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Irem
is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, ''Kung-Fu Master (video game), Kung-Fu Master'' (1984), and the Shoot 'em up#Scrolling shooters, scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like ''Gekibo: Gekisha Boy'' for the Tur ...
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Kung-Fu Master (video Game)
''Kung-Fu Master'', known as in Japan, is a 1984 beat 'em up, beat 'em up game developed and published by Irem for arcade video game, arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film ''Wheels on Meals'' (1984), called ''Spartan X'' in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film ''Game of Death'' (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter ''Moon Patrol'' (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the ''Spartan X'' license. The player controls Thomas, a kung fu master, as he fights his way through the five levels of the Devil's Temple to rescue his girlfriend Sylvi ...
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List Of Irem Games
The following is a list of games developed and/or published by Irem (formerly known as IPM) for a variety of arcade and console platforms. The page may also includes ports from other companies licensed by Irem. Arcade *1978 ** ''Mahjong'' / ''Block Mahjong'' ** '' Nyankoro'' (''P.T. Nyankoro'') *1979 ** ''Andromeda'' (Andromeda 55?) M-10 Hardware ** ''Commander'' ** '' Head On'' (1979?) M-15 ** ''IPM Invader'' M-10 ** ''Mahjong DX'' ** ''New Block X / New Block Z'' ** ''Piccolo'' ** ''Power Block'' ** ''Space Beam'' (1979?) M-15 ** ''Space Command'' *1980 ** ''Panther'' ** ''Sky Chuter'' M-15? ** ''UniWar S'' (''Ginga Teikoku No Gyakushu'' or ''The Galaxy Empire Strikes Back''); Galaxian Hardware ** ''Green Beret'' *1981 ** ''Demoneye-X'' M-27 (4 PCB's)/+ M-42-S ** ''Oli-Boo-Chu'' (with GDI) / Punching Kid M-47 ** ''WW III / Red Alert'' (licensed to GDI) M-27 *1982 ** '' Moon Patrol'' (licensed to Williams) M-52 *1983 ** '' 10-Yard Fight'' M-52 ** '' Traverse USA / Zippy Race / Mot ...
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In The Hunt
''In the Hunt'' is a 1993 scrolling shooter arcade video game developed and published by Irem. It is the third installment of D.A.S. Tetralogy. Versions for the PlayStation, Sega Saturn, and Microsoft Windows were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It runs on the Irem M-92 hardware. The game was conceived by Kazuma Kujo, and designed by the same group of people that later went on to found Nazca Corporation, the creators of the '' Metal Slug'' series. Kujo was inspired to create a water-based shooter, with player-dependent scrolling and simultaneous multiplayer being its main focus. The overall concept of submarine warfare was inspired by Kujo's leisure with a water fountain. ''In the Hunt'' was met with mixed reception from critics since its initia ...
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Moon Patrol
is a 1982 horizontally scrolling shooter developed and published by Irem as an arcade video game. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward through a horizontally scrolling landscape while jumping over or shooting obstacles such as holes and rocks. Shooting sends one bullet forward along the buggy's path and, simultaneously, another straight up for defense against aerial attack saucers. The goal is to reach the next checkpoint and eventually the end of the course. Designed by Takashi Nishiyama, ''Moon Patrol'' is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label. Gameplay As a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy", the player controls a lunar rover th ...
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Undercover Cops
is an arcade game, arcade-style beat 'em up video game developed and published by Irem, originally for the arcades in 1992. It is Irem's first attempt in the modern beat 'em up genre that was founded by ''Kung-Fu Master (video game), Kung-Fu Master''. Players control "city sweepers", a police agent-like group who fight crime by taking down thugs in New York City in the year 2043. Gameplay ''Undercover Cops'' is notable for its detailed backgrounds and grimy futuristic setting. For its time, it was relatively gory, featuring crow-pecked skeletons in the midst of its urban wastelands and forcing players to lose a life by being crushed by a garbage compactor during the first boss battle. While the gameplay is inspired by ''Final Fight'', some of the enemies are unique. Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used ...
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R-Type
is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed. ''R-Type'' was the first game to run on Irem's 16-bit M72 arcade system. The development team drew inspiration from ''Gradius'', '' Aliens'' and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by Akio Oyabu.Translationby Shmuplations. ). The game's title stems from the word "ray", as in a ray of light, in reference to the player's raylike weapons used throughout the game. ''R-Type'' was commercially successf ...
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Kenzo Tsujimoto
is a Japanese businessman who founded the video game companies Capcom and Irem. He has also served as president of the Computer Software Copyright Association since 1997, and was president of Computer Entertainment Supplier's Association from 2002 to 2006. Biography Tsujimoto was born in Kashihara, Nara, as the third son of a blacksmith. In 1956, after graduating from junior high school from his father's early death, he got a job at a nearby company, and at the same time entered the part-time system of Nara Prefectural Unebi Senior High School. After graduating from the school in March 1960, he got a job at an uncle's food wholesale company. In March 1963, he was transferred to the confectionery wholesale business run by his uncle and became independent, and although the company name was changed to Tsujimoto Shoten, he failed to manage and had a debt of several million yen.「トップの肖像 辻本憲三」『Toyo Keizai』2011年7月9日号、pp.98-103 In 1968, the confect ...
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Gekisha Boy
is an action photography video game developed by Tomcat System and published by Irem for the PC Engine. The game is centered on taking photographs of the interactive environments through which the player progresses. Story David Goldman is an amateur photographer studying at Los Angeles Photography School so he can achieve his dream of becoming a great photographer. David's parents suddenly die in a plane crash, leaving him orphaned and alone. David loses his confidence and is about to leave the academy to live a lonely and sad life. The principal of the academy sees him and says that if David completes eight tests by taking eight special photograph shots in eight different locations, then he can graduate from the academy. Unsure about this offer, David accepts the test. Gameplay Players must guide David through the given level attempting to photograph rare or exceptional occurrences which transpire around him while evading obstacles that may injure him. As he take a successful sh ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Beat 'em Up
A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D computer graphics, two-dimensional (2D) levels, while a number of modern games feature more open 3D computer graphics, three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player Cooperative video game, cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes. The first beat 'em up was 1984's ''Kung-Fu Master (video ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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TurboGrafx-16
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game consoles, fourth generation, it launched in Japan to compete with Nintendo's Family Computer, Famicom, but its delayed U.S. debut placed it against the more advanced Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The TurboGrafx-16 features an 8-bit computing, 8-bit CPU paired with dual 16-bit graphics processors, and supports up to 482 on-screen colors from a palette of 512. The "16" in the console’s North American branding was criticized as misleading. With dimensions of , the PC Engine remains the smallest major home console ever released. Games were initially released on HuCard cartridges, but the platform later supported additional formats requiring separate hardware: TurboGrafx-CD (''CD-ROM²'' in Japan) ga ...
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