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CWEB
Web is a computer programming system created by Donald E. Knuth as the first implementation of what he called "literate programming": the idea that one could create software as works of literature, by embedding source code inside descriptive text, rather than the reverse (as is common practice in most programming languages), in an order that is convenient for exposition to human readers, rather than in the order demanded by the compiler. Web consists of two secondary programs: TANGLE, which produces compilable Pascal code from the source texts, and WEAVE, which produces nicely-formatted, printable documentation using TeX. CWEB is a version of Web for the C programming language, while noweb is a separate literate programming tool, which is inspired by Web (as reflected in the name) and which is language agnostic. The most significant programs written in Web are TeX and Metafont. Modern TeX distributions use another program Web2C to convert Web source to C. Philosophy Unli ...
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CWEB
Web is a computer programming system created by Donald E. Knuth as the first implementation of what he called "literate programming": the idea that one could create software as works of literature, by embedding source code inside descriptive text, rather than the reverse (as is common practice in most programming languages), in an order that is convenient for exposition to human readers, rather than in the order demanded by the compiler. Web consists of two secondary programs: TANGLE, which produces compilable Pascal code from the source texts, and WEAVE, which produces nicely-formatted, printable documentation using TeX. CWEB is a version of Web for the C programming language, while noweb is a separate literate programming tool, which is inspired by Web (as reflected in the name) and which is language agnostic. The most significant programs written in Web are TeX and Metafont. Modern TeX distributions use another program Web2C to convert Web source to C. Philosophy Unli ...
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Literate Programming
Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of its logic in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be generated. The approach is used in scientific computing and in data science routinely for reproducible research and open access purposes. Literate programming tools are used by millions of programmers today. The literate programming paradigm, as conceived by Donald Knuth, represents a move away from writing computer programs in the manner and order imposed by the computer, and instead gives programmers macros to develop programs in the order demanded by the logic and flow of their thoughts. Literate programs are written as an exposition of logic in more natural language in which macros are used to hide abstractions and traditional source code, more like the text of an essa ...
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Literate Programming
Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of its logic in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be generated. The approach is used in scientific computing and in data science routinely for reproducible research and open access purposes. Literate programming tools are used by millions of programmers today. The literate programming paradigm, as conceived by Donald Knuth, represents a move away from writing computer programs in the manner and order imposed by the computer, and instead gives programmers macros to develop programs in the order demanded by the logic and flow of their thoughts. Literate programs are written as an exposition of logic in more natural language in which macros are used to hide abstractions and traditional source code, more like the text of an essa ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist, mathematician, and professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". He is the author of the multi-volume work ''The Art of Computer Programming'' and contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems designed to encou ...
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Noweb
Noweb, stylised in lowercase as noweb, is a literate programming tool, created in 1989–1999 by Norman Foster Ramsey Jr., Norman Ramsey, and designed to be simple, easily extensible and language independent. As in WEB and CWEB, the main components of Noweb are two programs: "''notangle''", which extracts 'machine' source code from the source texts, and "''noweave''", which produces nicely-formatted printable documentation. Noweb supports TeX, LaTeX, HTML, and troff back ends and works with any programming language. Besides simplicity this is the main advantage over WEB, which needs different versions to support programming languages other than Pascal programming language, Pascal. (Thus the necessity of CWEB, which supports C (programming language), C and similar languages.) Noweb's input A Noweb input text contains program source code interleaved with documentation. It consists of so-called ''chunks'' that are either ''documentation chunks'' or ''code chunks''. A documentati ...
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Silvio Levy
Silvio () is an Italian male name, the male equivalent of Silvia. Sílvio is a variant of the name in Portuguese. It is derived from the Latin "Silvius", meaning "spirit of the wood," and may refer to: People * Silvio Berlusconi (born 1936), Italian politician, entrepreneur, and media magnate * Silvio Branco (born 1966), Italian boxer * Silvio O. Conte (1921–1991), US politician and member of the House of Representatives * Silvio De Sousa (born 1998), Angolan basketball player * Silvio Fernández (other), multiple people * Silvio Frondizi (1907–1974), Argentine lawyer * Silvio Gai (1873–1967), Italian politician * Silvio Gava (1901–1999), Italian politician * Silvio Gazzaniga (1921–2016), Italian sculptor * Silvio Gesell (1862–1930), German economist * Silvio Horta (1974–2020), American TV writer and producer * Silvio Leonard (born 1955), Cuban sprinter * Silvio Marzolini (1940–2020), Argentine footballer * Silvio Micali (born 1954), Italian computer scient ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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Weak Typing
In computer programming, one of the many ways that programming languages are colloquially classified is whether the language's type system makes it strongly typed or weakly typed (loosely typed). However, there is no precise technical definition of what the terms mean and different authors disagree about the implied meaning of the terms and the relative rankings of the "strength" of the type systems of mainstream programming languages. For this reason, writers who wish to write unambiguously about type systems often eschew the terms "strong typing" and "weak typing" in favor of specific expressions such as "type safety". Generally, a strongly typed language has stricter typing rules at compile time, which implies that errors and exceptions are more likely to happen during compilation. Most of these rules affect variable assignment, function return values, procedure arguments and function calling. Dynamically typed languages (where type checking happens at run time) can also be stro ...
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Manifest Typing
In computer science, manifest typing is explicit identification by the software programmer of the ''type'' of each variable being declared. For example: if variable ''X'' is going to store integers then its ''type'' must be declared as integer. The term "manifest typing" is often used with the term latent typing to describe the difference between the static, compile-time type membership of the object and its run-time type identity. In contrast, some programming languages use ''implicit typing'' (a.k.a. type inference) where the type is deduced from context at compile-time or allow for dynamic typing in which the variable is just declared and may be assigned a value of any type at runtime. Examples Consider the following example written in the C programming language: #include int main(void) Note that the variables ''s'', ''x'', and ''y'' were declared as a character array, floating point number, and an integer, respectively. The type system rejects, at compile-time, such fall ...
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Nominative Type System
In computer science, a type system is a nominal or nominative type system (or name-based type system) if compatibility and equivalence of data types is determined by explicit declarations and/or the name of the types. Nominal systems are used to determine if types are equivalent, as well as if a type is a subtype of another. Nominal type systems contrast with structural systems, where comparisons are based on the structure of the types in question and do not require explicit declarations. Nominal typing Nominal typing means that two variables are type-compatible if and only if their declarations name the same type. For example, in C, two struct types with different names in the same translation unit are never considered compatible, even if they have identical field declarations. However, C also allows a typedef declaration, which introduces an alias for an existing type. These are merely syntactical and do not differentiate the type from its alias for the purpose of type chec ...
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Procedural Programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usua ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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