Erlang (programming Language)
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Erlang (programming Language)
Erlang ( ) is a general-purpose, concurrent, functional programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs. The Erlang runtime system is designed for systems with these traits: *Distributed *Fault-tolerant * Soft real-time * Highly available, non-stop applications *Hot swapping, where code can be changed without stopping a system. The Erlang programming language has immutable data, pattern matching, and functional programming. The sequential subset of the Erlang language supports eager evaluation, single assignment, and dynamic typing. A normal Erlang application is built out of hundreds of small Erlang processes. It was originally proprietary software within Ericsson, developed by Joe Armstrong, Robert Virding, an ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Oz (programming Language)
Oz is a multiparadigm programming language, developed in the Programming Systems Lab at Université catholique de Louvain, for programming language education. It has a canonical textbook: Concepts, Techniques, and Models of Computer Programming. Oz was first designed by Gert Smolka and his students in 1991. In 1996, development of Oz continued in cooperation with the research group of Seif Haridi and Peter Van Roy at the Swedish Institute of Computer Science. Since 1999, Oz has been continually developed by an international group, the Mozart Consortium, which originally consisted of Saarland University, the Swedish Institute of Computer Science, and the Université catholique de Louvain. In 2005, the responsibility for managing Mozart development was transferred to a core group, the Mozart Board, with the express purpose of opening Mozart development to a larger community. The Mozart Programming System is the primary implementation of Oz. It is released with an open sourc ...
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Distributed Computing
A distributed system is a system whose components are located on different computer network, networked computers, which communicate and coordinate their actions by message passing, passing messages to one another from any system. Distributed computing is a field of computer science that studies distributed systems. The components of a distributed system interact with one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the clock synchronization, lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from service-oriented architecture, SOA-based systems to massively multiplayer online games to peer-to-peer, peer-to-peer applications. A computer program that runs within a distributed system is called a distributed program, and ''distributed programming' ...
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Systems Architecture
A system architecture is the conceptual model that defines the structure, behavior, and more views of a system. An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system. A system architecture can consist of system components and the sub-systems developed, that will work together to implement the overall system. There have been efforts to formalize languages to describe system architecture, collectively these are called architecture description languages (ADLs). Overview Various organizations can define systems architecture in different ways, including: * The fundamental organization of a system, embodied in its components, their relationships to each other and to the environment, and the principles governing its design and evolution. * A representation of a system, including a mapping of functionality onto hardware and software components, a mapping of the soft ...
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Open Telecom Platform
OTP is a collection of useful middleware, libraries, and tools written in the Erlang programming language. It is an integral part of the open-source distribution of Erlang. The name OTP was originally an acronym for Open Telecom Platform, which was a branding attempt before Ericsson released Erlang/OTP as open source. However neither Erlang nor OTP is specific to telecom applications. The OTP distribution is supported and maintained by the OTP product unit at Ericsson, who released Erlang/OTP as open-source in the late 90s, to ensure its independence from a single vendor and to increase awareness of the language. It contains: *an Erlang interpreter (which is called '' BEAM''); *an Erlang compiler; *a protocol for communication between servers (nodes); *a CORBA Object Request Broker; *a static analysis tool called Dialyzer; *a distributed database server (Mnesia); and *many other libraries. History Early days Originally named Open System, it was started by Ericsson in late 1995 ...
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Runtime System
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the run time). Most programming languages have some form of runtime system that provides an environment in which programs run. This environment may address a number of issues including the management of application memory, how the program accesses variables, mechanisms for passing parameters between procedures, interfacing with the operating system, and otherwise. The compiler makes assumptions depending on the specific runtime system to generate correct code. Typically the runtime system will have some responsibility for setting up and managin ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called '' garbage''. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, but ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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Concurrent Computing
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 January ...
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General-purpose Programming Language
In computer software, a general-purpose programming language (GPL) is a programming language for building software in a wide variety of application domains. Conversely, a domain-specific programming language is used within a specific area. For example, SQL was specifically designed for querying relational databases. History Early programming languages were designed either for scientific computing (numerical calculations) or commercial data processing, as was computer hardware. Scientific languages such as Fortran and Algol supported floating-point calculations and multidimensional arrays, while business languages such as COBOL supported fixed-field file formats and data records. Much less widely used were specialized languages such as IPL-V and LISP for symbolic list processing; COMIT for string manipulation; APT for numerically controlled machines. Systems programming requiring pointer manipulation was typically done in assembly language, though JOVIAL was used for some ...
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Apache License 2
The Apache () are a group of culturally related Native Americans in the United States, Native American tribe (Native American), tribes in the Southwestern United States, which include the Chiricahua, Jicarilla Apache, Jicarilla, Lipan Apache people, Lipan, Mescalero, Mimbreño, Ndendahe (Bedonkohe or Mogollon culture, Mogollon and Nednhi or Carrizaleño and Janero), Salinero Apaches, Salinero, Plains Apache, Plains (Kataka or Semat or "Plains Apache, Kiowa-Apache") and Western Apache (San Carlos Apache Indian Reservation, Aravaipa, Pinaleño Mountains, Pinaleño, Fort Apache Indian Reservation, Coyotero, Tonto Apache, Tonto). Distant cousins of the Apache are the Navajo, with whom they share the Southern Athabaskan languages. There are Apache communities in Oklahoma and Texas, and Indian reservation, reservations in Arizona and New Mexico. Apache people have moved throughout the United States and elsewhere, including urban centers. The Apache Nations are politically autonomous, ...
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Go (programming Language)
Go is a statically typed, compiled programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but with memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly. * gofrontend, a frontend to other compilers, with the ''libgo'' library. With GCC the combination is gccgo; with LLVM the combination is gollvm. A third-party source-to-source compiler, GopherJS, compiles Go to JavaScript for front-end web development. History Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. The designers wanted to address criticism of other languages in use at Google, but keep ...
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