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CWEB
Web, traditionally styled WEB, is a computer programming system created by Donald E. Knuth as the first implementation of what he called "literate programming": his idea that one could create software as works of literature, by embedding source code in descriptive text, rather than the reverse. Unlike standard programming practice which relegates documentation to comments, the WEB approach is to write an article to document the making of the source code, and to include all the source code in that article, so as to be compilable therefrom. Philosophy The common practice in most programming languages is that the primary text is source code, optionally supplemented by descriptive text in the form of comments. Knuth proposed that making the descriptive text primary was putting things in an order more convenient for human readers, rather than the order demanded by compilers. Much like TeX articles, the Web source text is divided into sections according to documentation flow. For e ...
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Literate Programming
Literate programming (LP) is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be generated. The approach is used in scientific computing and in data science routinely for reproducible research and open access purposes. Literate programming tools are used by millions of programmers today. The literate programming paradigm, as conceived by Donald Knuth, represents a move away from writing computer programs in the manner and order imposed by the compiler, and instead gives programmers macros to develop programs in the order demanded by the logic and flow of their thoughts. Literate programs are written as an exposition of logic in more natural language in which macros are used to hide abstractions and traditional source code, more like the text o ...
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Donald Knuth
Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of computer science. Knuth has been called the "father of the analysis of algorithms". Knuth is the author of the multi-volume work '' The Art of Computer Programming''. He contributed to the development of the rigorous analysis of the computational complexity of algorithms and systematized formal mathematical techniques for it. In the process, he also popularized the asymptotic notation. In addition to fundamental contributions in several branches of theoretical computer science, Knuth is the creator of the TeX computer typesetting system, the related METAFONT font definition language and rendering system, and the Computer Modern family of typefaces. As a writer and scholar, Knuth created the WEB and CWEB computer programming systems des ...
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Noweb
Noweb, stylised in lowercase as noweb, is a literate programming tool, created in 1989–1999 by Norman Ramsey, and designed to be simple, easily extensible and language independent. As in WEB and CWEB, the main components of Noweb are two programs: "''notangle''", which extracts 'machine' source code from the source texts, and "''noweave''", which produces nicely-formatted printable documentation. Noweb supports TeX, LaTeX, HTML, and troff back ends and works with any programming language. Besides simplicity, this is the main advantage over WEB, which needs different versions to support programming languages other than Pascal. (Thus the necessity of CWEB, which supports C and similar languages.) Noweb's input A Noweb input text contains program source code interleaved with documentation. It consists of so-called ''chunks'' that are either ''documentation chunks'' or ''code chunks''. A documentation chunk begins with a line that starts with an at sign (@) followed by a spac ...
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Silvio Levy
Silvio (, ) is an Italian male name, the male equivalent of Silvia. Sílvio is a variant of the name in Portuguese. It is derived from the Latin " Silvius", meaning "spirit of the wood," and may refer to: People * Silvio Benítez (born 1935), former Paraguayan soccer and basketball player and coach * Silvio Berlusconi (1936–2023), Italian politician, entrepreneur, and media magnate * Silvio Branco (born 1966), Italian boxer * Silvio O. Conte (1921–1991), US politician and member of the House of Representatives * Silvio De Sousa (born 1998), Angolan basketball player * Silvio Fernández (other), multiple people * Silvio Frondizi (1907–1974), Argentine lawyer * Silvio Gai (1873–1967), Italian politician * Silvio Gava (1901–1999), Italian politician * Silvio Gazzaniga (1921–2016), Italian sculptor * Silvio Gesell (1862–1930), German entrepreneur, economist, and founder of Freiwirtschaft economic model * Silvio Horta (1974–2020), American TV writer a ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type synta ...
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Weak Typing
In computer programming, one of the many ways that programming languages are colloquially classified is whether the language's type system makes it strongly typed or weakly typed (loosely typed). However, there is no precise technical definition of what the terms mean and different authors disagree about the implied meaning of the terms and the relative rankings of the "strength" of the type systems of mainstream programming languages. For this reason, writers who wish to write unambiguously about type systems often eschew the terms "strong typing" and "weak typing" in favor of specific expressions such as "type safety". Generally, a strongly typed language has stricter typing rules at compile time, which implies that errors are more likely to happen during compilation. Most of these rules affect variable assignment, function return values, procedure arguments and function calling. Dynamically typed languages (where type checking happens at run time) can also be strongly typed. In ...
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Nominative Type System
In computer science, a type system is nominal (also called nominative or name-based) if compatibility and equivalence of data types is determined by explicit declarations and/or the name of the types. Nominal systems are used to determine whether types are equivalent, as well as whether a type is a subtype of another. Nominal type systems contrast with ''structural systems'', where comparisons are based on the structure of the types in question and do not require explicit declarations. Nominal typing Nominal typing means that two variables are type-compatible if and only if their declarations name the same type. For example, in C, two struct types with different names in the same translation unit are never considered compatible, even if they have identical field declarations. However, C also allows a typedef declaration, which introduces an alias for an existing type. These are merely syntactical and do not differentiate the type from its alias for the purpose of type checki ...
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Manifest Typing
In computer science, manifest typing is explicit identification by the software programmer of the ''type'' of each variable being declared. For example: if variable ''X'' is going to store integers then its ''type'' must be declared as integer. The term "manifest typing" is often used with the term latent typing to describe the difference between the static, compile-time type membership of the object and its run-time type identity. In contrast, some programming languages use ''implicit typing'' (a.k.a. type inference) where the type is deduced from context at compile-time or allow for dynamic typing in which the variable is just declared and may be assigned a value of any type at runtime. It's important to know the difference between manifest/implicit typing and static/dynamic typing. The first one describes how the variables (and it's types) are defined, while the second describes whether the language checks the types at compile or execution time. Examples Consider the f ...
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Procedural Programming
Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as Function (computer programming), procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures. The first major procedural programming languages appeared –1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal (programming language), Pascal and C (programming language), C were published –1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for Subroutine#Jump to subroutine, calling procedures and returning from them. Hardware support for other types of programming is possible, like Lisp machines or Java processors, but no attempt was commercially successful. Development practices Certain software development practices are often employed with ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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