, was suffering from. Eddy was the first capoeira practitioner to appear in the ''Tekken'' franchise; followed by Tiger Jackson, a palette ...
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Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima ''Zaibatsu'', where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu. Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. ''Tekken'' is noted as being one of the first fighting games at the time to use 3D animation. Japanese video game ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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