Camelot (board Game)
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Camelot (board Game)
Camelot is a strategy board game for two players. It was invented by George S. Parker late in the 19th century, and was one of the first games published by Parker Brothers, originally under the name Chivalry. The game was reissued as "Camelot" in 1930, with reduced size and number of pieces. It flourished through numerous editions and variants, achieving its greatest popularity in the 1930s, and remained in print through the late 1960s. Parker Brothers briefly republished the game in the 1980s under the name Inside Moves. Since then it has been out of print, but retains a core of fans anticipating another revival. Camelot is easy to learn and without extensive theory or praxis, making it perhaps more accessible for novices to play/enjoy compared to chess. Gameplay is exceptionally tactical almost from the first move, so games are quick to play to a finish. A World Camelot Federation exists, with free membership, led by Michael W. Nolan. Camelot was featured in ''Abstract Games ...
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Camelot Init Config
Camelot is a castle and court associated with the legendary King Arthur. Absent in the early Arthurian material, Camelot first appeared in 12th-century French romances and, since the Lancelot-Grail cycle, eventually came to be described as the fantastic capital of Arthur's realm and a symbol of the Arthurian world. The stories locate it somewhere in Great Britain and sometimes associate it with real cities, though more usually its precise location is not revealed. Most scholars regard it as being entirely fictional, its unspecified geography being perfect for chivalric romance writers. Nevertheless, arguments about the location of the "real Camelot" have occurred since the 15th century and continue today in popular works and for tourism purposes. Etymology The name's derivation is uncertain. It has numerous different spellings in medieval French Arthurian romances, including ''Camaalot'', ''Camalot'', ''Chamalot'', ''Camehelot'' (sometimes read as ''Camchilot''), ''Camaaloth' ...
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Milton Work
Milton Cooper Work (September 15, 1864 – June 27, 1934) was an American authority on whist, bridge whist, auction and contract bridge. At least during the 19th century he was a cricket player, writer, and official. Work, Sidney Lenz, and Oswald Jacoby were named to its bridge hall of fame by ''The Bridge World'' monthly magazine in 1965, which brought the number of members to six. They were all made founding members of the ACBL Hall of Fame in 1995."Induction by Year"
''Hall of Fame''. ACBL. Retrieved 2014-12-29.


Life

Work was born in , Pennsylvania, where he graduated from the

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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Dan Troyka
Dan or DAN may refer to: People * Dan (name), including a list of people with the name ** Dan (king), several kings of Denmark * Dan people, an ethnic group located in West Africa **Dan language, a Mande language spoken primarily in Côte d'Ivoire and Liberia * Dan (son of Jacob), one of the 12 sons of Jacob/Israel in the Bible **Tribe of Dan, one of the 12 tribes of Israel descended from Dan * Crown Prince Dan, prince of Yan in ancient China Places * Dan (ancient city), the biblical location also called Dan, and identified with Tel Dan * Dan, Israel, a kibbutz * Dan, subdistrict of Kap Choeng District, Thailand * Dan, West Virginia, an unincorporated community in the United States * Dan River (other) * Danzhou, formerly Dan County, China * Gush Dan, the metropolitan area of Tel Aviv in Israel Organizations *Dan-Air, a defunct airline in the United Kingdom *Dan Bus Company, a public transport company in Israel *Dan Hotels, a hotel chain in Israel *Dan the Tire Man, a ...
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Interesting Move
Interest is a feeling or emotion that causes attention to focus on an object, event, or process. In contemporary psychology of interest, the term is used as a general concept that may encompass other more specific psychological terms, such as curiosity and to a much lesser degree surprise. The emotion of interest does have its own facial expression, of which the most prominent component is having dilated pupils. Applications in computer assisted communication and B-C interface In 2016, an entirely new communication device and brain-computer interface was revealed, which required no visual fixation or eye movement at all, as with previous such devices. Instead, the device assesses more covert interest, that is by assessing other indicators than eye fixation, on a chosen letter on a virtual keyboard. Each letter has its own (background) circle that is micro-oscillating in brightness in different time transitions, where the determination of letter selection is based on t ...
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Good Move
Good Movement ( pl, Dobry Ruch, alternatively meaning Good Move) is a Polish liberal political party with strong libertarian leanings. It was formed on the 19th of April 2023 as a rebranded version of the We Can party (). The new party is led by a former Kukiz'15 MP, Paweł Szramka, who has been named the national coordinator for the party. History The party was founded by Paweł Szramka in April 2023 and is based on the widely unknown political movement "We Can!" ( pl, Możemy), which was registered in January 2023 and was deregistered shortly after. Leader of the party, Paweł Szramka, entered Polish Sejm in the 2015 Polish parliamentary election as a member of the right-wing populist Kukiz'15, and then was re-elected in the 2019 Polish parliamentary election after joining centre-right Polish People's Party. Szramka broke with Paweł Kukiz in late 2020, which led him to found a Sejm political circle known as Polish Affairs ( pl, Polskie Sprawy) together with Agnieszk ...
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Dubious Move
Doubt is a mental state in which the mind remains suspended between two or more contradictory propositions, unable to be certain of any of them. Doubt on an emotional level is indecision between belief and disbelief. It may involve uncertainty, distrust or lack of conviction on certain facts, actions, motives, or decisions. Doubt can result in delaying or rejecting relevant action out of concern for mistakes or missed opportunities. Psychology Partial or intermittent negative reinforcement can create an effective climate of fear and doubt. Philosophy Descartes employed Cartesian doubt as a pre-eminent methodological tool in his fundamental philosophical investigations. Branches of philosophy like logic devote much effort to distinguish the dubious, the probable and the certain. Much of illogic rests on dubious assumptions, dubious data or dubious conclusions, with rhetoric, whitewashing, and deception playing their accustomed roles. Theology Doubt as a path towa ...
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Mistake
Mistake(s) may refer to: * An error Law * Mistake (contract law), an erroneous belief, at contracting, that certain facts are true ** Mistake in English contract law, a specific type of mistake, pertaining to England * Mistake (criminal law), or ''mistake of fact'', a defense to criminal charges on the grounds of ignorance of a fact * Mistake of law, a defense to criminal charges on the grounds of ignorance of law * Error (law) Places * Mistake Bay, a bay in Canada * Mistake Crag, a crag in Antarctica * Mistake Creek, Queensland, an Australian locality * Mistake Peak, a mountain in Antarctica * Mistake Peak (Arizona), a mountain in the U.S. state of Arizona * Mistake River, a river in New Zealand Music * ''Mistake'' (album), a 2002 album by D+ * "Mistake" (Moby song), 2009 * "Mistake" (Stephanie McIntosh song), 2006 * "Mistake" (Mike Oldfield song), 1982 * "Mistakes" (Brian McFadden song), a 2010 song featuring Delta Goodrem * "Mistakes" (Tove Styrke song), 2017 * "M ...
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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Zillions Of Games
Zillions of GamesSearch-based Procedural Content Generation: A Taxonomy and Survey', Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne, '' IEEE Transactions on Computational Intelligence and AI in Games'' 3(3):172 - 186 · October 2011 is a commercial general game playing system developed by Jeff Mallett and Mark Lefler in 1998. The game rules are specified with S-expressions, ''Zillions rule language''. It was designed to handle mostly abstract strategy board games or puzzles."Can Zillions Support This Game?" FAQ
by Zillions Development Corp.
After parsing the rules of the game, the system's