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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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Ravenloft Dungeons And Dragons Logo
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifest ...
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Ravenloft Domains
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel '' I, Strahd: The Memoirs of a Vampire''. As originally established in the '' Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifest ...
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Strahd Von Zarovich
Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular ''Advanced Dungeons and Dragons'' adventure List of Dungeons & Dragons modules, module I6: Ravenloft (D&D module), ''Ravenloft''. Later, this character and his world would be explored in follow-up modules, novels, and the ''Ravenloft'' campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient Vampire (Dungeons & Dragons), vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia. Creative origins In 1978, Tracy Hickman, Tracy and Laura Hickman wrote adventures that would eventually be published as the ''Dungeons & Dragons, Dungeon & Dragons'' Adventure (Dungeons & Dragons), modules ''Desert of Desolation#Pharaoh, Pharaoh'' and ''Ravenloft (module), Ravenloft''. Strahd was created by the Hickmans "after Tracy returned home from a disappointing se ...
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Ravenloft (module)
''Ravenloft'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, first edition ''Advanced Dungeons & Dragons'' game. It was written by Tracy Hickman, Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David C. Sutherland III, David Sutherland III. The plot of ''Ravenloft'' focuses on the villain Strahd von Zarovich, a Vampire (Dungeons & Dragons), vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of Magic item (Dungeons & Dragons), magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends. The Hickmans began work on ''Ravenloft'' in the late 1970s, intent on creati ...
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Darklord (Ravenloft)
:''This article deals with Ravenloft. See also Dark Lord (other). Darklord is a title used to refer to the mystically imprisoned and cursed ruler of a domain in Ravenloft, a campaign setting in the ''Dungeons & Dragons'' role-playing game. Background A Darklord was originally an individual who had committed a truly horrific crime, which drew the attention of the enigmatic Dark Powers. The Dark Powers then proceeded to craft a personal kingdom around the Darklord. This crafted domain serves both as a kingdom and a prison: the Darklord gains incredible powers while within its borders but can never leave it, although most Darklords can seal their domain borders with a thought. Within their domains, the Darklords are forever tormented by the objects of their desires, which are often the objects for which they committed their crimes. The Dark Powers dangle these objects before the Darklords like the fruits of Tantalus. Each Darklord's desires and motivations differ: some desire ...
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Laura Hickman
Laura Curtis Hickman (born December 7, 1956, in Long Beach, California) is an American fantasy author, best known for her works in game design and fantasy novels cowritten with her husband, Tracy Hickman. She was one of the first women to write and publish a tabletop adventure. Early life Laura Curtis was born on December 7, 1956, in Long Beach, California. She married Tracy Hickman in 1977. They have four children. Laura Hickman is a Latter-day Saint. Career Early on in her marriage, Hickman introduced her husband, Tracy, to the ''Dungeons & Dragons'' roleplaying game. The two decided to co-write modules for the game while living in Provo, resulting in the original versions of the modules ''Rahasia'' and ''Pharaoh,'' which the Hickmans self-published through DayStar West Media in 1980. Their adventure modules began as "photocopied pages with covers heywould staple together on the card table in heirkitchen." These early modules were a significant innovation in for fantasy RPG ...
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Tracy Hickman
Tracy Raye Hickman (born November 26, 1955) is an American fantasy author. He wrote the ''Dragonlance'' novels with Margaret Weis. He also wrote role playing game material while working for TSR, Inc., TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books. Early life Tracy Hickman was born and raised in Salt Lake City, Utah. His parents instilled in him a love of reading; he recalls visiting the local bookmobile with them. Hickman took a particular interest in the science fiction genre. He graduated from Provo High School in 1974. His major interests were drama, music and Air Force JROTC. In 1975, Hickman began two years of service as a missionary for the Church of Jesus Christ of Latter-day Saints (LDS Church). He served in Hawaii for six months while awaiting visa approval for travel to Indonesia, where he served in Surabaya, Djakarta, and the mountain city of Bandung until 1977. Within four months of his return to the United ...
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Demiplane
The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard ''Dungeons & Dragons'' multiverse. The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of ''Dungeons & Dragons''; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology. The 4th Edition of the game shifted to the World Axis cosmology. The 5th Edition brought back a new version of the Great Wheel cosmology which includes aspects of World Axis model. In addition, some ''Dungeons & Dragons'' settings have cosmologies that are very different from the "stand ...
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Bruce Nesmith
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including ''Dungeons & Dragons'', and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as ''Fallout 3'', ''Fallout 4'' and '' Elder Scrolls IV: Oblivion'', and was lead designer on '' Elder Scrolls V: Skyrim''. Career TSR, Inc. hired Bruce Nesmith in 1981 to design computer games on the Apple II+. He soon moved on to be a writer of ''Dungeons & Dragons'' modules. After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Nesmith designed '' Ravenloft: Realm of Terror'' (1990), which built on the ideas behind the Hickmans' original ''Ravenloft'' adventure in an attempt to make ''AD&D'' competitive with horror role ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Gothic Novel
Gothic fiction, sometimes called Gothic horror in the 20th century, is a loose literary aesthetic of fear and haunting. The name is a reference to Gothic architecture of the European Middle Ages, which was characteristic of the settings of early Gothic novels. The first work to call itself Gothic was Horace Walpole's 1764 novel ''The Castle of Otranto'', later subtitled "A Gothic Story". Subsequent 18th century contributors included Clara Reeve, Ann Radcliffe, William Beckford (novelist), William Thomas Beckford, and Matthew Gregory Lewis, Matthew Lewis. The Gothic influence continued into the early 19th century, works by the Romantic poetry, Romantic poets, and novelists such as Mary Shelley, Charles Maturin, Walter Scott and E. T. A. Hoffmann frequently drew upon gothic motifs in their works. The early Victorian literature, Victorian period continued the use of gothic, in novels by Charles Dickens and the Brontë family, Brontë sisters, as well as works by the American ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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