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Sagas
is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises. Development The ''SaGa'' series was created by game designer Akitoshi Kawazu, whose contributions prior to the franchise's introduction include ''Final Fantasy'' and ''Final Fantasy II''. At a time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game ''Tetris'', then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a role-playing video game, thus making ''Makai Tou ...
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Akitoshi Kawazu
is a Japanese game designer, director, producer and writer. After joining Square (video game company), Square (later Square Enix) in 1985, he went on to become a central developer for the first two ''Final Fantasy'' titles, then acted as creator and lead developer for the ''SaGa'' series. Interested in games since his high school days, his first project at Square was a graphic designer for ''Rad Racer''; he then acted as battle designer for ''Final Fantasy (video game), Final Fantasy'' and ''Final Fantasy II''. He has since worked on nearly every ''SaGa'' title, in addition to creating the ''Final Fantasy Crystal Chronicles'' subseries, smaller projects including ''The Last Remnant'', and serving in an executive role on multiple Square Enix projects. Kawazu has drawn much of his design inspiration from Western role-playing titles such as ''Dungeons & Dragons'' and ''Wizardry: Proving Grounds of the Mad Overlord, Wizardry'', admitting a liking for sword and sorcery settings in h ...
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Romancing SaGa 3
''Romancing SaGa 3'' is a 1995 role-playing video game developed and published by Square for the Super Famicom. The sixth entry in the ''SaGa'' series, it was also the last developed for the platform. Originally released on the Super Famicom system in Japan on November 11, 1995, the game was released on the Virtual Console in Japan for Wii on September 21, 2010 and Wii U on February 26, 2014. A remaster for Android, iOS and PlayStation Vita was announced on March 28, 2017. On April 11, 2017, Akitoshi Kawazu tweeted that they would be working on an English version of the game after releasing it in Japan. The remaster of ''Romancing SaGa 3'' was released worldwide on November 11, 2019 for Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita and Xbox One with the game available in English for the very first time. Gameplay When the game begins the player chooses from eight characters to be the lead; additional characters can be found and recruited to the ...
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PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, with worldwide release following a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X and Series S consoles, which were released in the same month. The base model includes an optical disc drive compatible with Ultra HD Blu-ray discs. The Digital Edition lacks this drive, allowing it to serve as a lower-cost model for those who prefer to buy games through digital download. The two variants were launched simultaneously. The PlayStation 5's main hardware features include a solid-state drive customized for high-speed data streaming to enable significant improvements in storage performance, an AMD GPU capable of 4K resolution display at up to 120 frames per s ...
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Unlimited Saga
''Unlimited Saga'' is a 2002 role-playing video game developed and published by Square (rebranded as Square Enix in 2003) for the PlayStation 2 as the ninth game in the ''SaGa'' series. It was released in 2002 in Japan and 2003 in North America and Europe; its European version was published by Atari Europe. The story follows seven characters as they explore mysteries connected to the Seven Wonders, artifacts left by an ancient civilization said to be capable of triggering a golden age. Battles carry over the skill-based levelling systems and nonlinear structure of earlier ''SaGa'' titles, with an exploration structure similar to a board game. Production at Square's Product Development Division 2 lasted two years, involving a staff of fifty people. Several staff members returned from earlier entries including series creator Akitoshi Kawazu as producer and director, designer Kyouji Koizumi, and composer Masashi Hamauzu. The characters were designed by newcomer Yusuke Naora, with vet ...
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SaGa Frontier 2
is a role-playing video game developed by Square for the PlayStation. It is the eighth original game in their ''SaGa'' series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other ''SaGa'' games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game. Set in the fictional world of Sandail, the game's plot, as well as location and character names, draw heavily from medieval Germanic and Anglo-Saxon influence. The game's plot is divided into two separate stories, with the player given the option to control e ...
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SaGa Frontier
is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the '' SaGa'' series, the first to be released on the PlayStation, and the first to be released under the ''SaGa'' brand outside Japan (previous overseas releases had used the ''Final Fantasy'' brand instead). A remastered version featuring additional characters, events and features was released on April 15, 2021 for Android, iOS, Microsoft Windows, Nintendo Switch, and PlayStation 4. ''SaGa Frontier'' was developed by the then-Square Production Team 2 (referred to as 2nd Division in the game) with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao among others. The ...
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Romancing SaGa 2
''Romancing SaGa 2'' is a 1993 role-playing video game developed and published by Square for the Super Famicom. It is the fifth entry in the ''SaGa'' series. It received an expanded port for Japanese mobile devices from Square Enix in 2011. This version was remastered by ArtePiazza and released worldwide between 2016 and 2017 by Square Enix for Nintendo Switch, PlayStation 4, PlayStation Vita, Android, iOS, Microsoft Windows and Xbox One. Set during the history of the kingdom of Avalon, the player takes on the role of a dynasty of rulers as they fight the Seven Heroes, former saviors of the world corrupted into demons. Gameplay features nonlinear exploration and expansion of the game world and narrative, with the turn-based battles featuring group formations. As with other ''SaGa'' titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. A key mechanic is choosing the next ruler of Avalon, who will inherit the abilities o ...
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Romancing SaGa
''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. A remake for the PlayStation 2, subtitled ''Minstrel Song'' in Japan, was released in both Japan and North America in 2005 by Square Enix. A remaster of ''Minstrel Song'' was released worldwide in 2022 for Android, iOS, Microsoft Windows, Nintendo Switch, PlayStation 4 and PlayStation 5. The storyline follows eight different protagonists on quests through the world of Mardias, all culminating in a fight against the dark god Saruin. Gameplay features nonlinear exploration of the game world, with the turn-based battles featuring group formations. As with other ''SaGa'' titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. Production began in 1990, with Nintendo requesting Squar ...
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Final Fantasy Legend III
''Final Fantasy Legend III'', known in Japan as ''SaGa 3: Jikuu no Hasha'', is a role-playing video game developed and published by Square for the Game Boy. The third entry in the ''SaGa'' series, it was released in Japan in 1991 and in North America in 1993. A later edition released in North America in 1998 through Sunsoft. A remake for the Nintendo DS was released in 2011 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021. The game's narrative follows a group of warriors as they fight a god-like being in the past, present, and future. During gameplay, players explore the different time periods, fighting in turn-based battles and raising character power through a combination of experience points, skill leveling, and material-based character classes. Production began in 1990 in parallel with the development of ''Rom ...
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Final Fantasy Legend II
''Final Fantasy Legend II'', known in Japan as ''SaGa 2: Hihou Densetsu'', is a role-playing video game developed and published by Square for the Game Boy. The second entry in the ''SaGa'' series, it was released in 1990 in Japan, and in 1991 in North America. A later edition was released in North America in 1998 through Sunsoft. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021. The game's narrative follows the protagonist as they search for their father, who left them one of the seventy-seven magical MAGI stones, going on to explore the worlds connected by the Pillar of Sky. During gameplay, players explore and fight in turn-based battles, with character attributes randomly increased upon victory. The DS remake uses a system of ability and statistical increases based ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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