California Games II
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California Games II
''California Games II'' is a sports video game released by Epyx for MS-DOS in 1990. Versions were published for the Amiga, Atari ST, and Super Nintendo Entertainment System in 1992, then the Master System in 1993. This game is a sequel to ''California Games''. An Atari Lynx version was announced and previewed in several magazines but was never released. Gameplay The included sports events are: *Bodyboarding *Hang gliding * Jet surfing *Skateboarding *Snowboarding Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympi ... The object of the game is to score as many points as possible by performing stunts and surviving the event. Each event has different play mechanics and physics as well. References External links *''California Games II''at Amiga Hall of Light 1990 video games Canc ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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Jet Ski
Jet Ski is the brand name of a personal watercraft (PWC) manufactured by Kawasaki, a Japanese company. The term is often used generically to refer to any type of personal watercraft used mainly for recreation, and it is also used as a verb to describe the use of any type of PWC. A runabout style PWC typically carries 3 people seated in a configuration like a typical bicycle or motorcycle. Kawasaki Jet Ski "Jet Ski" is a proper noun and registered trademark of Kawasaki. The stand-up Kawasaki Jet Ski was the first commercially successful personal watercraft in America, having been released in 1972 (after reaching a license agreement with the inventor of the Sea-Doo, Clayton Jacobson II when his license agreement with Bombardier expired). The Kawasaki Jet Ski was the only commercially successful PWC for almost 16 years, from the introduction of the WSAA in October 1972 through the re-introduction of the sit-down, runabout style Bombardier Sea-Doo in 1988. With the introd ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Master System Games
The Master System—renamed and with a redesigned casing from the original Sega Mark III, which had been released in the Japanese market in 1985—is a video game console released by Sega in the North American market in June 1986 to compete with the Nintendo Entertainment System, which had been released in the same market in February 1986 (an earlier test market for NES in New York and California occurred in October 1985). Originally priced at 200, North American distribution rights for the console were acquired by Tonka before Sega re-acquired the rights themselves and released a further streamlined redesign of the console during the launch of the Sega Genesis. The Master System was later released in Europe in September 1987, in South Korea in April 1989 and in Brazil in September 1989 where distribution rights were given to Tec Toy. A re-release of the console in the Japanese market under the new Master System brand and redesign also occurred in 1987. This is a list of the game ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Imagineer Games
Imagineer may refer to: *Imagineering, a term for creative engineering, coined by Alcoa Corporation and made famous by the Walt Disney Company **Walt Disney Imagineering, design and development arm of The Walt Disney Company, responsible for the creation of theme parks * Imagineer (Japanese company), a Japanese video game, mobile, software company * Imagineer Systems, a visual effects software company * Imagineering (company) Imagineering, based in Glen Rock, New Jersey, was an American in-house studio of Absolute Entertainment. Many notable video games developed for Absolute include '' A Boy and His Blob: Trouble on Blobolonia'', ''Battle Tank'', '' Super Battleta ...
, the in-house studio of Absolute Entertainment. {{disambiguation ...
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Epyx Games
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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Cancelled Atari Lynx Games
Cancel or cancellation may refer to: * Flight cancellation and delay, not operating a scheduled flight Sociology * Cancel culture, boycott and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' **Cancelling out, a technique for simplifying mathematical expressions * Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Cancel message, a special message used to remove Usenet articles posted to news servers * Cancel character, an indication that transmitted data are in error or are to be disregarded * Resolution rule, in propositional logic a valid inference ru ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Snowboarding
Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympic Games. Snowboarding was developed in the United States, inspired by skateboarding, sledding, surfing, and skiing. It became popular around the globe, and was introduced as a Winter Olympic Sport at Nagano in 1998 and featured in the Winter Paralympics at Sochi in 2014. , its popularity (as measured by equipment sales) in the United States peaked in 2007 and has been in a decline since. History The first snowboards were developed in 1965 when Sherman Poppen, an engineer in Muskegon, Michigan, invented a toy for his daughters by fastening two skis together and attaching a rope to one end so he would have some control as they stood on the board and glided downhill. Dubbed the "snurfer" (combining snow and surfer) by his wife Nancy, ...
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