CER-12
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CER-12
CER ( – ''Digital Electronic Computer'') model 12 was a third-generation digital computer developed by Mihajlo Pupin Institute ( Serbia) in 1971 and intended for "business and statistical data processing" (see ref. Lit. #1 and #4). However, the manufacturer also stated, at the time, that having in mind its architecture and performance, it can also be used successfully in solving "wide array of scientific and technical issues" (ref. Lit.#2 and #3). Computer CER-12 consisted of multiple modules connected via wire wrap and connectors. Central Unit Primary memory * Type: magnetic core memory * Capacity: up to 8 modules, each consisting of 8 kilowords (1 word = 4 8- bit bytes). * Speed: cycle time: 1 μs, access time 0.4 μs. Arithmetic unit contains: * 32- bit accumulator register * two separate groups of eight 2- byte index registers * single-byte adder supporting both binary and BCD addition (same unit is used for subtraction, multiplication and division had to ...
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CER Computers
CER ( sh-Latn, Cifarski Elektronski Računar, lit=Digital Electronic Computer) was a series of early computers (based on vacuum tubes and transistors) developed by Mihajlo Pupin Institute in Yugoslavia in the 1960s and 1970s. Models: * CER-10 - 1960, based on vacuum tubes, transistors, electronic relays, and magnetic core memory. First Yugoslav digital computer (developed in "Vinca"-Institute) in (SFRY). * CER-2 - 1963, a prototype model * CER-20 - 1964, CER-30 - 1966, - the prototypes of the "electronic bookkeeping machine" for EI Niš and RIZ Zagreb;. * CER-200 - 1966, series of 18 "electronic bookkeeping computers". * CER-202-1968; CER-203 - 1972 * CER-22 - 1967, based on transistors, MSI circuits, magnetic core memory, punched cards and magnetic disks. Serie of 3 electronic systems, used for on-line banking operations and data processing applications; * CER-12 - 1971, "electronic computer for business data processing", based on VLSI technology, wire wrapping boards, mag ...
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COBOL
COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily used in business, finance, and administrative systems for companies and governments. COBOL is still widely used in applications deployed on mainframe computers, such as large-scale batch and transaction processing jobs. However, due to its declining popularity and the retirement of experienced COBOL programmers, programs are being migrated to new platforms, rewritten in modern languages or replaced with software packages. Most programming in COBOL is now purely to maintain existing applications; however, many large financial institutions were still developing new systems in COBOL as late as 2006. COBOL was designed in 1959 by CODASYL and was partly based on the programming language FLOW-MATIC designed by Grace Hopper. It was created as part ...
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Subroutines
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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Input/output
In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals or data received by the system and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. are the pieces of hardware used by a human (or other system) to communicate with a computer. For instance, a keyboard or computer mouse is an input device for a computer, while monitors and printers are output devices. Devices for communication between computers, such as modems and network cards, typically perform both input and output operations. Any interaction with the system by a interactor is an input and the reaction the system responds is called the output. The designation of a device as either input or output depends on perspective. Mice a ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Instruction Set
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that ...
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Instruction Register
In computing, the instruction register (IR) or current instruction register (CIR) is the part of a CPU's control unit that holds the instruction currently being executed or decoded. In simple processors, each instruction to be executed is loaded into the instruction register, which holds it while it is decoded, prepared and ultimately executed, which can take several steps. Some of the complicated processors use a pipeline of instruction registers where each stage of the pipeline does part of the decoding, preparation or execution and then passes it to the next stage for its step. Modern processors can even do some of the steps out of order as decoding on several instructions is done in parallel. Decoding the op-code in the instruction register includes determining the instruction, determining where its operands are in memory, retrieving the operands from memory, allocating processor resources to execute the command (in super scalar processors), etc. The output of the IR is a ...
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Program Counter
The program counter (PC), commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), the instruction counter, or just part of the instruction sequencer, is a processor register that indicates where a computer is in its program sequence. Usually, the PC is incremented after fetching an instruction, and holds the memory address of (" points to") the next instruction that would be executed. Processors usually fetch instructions sequentially from memory, but ''control transfer'' instructions change the sequence by placing a new value in the PC. These include branches (sometimes called jumps), subroutine calls, and returns. A transfer that is conditional on the truth of some assertion lets the computer follow a different sequence under different conditions. A branch provides that the next instruction is fetched from elsewhere in memory. A subroutine call not only branches but saves the preced ...
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