Call Of Cthulhu (role-playing Game)
   HOME
*





Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gene Day
Howard Eugene Day (August 13, 1951 – September 23, 1982) was a Canadian comics artist best known for his work on Marvel Comics' ''Star Wars'' licensed series and '' Master of Kung Fu''. He was considered a mentor by independent comic writer/artist Dave Sim. Biography Early career Gene Day began his career with Canadian underground and independent comics, for which he published the short-lived title ''Out of the Depths'' in 1974, and collaborated with Dave Sim on ''Oktoberfest Comics'' #1 (Now and Then Publications, 1976). Day also penciled for Skywald Publications' horror comics magazines ''Psycho'' and ''Nightmare'', starting in late 1974, as well as the science fiction-oriented ''Orb''. For Mike Friedrich's early independent-comics company Star Reach, Day variously wrote/drew stories in 1977 and 1978 for the namesake anthology title ''Star Reach'' and its sister magazines ''Imagine'' and ''Quack'', the latter a talking animal comic. Other work includes "Cheating Time!", wri ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Delta Green
''Delta Green'' is a contemporary era setting for the ''Call of Cthulhu'' role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishing. The setting first appeared in a 1992 RPG scenario and revolves around a secretive organization tasked with protecting the United States from paranormal and alien threats. ''Delta Green'' combines the classic 1920s Cthulhu Mythos of H.P. Lovecraft with modern conspiracy fiction. In August 2011, Arc Dream Publishing and the Delta Green Partnership announced development of a standalone ''Delta Green'' role-playing game. Funding began in 2015 and in 2016 the ''Agent's Handbook'' was released followed by the ''Handler's Guide'' in 2018. Arc Dream Publishing also made a partnership with Pelgrane Press to release a prequel named ''The Fall of DELTA GREEN'' using the Gumshoe System in 2018. Premise ''Delta Green'' is a contemporary setting, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mike Mason (game Designer)
Michael Mason may refer to: * Michael Mason (cricketer) (born 1974), New Zealand cricketer * Michael Mason (high jumper) (born 1986), Canadian high jumper * Michael Mason (soccer) (born 1971), American-German soccer player * Michael Mason (swimmer) (born 1974), American swimmer *Michael Atwood Mason (born 1966), American folklorist and museum professional * Michael Paul Mason (born 1971), American author and journalist *Mike Mason (baseball) Michael Paul Mason (born November 21, 1958) is a retired Major League Baseball player who played pitcher In baseball, the pitcher is the player who throws ("pitches") the baseball from the pitcher's mound toward the catcher to begin each play ...
(born 1958), retired Major League Baseball player {{hndis, Mason, Michael ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

The Second Cthulhu Companion
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Cthulhu Companion
''Cthulhu Companion'' is a supplement published by Chaosium in 1983 for '' Call of Cthulhu'' . Contents ''Cthulhu Companion'' is a supplement with information on prisons, insanity, Mythos creatures, notes on the Necronomicon, and poetry by H.P. Lovecraft, and contains three short scenarios. Publication history ''Cthulhu Companion'' is a collection of essays written by Sandy Petersen, Glenn Rahman, Lynn Willis, Morgan Conrad, Alan K. Crandall, Gene Day, William Hamblin, Keith Herber, Chris Marrinan, John Sullivan, Tom Sullivan, and Richard L. Tierney, and edited by Sandy Petersen and Yurek Chodak. It was published by Chaosium in 1983 as a 64-page book, with cover art by Chris Marrinan, and interior art by Gene Day, Tom Sullivan, and Lisa A. Free. Reception Jon Sutherland reviewed ''Cthulhu Companion'' for ''White Dwarf'' #51, giving it an overall rating of 7 out of 10, and stated that "In conclusion, this tome is really of use only to the Keepers of Arcane Knowledge and given t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Lynn Willis
Lynn Willis (died January 18, 2013) was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium. Biography Willis began by designing science fiction wargames for Metagaming Concepts, starting with ''Godsfire'' in 1976. He designed the MicroGames ''Olympica'' (1978) and ''Holy War'' (1979). Chaosium published '' Lords of the Middle Sea'' (1978), and Willis joined Chaosium in 1978. GDW published '' Bloodtree Rebellion'' (1979). Willis's relationship with Chaosium proved the most enduring; he would turn to role-playing games. He helped founder Greg Stafford trim and refine the ''RuneQuest'' rules into ''Basic Role-Playing'', the rules that would serve as the base for many of Chaosium's RPG lines. He wrote the '' Call of Cthulhu'' campaign ''The Masks of Nyarlathotep'' (1984) with Larry DiTillio. He was included in the design credits for '' Worlds of Wonder'' (1982) and the ''Ringworld'' RPG (1984). With ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dreamlands
The Dream Cycle is a series of short stories and novellas by author H. P. Lovecraft (1890–1937). Written between 1918 and 1932, they are about the "Dreamlands", a vast alternate dimension that can only be entered via dreams. Geography The Dreamlands are divided into four regions: * The West contains the ''Steps of Deeper Slumber'' (descended via the "Cavern of Flame") and the Enchanted Woods, by which many enter the Dreamlands. Other points of interest include the port of Dylath-Leen, one of the Dreamlands' largest cities; the town of Ulthar, "where no man may kill a cat"; the coastal jungle city of Hlanith; and the desert trading capital Illarnek. Here lies the fabled ''Land of Mnar'', whose gray stones are etched with signs and where rise the ruins of the great Sarnath. * The South, home of the isle of Oriab and the areas known as the Fantastic Realms (described in "The White Ship"). * The East, home of Celephaïs, a city dreamt into being by its monarch Kuranes, greatest ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dice Notation
Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such as 2d6+12. Standard notation In most tabletop role-playing games, die rolls required by the system are given in the form AdX. ''A'' and ''X'' are variables, separated by the letter ''d'', which stands for ''die'' or ''dice''. The letter ''d'' is most commonly lower-case, but some forms of notation use upper-case ''D'' (non-English texts can use the equivalent form of the first letter of the given language's word for "dice", but also often use the English "d"). *''A'' is the number of dice to be rolled (usually omitted if 1). *''X'' is the number of faces of each dice. For example, if a game calls for a roll of d4 or 1d4, it means "roll one 4-sided die." If the final number is omitted, it is typically assumed to be a six, but in som ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]