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COME FROM
In computer programming, COMEFROM (or COME FROM) is an obscure control flow structure used in some programming languages, originally as a joke. COMEFROM is the inverse of GOTO in that it can take the execution state from any arbitrary point in code to a COMEFROM statement. The point in code where the state transfer happens is usually given as a parameter to COMEFROM. Whether the transfer happens before or after the instruction at the specified transfer point depends on the language used. Depending on the language used, multiple COMEFROMs referencing the same departure point may be invalid, be non-deterministic, be executed in some sort of defined priority, or even induce parallel or otherwise concurrent execution as seen in Threaded Intercal. A simple example of a "COMEFROM x" statement is a label x (which does not need to be physically located anywhere near its corresponding COMEFROM) that acts as a "trap door". When code execution reaches the label, control gets passed to the s ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. ( Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for execution, ...
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Richie Hindle
Richie or Richy is a masculine given name or short form ( hypocorism) of Richard. It is also a surname. First name * Richie Ashburn (1927–1997), American Major League Baseball player, member of the Hall of Fame * Richie Benaud (1930–2015), Australian cricketer and commentator *Richie Blackmore (born 1969), New Zealand rugby league coach and former player *Richie Byrne (born 1981), Irish footballer * Richie Cunningham (born 1970), American former National Football League placekicker * Richie Emselle (1917–1992), Australian rules footballer *Richie Grant (other), multiple people *Richie Havens (1941–2013), American singer-songwriter and guitarist *Richie Hebner (born 1947), American former Major League Baseball player *Richie Incognito (born 1983), American National Football League player *Richie James (born 1995), American football player *Richie Jen (任賢齊) (born 1966), Taiwanese singer *Richie Lucas (born 1938), American former football quarterback, member of t ...
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Database Trigger
A database trigger is procedural code that is automatically executed in response to certain events on a particular table or view in a database. The trigger is mostly used for maintaining the integrity of the information on the database. For example, when a new record (representing a new worker) is added to the employees table, new records should also be created in the tables of the taxes, vacations and salaries. Triggers can also be used to log historical data, for example to keep track of employees' previous salaries. Triggers in DBMS Below follows a series of descriptions of how some popular DBMS support triggers. Oracle In addition to triggers that fire (and execute PL/SQL code) when data is modified, Oracle 10g supports triggers that fire when schema-level objects (that is, tables) are modified and when user logon or logoff events occur. Schema-level triggers * After Creation * Before Alter * After Alter * Before Drop * After Drop * Before Insert The four main types of ...
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Continuation
In computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements ( reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on. The "current continuation" or "continuation of the computation step" is the continuation that, from the perspective of running code, would be derived from the current point in a program's execution. The term ''continuations'' can also be used to refer to first-class continuations, which are constructs that give a programming language the ability to save the execution state at any point and return to that point at a lat ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a "pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of groupi ...
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Pointcut
In aspect-oriented programming, a pointcut is a set of join points. Pointcut specifies where exactly to apply advice, which allows separation of concerns and helps in modularizing business logic. Pointcuts are often specified using class names or method names, in some cases using regular expressions that match class or method name. Different frameworks support different Pointcut expressions; AspectJ syntax is considered as de facto standard. Frameworks are available for various programming languages like Java, Perl, Ruby, and many more which support pointcut. Background Due to limitations in various programming languages, cross-cutting concern has not modularized. Cross-cutting concern refers to parts of software that logically belong to one module and affect the whole system: this could be security or logging, for example. Aspect-oriented programming tries to solve these cross cutting concerns by allowing programmers to write modules called aspects, which contain pieces of code ex ...
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Intercal
The Compiler Language With No Pronounceable Acronym (INTERCAL) is an esoteric programming language that was created as a parody by Don Woods and , two Princeton University students, in 1972. It satirizes aspects of the various programming languages at the time, as well as the proliferation of proposed language constructs and notations in the 1960s. There are two maintained implementations of INTERCAL dialects: C-INTERCAL (created in 1990), maintained by Eric S. Raymond and Alex Smith, and CLC-INTERCAL, maintained by Claudio Calvelli. History According to the original manual by the authors, The original Princeton implementation used punched cards and the EBCDIC character set. To allow INTERCAL to run on computers using ASCII, substitutions for two characters had to be made: $ substituted for ¢ as the ''mingle'' operator, "represent ngthe increasing cost of software in relation to hardware", and ? was substituted for ⊻ as the unary exclusive-or operator to "correctly expre ...
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Action At A Distance (computer Science)
Action at a distance is an anti-pattern in computer science in which behavior in one part of a program varies wildly based on difficult or impossible to identify operations in another part of the program. The way to avoid the problems associated with action at a distance are a proper design, which avoids global variables and alters data only in a controlled and local manner, or usage of a pure functional programming style with referential transparency. The term is based on the concept of action at a distance in physics, which may refer to a process that allows objects to interact without a mediator particle such as the gluon. In particular, Albert Einstein referred to quantum nonlocality as "spooky action at a distance". Software bugs due to action at a distance may arise because a program component is doing something at the wrong time, or affecting something it should not. It is very difficult, however, to track down which component is responsible. Side effects from innoce ...
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Breakpoint
In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause. More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted. Breakpoints were invented for ENIAC, one of the earliest digital computers, by programmer Betty Holberton. In the initial design of ENIAC, program flow was set by plugging cables from one unit to another. To make the program stop at a certain point, a cable was removed, called a ''breakpoint''. Machine breakpoints Early mainframe computers, such as the IBM/360, had console switches/dial ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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Comment (computer Programming)
In computer programming, a comment is a programmer-readable explanation or ''annotation'' in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.Source code can be divided into ''program code'' (which consists of machine-translatable instructions); and ''comments'' (which include human-readable notes and other kinds of annotations in support of the program code). The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools. The flexibility provided by comments allows for a wide degree of variability, but formal conventions for their use are commonly part of programming style guides. ...
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NOP (code)
In computer science, a NOP, no-op, or NOOP (pronounced "no op"; short for no operation) is a machine language instruction and its assembly language mnemonic, programming language statement, or computer protocol command that does nothing. Machine language instructions Some computer instruction sets include an instruction whose explicit purpose is to not change the state of any of the programmer-accessible registers, status flags, or memory. It often takes a well-defined number of clock cycles to execute. In other instruction sets, there is no explicit NOP instruction, but the assembly language mnemonic NOP represents an instruction which acts as a NOP; e.g., on the SPARC, sethi 0, %g0. A NOP must not access memory, as that could cause a memory fault or page fault. A NOP is most commonly used for timing purposes, to force memory alignment, to prevent hazards, to occupy a branch delay slot, to render void an existing instruction such as a jump, as a target of an execute inst ...
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