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Breakpoint
In software development, a breakpoint is an intentional stopping or pausing place in a computer program, program, put in place for debugging purposes. It is also sometimes simply referred to as a pause. More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the Interrupt, interruption, the programmer inspects the test System platform, environment (general-purpose registers, virtual memory, memory, logs, Computer file, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted. History Breakpoints were invented for ENIAC, one of the earliest digital computers, by programmer Betty Holberton. In the initial design of ENIAC, program flow was set by plugging cables from one unit to another. To make the program stop at a certain point, a cable was removed, called a ''breakpoint''. Types of bre ...
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Program Animation
Program animation or stepping refers to the debugging method of executing Source code, code one instruction or line at a time. The programmer may examine the State (computer science), state of the program, machine, and related data before and after execution of a particular line of code. This allows the programmer to evaluate the Side effect (computer science), effects of each statement or instruction in isolation, and thereby gain insight into the behavior (or misbehavior) of the executing program. Nearly all modern Integrated development environment, IDEs and debuggers support this mode of execution. History Instruction stepping or single cycle originally referred to the technique of stopping the processor Clock signal, clock and manually advancing it one cycle at a time. For this to be possible, three things are required: * A control that allows the clock to be stopped (e.g. a "Stop" button). * A second control that allows the stopped clock to be manually advanced by one cycle ...
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Debugging
In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logfile, log file analysis, monitoring at the application monitoring, application or system monitoring, system level, memory dumps, and profiling (computer programming), profiling. Many Programming language, programming languages and Programming tool, software development tools also offer programs to aid in debugging, known as debuggers. Etymology The term ''bug'', in the sense of defect, dates back at least to 1878 when Thomas Edison wrote "little faults and difficulties" in his inventions as "Bugs". A popular story from the 1940s is from Admiral Grace Hopper. While she was working on a Harvard Mark II, Mark II computer at Harvard University, her associates discovered a moth stuck in a relay that impeded operation and wrote in a log book ...
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Betty Holberton
Frances Elizabeth Holberton (March 7, 1917 – December 8, 2001) was an American computer scientist who was one of the six original programmers of the first general-purpose electronic digital computer, ENIAC (Electronic Numerical Integrator And Computer). The other five ENIAC programmers were Jean Bartik, Ruth Teitelbaum, Kathleen Antonelli, Marlyn Meltzer, and Frances Spence. Holberton invented breakpoints in computer debugging. Early life and education Holberton was born Frances Elizabeth Snyder in Philadelphia, Pennsylvania in 1917. Her father was John Amos Snyder (1884–1963), her mother was Frances J. Morrow (1892–1981), and she was the third child in a family of eight children. Holberton studied journalism, because its curriculum let her travel far afield. Journalism was also one of the few fields open to women as a career in the 1940s. She stated that on her first day of classes at the University of Pennsylvania, her math professor asked her if she wouldn't be bette ...
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Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an '' interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking and system calls, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. History Hardware interrupts wer ...
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Decompiled
A decompiler is a computer program that translates an executable file back into high-level source code. Unlike a compiler, which converts high-level code into machine code, a decompiler performs the reverse process. While disassemblers translate executables into assembly language, decompilers go a step further by reconstructing the disassembly into higher-level languages like C. Due to the one-way nature of the compilation process, decompilers usually cannot perfectly recreate the original source code. They often produce obfuscated and less readable code. Introduction Decompilation is the process of transforming executable code into a high-level, human-readable format using a decompiler. This process is commonly used for tasks that involve reverse-engineering the logic behind executable code, such as recovering lost or unavailable source code. Decompilers face inherent challenges due to the loss of critical information during the compilation process, such as variable names, comme ...
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High-level Programming Language
A high-level programming language is a programming language with strong Abstraction (computer science), abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is. In the 1960s, a high-level programming language using a compiler was commonly called an ''autocode''. Examples of autocodes are COBOL and Fortran. The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influe ...
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Instruction (computer Science)
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation'' of that ISA. In general, an ISA defines the supported Machine code, instructions, data types, Register (computer), registers, the hardware support for managing Computer memory, main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as Computer performance, performa ...
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Stack Trace
In computing, a stack trace (also called stack backtrace or stack traceback) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap. Stack also refers to a programming construct, thus to differentiate it, this stack is referred to as the program's function call stack. Technically, once a block of memory has been allocated on the stack, it cannot be easily removed as there can be other blocks of memory that were allocated after it. Each time a function is called in a program, a block of memory called an activation record is allocated on top of the call stack. Generally, the activation record stores the function's arguments and local variables. What exactly it contains and how it's laid out is determined by the calling convention. Programmers commonly use stack tracing dur ...
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Variable (programming)
In computer programming, a variable is an abstract storage location paired with an associated symbol, symbolic name, which contains some known or unknown quantity of Data (computer science), data or Object (computer science), object referred to as a ''value (computer science), value''; or in simpler terms, a variable is a named container for a particular set of bits or Data type, type of data (like Integer (computer science), integer, Floating-point arithmetic, float, String (computer science), string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to Reference (computer science), reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be Name binding, bound to a Value (computer science), value during R ...
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Thread (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. The implementation of threads and processes differs between operating systems. History Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which Multiprogramming with a Variable Number of Tasks (MVT) ...
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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