Priority Queues
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Priority Queues
In computer science, a priority queue is an abstract data type , abstract data-type similar to a regular queue (abstract data type), queue or stack (abstract data type), stack data structure in which each element additionally has a ''priority'' associated with it. In a priority queue, an element with high priority is served before an element with low priority. In some implementations, if two elements have the same priority, they are served according to the order in which they were enqueued; in other implementations ordering of elements with the same priority remains undefined. While coders often implement priority queues with Heap (data structure) , heaps, they are conceptually distinct from heaps. A priority queue is a concept like a List (abstract data type), list or a Associative array, map; just as a list can be implemented with a linked list or with an Array data structure, array, a priority queue can be implemented with a heap or with a variety of other methods such as an un ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Self-balancing Binary Search Tree
In computer science, a self-balancing binary search tree (BST) is any node-based binary search tree that automatically keeps its height (maximal number of levels below the root) small in the face of arbitrary item insertions and deletions.Donald Knuth. ''The Art of Computer Programming'', Volume 3: ''Sorting and Searching'', Second Edition. Addison-Wesley, 1998. . Section 6.2.3: Balanced Trees, pp.458–481. These operations when designed for a self-balancing binary search tree, contain precautionary measures against boundlessly increasing tree height, so that these abstract data structures receive the attribute "self-balancing". For height-balanced binary trees, the height is defined to be logarithmic \mathcal O(\log n) in the number n of items. This is the case for many binary search trees, such as AVL trees and red–black trees. Splay trees and treaps are self-balancing but not height-balanced, as their height is not guaranteed to be logarithmic in the number of items. Se ...
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Heapsort
In computer science, heapsort is a comparison-based sorting algorithm. Heapsort can be thought of as an improved selection sort: like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region. Unlike selection sort, heapsort does not waste time with a linear-time scan of the unsorted region; rather, heap sort maintains the unsorted region in a heap data structure to more quickly find the largest element in each step. Although somewhat slower in practice on most machines than a well-implemented quicksort, it has the advantage of a more favorable worst-case runtime (and as such is used by Introsort as a fallback should it detect that quicksort is becoming degenerate). Heapsort is an in-place algorithm, but it is not a stable sort. Heapsort was invented by J. W. J. Williams in 1964. This was also the birth of the heap, presented a ...
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Abstraction (computer Science)
In software engineering and computer science, abstraction is: * The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance; it is similar in nature to the process of generalization; * the creation of abstract concept-objects by mirroring common features or attributes of various non-abstract objects or systems of study – the result of the process of abstraction. Abstraction, in general, is a fundamental concept in computer science and software development. The process of abstraction can also be referred to as modeling and is closely related to the concepts of ''theory'' and ''design''. Models can also be considered types of abstractions per their generalization of aspects of reality. Abstraction in computer science is closely related to abstraction in mathematics due to their common focus on building abstractions as objects, but is also related to other n ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Operational Semantics
Operational semantics is a category of formal programming language semantics in which certain desired properties of a program, such as correctness, safety or security, are verified by constructing proofs from logical statements about its execution and procedures, rather than by attaching mathematical meanings to its terms (denotational semantics). Operational semantics are classified in two categories: structural operational semantics (or small-step semantics) formally describe how the ''individual steps'' of a computation take place in a computer-based system; by opposition natural semantics (or big-step semantics) describe how the ''overall results'' of the executions are obtained. Other approaches to providing a formal semantics of programming languages include axiomatic semantics and denotational semantics. The operational semantics for a programming language describes how a valid program is interpreted as sequences of computational steps. These sequences then ''are'' the ...
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Monotone Priority Queue
In computer science, a monotone priority queue is a variant of the priority queue abstract data type in which the priorities of extracted items are required to form a monotonic sequence. That is, for a priority queue in which each successively extracted item is the one with the minimum priority (a min-heap), the minimum priority should be monotonically increasing. Conversely for a max-heap the maximum priority should be monotonically decreasing. The assumption of monotonicity arises naturally in several applications of priority queues, and can be used as a simplifying assumption to speed up certain types of priority queues. A necessary and sufficient condition on a monotone priority queue is that one never attempts to add an element with lower priority than the most recently extracted one. Applications Monotone priority queues arise naturally when arranging events in order of time, such as network timeouts or discrete event simulation. An event can cause some action to be schedule ...
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Michael Fredman
Michael Lawrence Fredman is an emeritus professor at the Computer Science Department at Rutgers University, United States. He earned his Ph.D. degree from Stanford University in 1972 under the supervision of Donald Knuth. He was a member of the mathematics department at the Massachusetts Institute of Technology from 1974 to 1976. and of the Computer Science and Engineering department at the University of California, San Diego until 1992.UCSD Mathematics: Department History
. Among his contributions to computer science are the development of the in a joint work with , ...
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Fusion Tree
In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integer has size less than 2w and is non-negative. When operating on a collection of key–value pairs, it uses space and performs searches in time, which is asymptotically faster than a traditional self-balancing binary search tree, and also better than the van Emde Boas tree for large values of . It achieves this speed by using certain constant-time operations that can be done on a machine word. Fusion trees were invented in 1990 by Michael Fredman and Dan Willard. Several advances have been made since Fredman and Willard's original 1990 paper. In 1999 it was shown how to implement fusion trees under a model of computation in which all of the underlying operations of the algorithm belong to AC0, a model of circuit complexity that allows addition and bitwise Boolean operations but does not allow the multip ...
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Van Emde Boas Tree
A van Emde Boas tree (), also known as a vEB tree or van Emde Boas priority queue, is a tree data structure which implements an associative array with -bit integer keys. It was invented by a team led by Dutch computer scientist Peter van Emde Boas in 1975. It performs all operations in time, or equivalently in time, where is the largest element that can be stored in the tree. The parameter is not to be confused with the actual number of elements stored in the tree, by which the performance of other tree data-structures is often measured. The vEB tree has poor space efficiency. For example, for storing 32-bit integers (i.e., when ), it requires bits of storage. However, similar data structures with equally good time efficiency and space exist, where is the number of stored elements. Supported operations A vEB supports the operations of an ''ordered associative array'', which includes the usual associative array operations along with two more ''order'' operations, ''FindNe ...
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Springer Science+Business Media
Springer Science+Business Media, commonly known as Springer, is a German multinational publishing company of books, e-books and peer-reviewed journals in science, humanities, technical and medical (STM) publishing. Originally founded in 1842 in Berlin, it expanded internationally in the 1960s, and through mergers in the 1990s and a sale to venture capitalists it fused with Wolters Kluwer and eventually became part of Springer Nature in 2015. Springer has major offices in Berlin, Heidelberg, Dordrecht, and New York City. History Julius Springer founded Springer-Verlag in Berlin in 1842 and his son Ferdinand Springer grew it from a small firm of 4 employees into Germany's then second largest academic publisher with 65 staff in 1872.Chronology
". Springer Science+Business Media.
In 1964, Springer expanded its business internationally, o ...
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Bucket Queue
A bucket queue is a data structure that implements the priority queue abstract data type: it maintains a dynamic collection of elements with numerical priorities and allows quick access to the element with minimum (or maximum) priority. In the bucket queue, the priorities must be integers, and it is particularly suited to applications in which the priorities have a small range. A bucket queue has the form of an array of buckets: an array data structure, indexed by the priorities, whose cells contain collections of items with the same priority as each other. With this data structure, insertion of elements and changes of their priority take constant time. Searching for and removing the minimum-priority element takes time proportional to the number of buckets or, by maintaining a pointer to the most recently found bucket, in time proportional to the difference in priorities between successive operations. The bucket queue is the priority-queue analogue of pigeonhole sort (also calle ...
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